Esempio n. 1
0
 void Awake()
 {
     cameraObject           = null;
     cameraComponent        = null;
     cameraController       = null;
     inputCollider          = gameObject.GetComponent <BoxCollider2D>();
     inputColliderOriWidth  = 0f;
     inputColliderOriHeight = 0f;
     inputColliderAltWidth  = 0f;
     inputColliderAltHeight = 0f;
     inputColliderAltered   = false;
     colliderValid          = false;
     gameController         = null;
     challengeEditor        = null;
     challengeCanvas        = null;
     challengeStage         = null;
     menu                  = null;
     textBoxUIManager      = null;
     textBoxManager        = null;
     transactionBoxManager = null;
     loadVirtualKeypad     = false;
             #if UNITY_ANDROID && !UNITY_EDITOR
     loadVirtualKeypad = true;
             #endif
     interfaceCanvasObject      = null;
     interfaceCanvas            = null;
     interfaceCanvasScreenRect  = new Rect(0f, 0f, 0f, 0f);
     halfCanvasScreenWidth      = 0f;
     halfCanvasScreenHeight     = 0f;
     interfaceCanvasFactor      = 0f;
     stickLeftBackgroundObject  = null;
     stickLeftForegroundObject  = null;
     stickRightBackgroundObject = null;
     stickRightForegroundObject = null;
     stickLeftBackgroundTrans   = null;
     stickLeftForegroundTrans   = null;
     stickRightBackgroundTrans  = null;
     stickRightForegroundTrans  = null;
     stickLeftBackgroundImage   = null;
     stickLeftForegroundImage   = null;
     stickRightBackgroundImage  = null;
     stickRightForegroundImage  = null;
     buttonObjectPause          = null;
     buttonComponentPause       = null;
     buttonTriggerPause         = null;
     buttonImagePause           = null;
     actionPressPause           = null;
     visualBlockRequested       = false;
     functionalBlockRequested   = false;
     blockerEventIDs            = null;
     controlsEnabled            = false;
     virtualKeypadVisible       = false;
     cameraPixelWidth           = 0;
     cameraPixelHeight          = 0;
     draggingLeftStick          = false;
     draggingRightStick         = false;
     stickLeftNeutralPos        = Vector2.zero;
     stickLeftTiltedPos         = Vector2.zero;
     stickLeftDirection         = Vector2.zero;
     stickRightNeutralPos       = Vector2.zero;
     stickRightTiltedPos        = Vector2.zero;
     stickRightDirection        = Vector2.zero;
     stickActiveRadius          = STICK_ACTIVE_RADIUS;
     stickActiveRadiusSqr       = stickActiveRadius * stickActiveRadius;
     stickMaxRadius             = STICK_MAX_RADIUS;
     if (stickMaxRadius < stickActiveRadius)
     {
         stickMaxRadius = stickActiveRadius;
     }
     stickMaxRadiusSqr = stickMaxRadius * stickMaxRadius;
 }
Esempio n. 2
0
 public void SetChallengeCanvas(ChallengeCanvas newChallengeCanvas)
 {
     challengeCanvas = newChallengeCanvas;
 }