Esempio n. 1
0
        public bool Check(float deltaTime)
        {
            if (IsHappened)
            {
                if (ChainedEvent != null)
                {
                    return(ChainedEvent.Check(deltaTime));
                }

                return(false);
            }

            if (_coundownTimer < _realSecondsBetweenChecks)
            {
                if (Math.Abs(_updateRate) < 0.000001)
                {
                    _coundownTimer += deltaTime;
                }
                else
                {
                    _coundownTimer += _updateRate;
                }
            }
            else
            {
                if (_coundownTimer >= _realSecondsBetweenChecks)
                {
                    _coundownTimer = 0;
                }

                //(_name);

                // Check for event chance
                var willHappen = _chanceOfHappening.WillHappen();

                if (willHappen)
                {
                    IsHappened = true;

                    if (_eventHappenedAction != null)
                    {
                        _eventHappenedAction.Invoke(this);
                    }

                    if (AutoReset)
                    {
                        Reset();
                    }
                }
            }

            return(!IsHappened);
        }
Esempio n. 2
0
        public void Reset()
        {
            if (!IsHappened)
            {
                return;
            }

            IsHappened     = false;
            _coundownTimer = _realSecondsBetweenChecks;

            if (ChainedEvent != null)
            {
                ChainedEvent.Reset();
            }

            if (RootEvent != null)
            {
                RootEvent.Reset();
            }
        }
Esempio n. 3
0
        public void Reset()
        {
            if (!IsHappened)
            {
                return;
            }

            IsHappened = false;

            //(_name + " reset");

            if (ChainedEvent != null)
            {
                ChainedEvent.Reset();
            }

            if (RootEvent != null)
            {
                RootEvent.Reset();
            }
        }
Esempio n. 4
0
        public void Reset()
        {
            if (!IsHappened && !IsEnded)
            {
                return;
            }

            IsHappened = false;
            IsEnded    = false;

            _previousWorldTime            = default(DateTime);
            _gameSecondsSinceEventStarted = 0f;
            _coundownTimer = _realSecondsBetweenChecks;

            if (ChainedEvent != null)
            {
                ChainedEvent.Reset();
            }

            if (RootEvent != null)
            {
                RootEvent.Reset();
            }
        }
Esempio n. 5
0
        public void ChainsTransformsToFindAWayToApply()
        {
            var existing = new ExampleProjection();
            var @event   = new ExampleEvent
            {
                Id          = Guid.NewGuid(),
                AppendValue = "AppendingValue"
            };
            var secondEvent = new ChainedEvent()
            {
                Id       = @event.Id,
                OldValue = "MoreValuesToAdd"
            };
            var buildUp = BuildUp.Initialize(_ =>
            {
                _.RegisterApply(_apply);
                _.RegisterEventTransform(_transform);
                _.RegisterEventTransform(_chainedTransform);
            });
            var projectedValue = buildUp.Project(existing, @event, secondEvent);

            Assert.Equal(projectedValue.Id, @event.Id);
            Assert.Equal(projectedValue.SomeValue, $"{@event.AppendValue}{secondEvent.OldValue}");
        }
Esempio n. 6
0
 public void TestSetup()
 {
     eventUnderTest = new ChainedEvent <TestEventArgs>();
 }
Esempio n. 7
0
 public void TestSetup()
 {
     eventUnderTest = new ChainedEvent<TestEventArgs>();
 }
Esempio n. 8
0
        public bool Check(float deltaTime)
        {
            if (_gc == null)
            {
                return(false);
            }

            if (!_gc.WorldTime.HasValue)
            {
                return(false);
            }

            if (IsHappened && IsEnded)
            {
                if (ChainedEvent != null)
                {
                    return(ChainedEvent.Check(deltaTime));
                }
            }

            if (_coundownTimer < _realSecondsBetweenChecks)
            {
                if (Math.Abs(_updateRate) < 0.00001)
                {
                    _coundownTimer += deltaTime;
                }
                else
                {
                    _coundownTimer += _updateRate;
                }
            }
            else
            {
                if (_coundownTimer >= _realSecondsBetweenChecks)
                {
                    _coundownTimer = 0;
                }

                if (!IsHappened)
                {
                    // Check for event chance
                    var willHappen = _chanceOfHappening.WillHappen();

                    if (willHappen)
                    {
                        IsHappened = true;

                        if (DurationPercentRandomizer != null)
                        {
                            var durationPart = Helpers.RollDice(DurationPercentRandomizer.First, DurationPercentRandomizer.Second) / 100f;
                            RealDuration = TimeSpan.FromSeconds(Duration.TotalSeconds * durationPart);

                            //(_name + " happened and will last for game's " + RealDuration.Hours + "h:" + RealDuration.Minutes + "m:" + RealDuration.Seconds + "s (until " + (_gc.WorldTime.Value + RealDuration).ToString("HH:mm") + ")");
                        }

                        _gameSecondsSinceEventStarted = 0;

                        if (_eventStartHappenningAction != null)
                        {
                            _eventStartHappenningAction.Invoke(this);
                        }
                    }
                }

                if (IsHappened && !IsEnded)
                {
                    if (_gameSecondsSinceEventStarted >= RealDuration.TotalSeconds)
                    {
                        IsEnded = true;

                        if (_eventEndHappenningAction != null)
                        {
                            _eventEndHappenningAction.Invoke(this);
                        }

                        //(_name + " ended");

                        if (AutoReset)
                        {
                            Reset();
                        }
                        else
                        {
                            //  Smooth transitions between chain nodes
                            if (ChainedEvent != null)
                            {
                                return(ChainedEvent.Check(deltaTime));
                            }
                        }
                    }
                    else
                    {
                        if (_previousWorldTime == default(DateTime))
                        {
                            _previousWorldTime = _gc.WorldTime.Value;
                        }

                        _gameSecondsSinceEventStarted += (float)(_gc.WorldTime.Value - _previousWorldTime).TotalSeconds;

                        _previousWorldTime = _gc.WorldTime.Value;
                    }
                }
            }

            return(IsHappened && !IsEnded);
        }