void Start()
    {
        audio          = GetComponent <AudioController>();
        timer          = GetComponent <CentralTimer>();
        devController  = gameObject.GetComponent <DevController>();
        buffController = gameObject.GetComponent <BuffController>();

        setSceneText = GetComponent <SetPlaySceneText>();

        resetMinGames = resetBaseMinGames;

        max            = initialMax;
        reward         = initialReward;
        maxScaleFactor = initialMaxScaleFactor;
        coins          = initialCoins;
        progress       = 0;
        gameCounter    = 0;

        setSceneText.LoadTextSource();

        if (LoadState.LoadSituation)
        {
            loadGame();
        }
    }
Esempio n. 2
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        private void TrainTactical_Load(object sender, EventArgs e)
        {
            Cursor.Hide(); // cursor doesn't need to be appeared
            Form form = (Form)this;

            gp = new GamePlay(ref form, this.Width, this.Height); // inititate scenario screen
            LoadMap();                                            // Load Scenario ...

            quickTimer.Start();
            quickTimer.Enabled = true;
            CentralTimer.Start();
            CentralTimer.Enabled = true;
        }
Esempio n. 3
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        private void cleanMem()
        {
            CentralTimer.Stop();
            CentralTimer.Enabled = false;
            quickTimer.Stop();
            quickTimer.Enabled = false;

            target.DisposeIt();
            foreach (Asset craft in aircrafts)
            {
                craft.DisposeIt();
            }
        }