public void loadResources() { Vector3 river_pos = new Vector3(0, 0.5F, 0); GameObject river = Instantiate(Resources.Load("Perfabs/River", typeof(GameObject)), river_pos, Quaternion.identity, null) as GameObject; river.name = "river"; fromCoast = new CoastCon("from"); toCoast = new CoastCon("to"); boat = new BoatCon(); for (int i = 0; i < 3; i++) { ChaCon cha = new ChaCon("priest"); cha.setName("priest" + i); cha.setPosition(fromCoast.getEmptyPosition()); cha.getOnCoast(fromCoast); fromCoast.getOnCoast(cha); characters [i] = cha; } for (int i = 0; i < 3; i++) { ChaCon cha = new ChaCon("devil"); cha.setName("devil" + i); cha.setPosition(fromCoast.getEmptyPosition()); cha.getOnCoast(fromCoast); fromCoast.getOnCoast(cha); characters [i + 3] = cha; } userGUI.tips = AI.getInstance().tip(fromCoast, toCoast, boat); }
public void ClickCha(ChaCon cha) { if (cha.isOnBoat()) { CoastCon nowCoast; if (boat.getStatus() == -1) { nowCoast = toCoast; // to->-1; from->1 } else { nowCoast = fromCoast; } boat.getOffBoat(cha.getName()); Vector3 end_pos = nowCoast.getEmptyPosition(); //动作分离版本改变 Vector3 middle_pos = new Vector3(cha.getGameObject().transform.position.x, end_pos.y, end_pos.z); //动作分离版本改变 actionManager.moveCha(cha.getGameObject(), middle_pos, end_pos, cha.move_speed); //动作分离版本改变 cha.getOnCoast(nowCoast); nowCoast.getOnCoast(cha); } else // character on coast { CoastCon nowCoast = cha.getCoastCon(); if (boat.getEmptyIndex() == -1) { return; // boat is full } if (nowCoast.getStatus() != boat.getStatus()) { return; // boat is not on the side of character } nowCoast.getOffCoast(cha.getName()); Vector3 end_pos = boat.getEmptyPosition(); //动作分离版本改变 Vector3 middle_pos = new Vector3(end_pos.x, cha.getGameObject().transform.position.y, end_pos.z); //动作分离版本改变 actionManager.moveCha(cha.getGameObject(), middle_pos, end_pos, cha.move_speed); //动作分离版本改变 cha.getOnBoat(boat); boat.getOnBoat(cha); } userGUI.status = Judger.getInstance().check(fromCoast, toCoast, boat); userGUI.tips = AI.getInstance().tip(fromCoast, toCoast, boat); }
public void loadCharacter() { for (int i = 0; i < 3; i++) { ChaCon cha = new ChaCon("priest"); cha.setName("priest" + i); cha.setPosition(fromCoast.getEmptyPosition()); cha.getOnCoast(fromCoast); fromCoast.getOnCoast(cha); characters [i] = cha; } for (int i = 0; i < 3; i++) { ChaCon cha = new ChaCon("devil"); cha.setName("devil" + i); cha.setPosition(fromCoast.getEmptyPosition()); cha.getOnCoast(fromCoast); fromCoast.getOnCoast(cha); characters [i + 3] = cha; } }
public void ClickCha(ChaCon cha) { if (cha.isOnBoat()) { CoastCon nowCoast; if (boat.getStatus() == -1) { nowCoast = toCoast; // to->-1; from->1 } else { nowCoast = fromCoast; } boat.getOffBoat(cha.getName()); cha.moveToPosition(nowCoast.getEmptyPosition()); cha.getOnCoast(nowCoast); nowCoast.getOnCoast(cha); } else // character on coast { CoastCon nowCoast = cha.getCoastCon(); if (boat.getEmptyIndex() == -1) { return; // boat is full } if (nowCoast.getStatus() != boat.getStatus()) { return; // boat is not on the side of character } nowCoast.getOffCoast(cha.getName()); cha.moveToPosition(boat.getEmptyPosition()); cha.getOnBoat(boat); boat.getOnBoat(cha); } userGUI.status = check(); }
public void ClickCha(ChaCon cha) { if (cha.isOnBoat()) { CoastCon nowCoast; if (boat.getStatus() == -1) { nowCoast = toCoast; } else { nowCoast = fromCoast; } boat.getOffBoat(cha.getName()); cha.moveToPosition(nowCoast.getEmptyPosition()); cha.getOnCoast(nowCoast); nowCoast.getOnCoast(cha); } else { CoastCon nowCoast = cha.getCoastCon(); if (boat.getEmptyIndex() == -1) { return; } if (nowCoast.getStatus() != boat.getStatus()) { return; } nowCoast.getOffCoast(cha.getName()); cha.moveToPosition(boat.getEmptyPosition()); cha.getOnBoat(boat); boat.getOnBoat(cha); } userGUI.status = check(); }