Esempio n. 1
0
        private void LookAtPlayer()
        {
            if (!this.isLooking)
            {
                return;
            }
            PlayerActor player = this.Player;

            this.distanceToPlayer = Vector3.Distance(player.Position, this.Merchant.Position);
            if (this.IsCloseToPlayer && !this.isNearPlayer)
            {
                Transform  trfTarg    = player.FovTargetPointTable.get_Item(Actor.FovBodyPart.Head);
                ChaControl chaControl = this.Merchant.ChaControl;
                chaControl.ChangeLookEyesTarget(1, trfTarg, 0.5f, 0.0f, 1f, 2f);
                chaControl.ChangeLookEyesPtn(1);
                chaControl.ChangeLookNeckTarget(1, trfTarg, 0.5f, 0.0f, 1f, 0.8f);
                chaControl.ChangeLookNeckPtn(1, 1f);
                this.isNearPlayer = true;
            }
            else
            {
                if (!this.IsFarPlayer || !this.isNearPlayer)
                {
                    return;
                }
                ChaControl chaControl = this.Merchant.ChaControl;
                chaControl.ChangeLookEyesPtn(3);
                chaControl.ChangeLookNeckPtn(3, 1f);
                this.isNearPlayer = false;
            }
        }
Esempio n. 2
0
        public virtual void OnStart()
        {
            ((Task)this).OnStart();
            this.counter = 0.0f;
            this.Merchant.ActivateNavMeshObstacle(this.Merchant.Position);
            this.prevTalkable = this.Merchant.Talkable;
            if (!this.prevTalkable)
            {
                this.Merchant.Talkable = true;
            }
            this._player = !Singleton <Manager.Map> .IsInstance() ? (PlayerActor)null : Singleton <Manager.Map> .Instance.Player;

            this._merchant = this.Merchant;
            ChaControl chaControl = this.Merchant.ChaControl;

            chaControl.ChangeLookNeckTarget(1, this._player.FovTargetPointTable.get_Item(Actor.FovBodyPart.Head), 0.5f, 0.0f, 1f, 0.8f);
            chaControl.ChangeLookNeckPtn(1, 1f);
        }