public void SaveData(Text dateTime) { Debug.Log("進行存檔"); //BGM及音效 CentralData.GetInst().BGMVol = audioMgr.BGMSlider.value; CentralData.GetInst().SFXVol = audioMgr.SFXSlider.value; //魔塵 CentralData.GetInst().dust = getHitEffect.dust; //技能等級 CentralData.GetInst().fireSkillLevel = skillBase.fireSkillLevel; CentralData.GetInst().poisonSkillLevel = skillBase.poisonSkillLevel; CentralData.GetInst().stoneSkillLevel = skillBase.stoneSkillLevel; CentralData.GetInst().waterSkillLevel = skillBase.waterSkillLevel; CentralData.GetInst().windSkillLevel = skillBase.windSkillLevel; //角色數值 for (int i = 0; i < (int)CharacterStats.Count; i++) { CentralData.GetInst().charaterStats[i] = characterBase.charaterStats[i]; } dateTime.text = DateTime.Now.ToString(); CentralData.SaveData(); }
public void SaveData() { // 進行對CentralData存檔 Debug.Log("進行對CentralData存檔"); CentralData.SaveData(); }