public async Task <UserVM> CreateUserAsync(UserVM user) { try { var newUser = new User() { FirstName = user.FirstName, LastName = user.LastName, Email = user.Email }; _ctx.Users.Add(newUser); var cellar = new Cellar() { Description = user.LastName + "'s Cellar" }; _ctx.Cellars.Add(cellar); await _ctx.SaveChangesAsync(); user.Id = newUser.Id; user.CreatedDateTime = newUser.CreatedDateTime; return(user); } catch { throw; } }
public ActionResult DeleteConfirmed(int id) { Cellar cellar = db.Cellars.Find(id); db.Cellars.Remove(cellar); db.SaveChanges(); return(RedirectToAction("Index")); }
public async Task <ActionResult> Register(RegisterViewModel model) { if (ModelState.IsValid) { var user = new ApplicationUser { UserName = model.Email, Email = model.Email }; var result = await UserManager.CreateAsync(user, model.Password); if (result.Succeeded) { try { var cellar = new Cellar { CellarName = model.CellarName }; var member = new Member { Id = user.Id, Email = model.Email, FirstName = model.FirstName, LastName = model.LastName, City = model.City, State = model.State, Zip = model.Zip, }; member.Cellars.Add(cellar); using (var db = new CapStoneProjectEntities5()) { db.Members.Add(member); db.SaveChanges(); } } catch (Exception EX) { var x = 1; //throw; } await SignInManager.SignInAsync(user, isPersistent : false, rememberBrowser : false); // For more information on how to enable account confirmation and password reset please visit https://go.microsoft.com/fwlink/?LinkID=320771 // Send an email with this link // string code = await UserManager.GenerateEmailConfirmationTokenAsync(user.Id); // var callbackUrl = Url.Action("ConfirmEmail", "Account", new { userId = user.Id, code = code }, protocol: Request.Url.Scheme); // await UserManager.SendEmailAsync(user.Id, "Confirm your account", "Please confirm your account by clicking <a href=\"" + callbackUrl + "\">here</a>"); return(RedirectToAction("Index", "Home")); } AddErrors(result); } // If we got this far, something failed, redisplay form return(View(model)); }
public ActionResult Edit([Bind(Include = "CellarId,Description")] Cellar cellar) { if (ModelState.IsValid) { db.Entry(cellar).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(cellar)); }
public void Create(Cellar cellar) { try { crudCellar.Create(cellar); } catch (Exception ex) { ExceptionManager.GetInstance().Process(ex); } }
public ActionResult Edit([Bind(Include = "Id,MemberId,CellarName")] Cellar cellar) { if (ModelState.IsValid) { db.Entry(cellar).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.MemberId = new SelectList(db.Members, "Id", "Email", cellar.MemberId); return(View(cellar)); }
public ActionResult Create([Bind(Include = "CellarId,Description")] Cellar cellar) { if (ModelState.IsValid) { db.Cellars.Add(cellar); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(cellar)); }
public ActionResult Create([Bind(Include = "Id,MemberId,CellarName")] Cellar cellar) { if (ModelState.IsValid) { db.Cellars.Add(cellar); db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.MemberId = new SelectList(db.Members, "Id", "Email", cellar.MemberId); return(View(cellar)); }
public ActionResult Delete([DataSourceRequest] DataSourceRequest request, Cellar model) { if (model != null && ModelState.IsValid) { IRestResponse WSR = Task.Run(() => apiClient.postObject("Bodega/Eliminar", model)).Result; if (WSR.StatusCode != HttpStatusCode.OK) { ModelState.AddModelError("errorGeneral", JObject.Parse(WSR.Content).ToObject <Error>().Message.ToString()); } } return(Json(new[] { model }.ToDataSourceResult(request, ModelState))); }
public ActionResult Update([DataSourceRequest] DataSourceRequest request, Cellar model) { if (model != null && ModelState.IsValid) { model.RegisterUser = ((Commons.User)Session["USERINFO"]).UserName; IRestResponse WSR = Task.Run(() => apiClient.postObject("Bodega/Modificar", model)).Result; if (WSR.StatusCode != HttpStatusCode.OK) { ModelState.AddModelError("errorGeneral", JObject.Parse(WSR.Content).ToObject <Error>().Message.ToString()); } } return(Json(new[] { model }.ToDataSourceResult(request, ModelState))); }
// GET: Cellars/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Cellar cellar = db.Cellars.Find(id); if (cellar == null) { return(HttpNotFound()); } return(View(cellar)); }
public BaseEntity BuildObject(Dictionary <string, object> row) { var cellar = new Cellar { Id = GetIntValue(row, DB_COL_ID), Latitude = GetDecimalValue(row, DB_COL_ID_LATITUDE), Longitude = GetDecimalValue(row, DB_COL_ID_LONGITUDE), Address = GetStringValue(row, DB_COL_ADDRESS), Id_Store = GetStringValue(row, DB_COL_ID_STORE), State = GetStringValue(row, DB_COL_STATE) }; return(cellar); }
//https://localhost:44308/Cellars?beerId=2 // GET: Cellars/Details/5 public ActionResult Details(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Cellar cellar = db.Cellars.Find(id); if (cellar == null) { return(HttpNotFound()); } ViewBag.IsCurrentUser = cellar.MemberId == User.Identity.GetUserId(); return(View(cellar)); }
// GET: Cellars/Edit/5 public ActionResult Edit(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Cellar cellar = db.Cellars.Find(id); if (cellar == null) { return(HttpNotFound()); } ViewBag.MemberId = new SelectList(db.Members, "Id", "Email", cellar.MemberId); return(View(cellar)); }
//jon, 11/21/20: Due to a current limitation with SMAPI, locations outside of the farm, farmhouse, and farm buildings are not synced to // other players. Therefore, we cannot support harvesting the cellar unless the player is the main player. private Cellar GetCellarForFarmHouseUnderCursor(Vector2 cursorTile) { Cellar result = null; Rectangle?hitRectangle = null; //Player's cabin/house must have a cellar (upgrade level 3). if (Game1.currentLocation == null || Game1.player.houseUpgradeLevel < 3) { return(null); } var homeOfFarmer = Utility.getHomeOfFarmer(Game1.player); if (homeOfFarmer == null) { return(null); } if (Game1.currentLocation.IsFarm && Game1.currentLocation.IsOutdoors && Context.IsMainPlayer) { //Main player only can do this from the outside of the building //Get house/cabin rectangle by finding the porch standing spot and creating house/cabin-size rectangle above it var porchSpot = homeOfFarmer.getPorchStandingSpot(); hitRectangle = (homeOfFarmer is Cabin) ? new Rectangle(porchSpot.X - 1, porchSpot.Y - 3, 5, 3) : new Rectangle(porchSpot.X - 7, porchSpot.Y - 4, 9, 4); var isHit = isPointInRectangle(Utility.Vector2ToPoint(cursorTile), hitRectangle.Value); if (isHit) { result = Game1.getLocationFromName(homeOfFarmer.GetCellarName()) as Cellar; } } else if (Game1.currentLocation.Name == homeOfFarmer.GetCellarName()) { //Other players have to actually be inside the location for the game to sync the contents var cellar = Game1.currentLocation as Cellar; var mainDoorPoint = new Point(cellar.warps[0].X, cellar.warps[0].Y); hitRectangle = new Rectangle(mainDoorPoint.X - 2, mainDoorPoint.Y, 6, 3); var isHit = isPointInRectangle(Utility.Vector2ToPoint(cursorTile), hitRectangle.Value); if (isHit) { result = cellar; } } return(result); }
public static List <Pile> TheFirstGame(bool two) { return(new List <Pile> { new Pile(Cellar.Get(), 10), new Pile(Moat.Get(), 10), new Pile(Village.Get(), 10), new Pile(Woodcutter.Get(), 10), new Pile(Workshop.Get(), 10), new Pile(Militia.Get(), 10), new Pile(Remodel.Get(), 10), new Pile(Smithy.Get(), 10), new Pile(Market.Get(), 10), new Pile(Mine.Get(), 10), }.Concat(VictoryAndTreasures(two)).ToList()); }
public static void ApplyLocation(IContentPack contentPack, Configs.Location location) { try { GameLocation loc; string mapPath = contentPack.GetActualAssetKey(location.FileName); switch (location.Type) { case "Cellar": loc = new Cellar(mapPath, location.MapName); break; case "BathHousePool": loc = new BathHousePool(mapPath, location.MapName); break; case "Decoratable": loc = new Locations.DecoratableLocation(mapPath, location.MapName); break; case "Desert": loc = new Locations.Desert(mapPath, location.MapName); break; case "Greenhouse": loc = new Greenhouse(mapPath, location.MapName); break; case "Sewer": loc = new Locations.Sewer(mapPath, location.MapName); break; default: loc = new GameLocation(mapPath, location.MapName); break; } loc.IsOutdoors = location.Outdoor; loc.IsFarm = location.Farmable; Game1.locations.Add(loc); } catch (Exception err) { ModEntry.Logger.ExitGameImmediately("Unable to add custom location, a unexpected error occured: " + location, err); } }
public IHttpActionResult Post(Cellar cellar) { try { var mng = new CellarManager(); mng.Create(cellar); apiResp = new ApiResponse(); apiResp.Message = "Action was executed."; return(Ok(apiResp)); } catch (BussinessException bex) { return(InternalServerError(new Exception(bex.ExceptionId + "-" + bex.AppMessage.Message))); } }
public ActionResult Edit([Bind(Include = "Id,SendingMemberId,ReceivingMemberId,SendingBeerId,ReceiverBeerId,IsApproved,SendingComments,ReceivingComments")] Trade trade) { if (ModelState.IsValid) {//var trade = new trade db.Entry(trade).State = EntityState.Modified; if (trade.IsApproved.HasValue && trade.IsApproved.Value) { Cellar offertradecellar = db.Cellars.Find(trade.SendingMemberId); Cellar recievingtradecellar = db.Cellars.Find(trade.ReceivingMemberId); Beer offeretradebeer = db.Beers.Find(trade.SendingBeerId); Beer recievingtradebeer = db.Beers.Find(trade.ReceiverBeerId); offertradecellar.Beers.Remove(offeretradebeer); offertradecellar.Beers.Add(recievingtradebeer); recievingtradecellar.Beers.Add(offeretradebeer); recievingtradecellar.Beers.Remove(recievingtradebeer); var recievingmember = recievingtradecellar.Member; // var recievingembername = recievingtradecellar.CellarName; var sendingmember = offertradecellar.Member; // var sendingmembername = recievingtradecellar.CellarName, var bodyTemplate = "<p>Hi {0}</p><p>Your CraftX trade has been accepted,Enjoy!</p>"; var recievingbody = string.Format(bodyTemplate, recievingmember.FirstName); var sendingbody = string.Format(bodyTemplate, sendingmember.FirstName); MessagSender.SendEmail(recievingmember.Email, "CraftX Acepted Trade Offer", recievingbody); MessagSender.SendEmail(sendingmember.Email, "Acepted Trade Offer", sendingbody); } db.SaveChanges(); return(RedirectToAction("Index")); } else { IEnumerable <ModelError> allErrors = ModelState.Values.SelectMany(v => v.Errors); var error = string.Join("\n", allErrors.Select(e => e.ErrorMessage)); } ViewBag.ReceiverBeerId = new SelectList(db.Beers, "Id", "Style", trade.ReceiverBeerId); ViewBag.SendingBeerId = new SelectList(db.Beers, "Id", "Style", trade.SendingBeerId); ViewBag.ReceivingMemberId = new SelectList(db.Cellars, "Id", "MemberId", trade.ReceivingMemberId); ViewBag.SendingMemberId = new SelectList(db.Cellars, "Id", "MemberId", trade.SendingMemberId); return(View(trade)); }
public IHttpActionResult Get(string id_Store) { try { var mng = new CellarManager(); var cellar = new Cellar { Id_Store = id_Store }; Cellar cellarObj = mng.RetrieveById(cellar); apiResp = new ApiResponse(); apiResp.Data = cellarObj; return(Ok(apiResp)); } catch (BussinessException bex) { return(InternalServerError(new Exception(bex.ExceptionId + "-" + bex.AppMessage.Message))); } }
public void InsertAssetsDb(IList <Asset> listAssets, Guid userId, string company) { int count = 0; Cellar cellar = _cellarManager.GetAllCellars(company).FirstOrDefault(); foreach (Asset asset in listAssets) { if (count < 500) { _assetManager.Create(asset); if (asset.Price < 1) { asset.Price = 1; } Stock stock = Stock.Create(cellar.Id, asset.Id, 1, asset.Price, userId, asset.CreationTime, company); _stockManager.Create(stock); } count++; } }
public async Task <CellarVM> CreateCellarAsync(CellarVM newCellar) { try { var cellar = new Cellar() { Description = newCellar.Description }; await _ctx.Cellars.AddAsync(cellar); await _ctx.SaveChangesAsync(); newCellar.Id = cellar.Id; return(newCellar); } catch { throw; } }
public static FarmHouse?GetFarmHouse(this Cellar cellar) { return(GameExt.GetAllLocations().OfType <FarmHouse>().FirstOrDefault(fh => fh.GetCellarName() == cellar.Name)); }
/// <summary> /// Creates a new card based on how many cards have already been made. /// </summary> /// <param name="card"> /// The name of the card to be created. /// </param> /// <returns> /// The new created card. /// </returns> public static Card CreateCard(CardName card) { Contract.Requires(card != CardName.Backside & card != CardName.Empty); Contract.Ensures(Contract.Result<Card>().Name == card); Card c; switch (card) { case CardName.Copper: c = new Copper(); break; case CardName.Silver: c = new Silver(); break; case CardName.Gold: c = new Gold(); break; case CardName.Curse: c = new Curse(); break; case CardName.Estate: c = new Estate(); break; case CardName.Duchy: c = new Duchy(); break; case CardName.Province: c = new Province(); break; case CardName.Gardens: c = new Gardens(); break; case CardName.Cellar: c = new Cellar(); break; case CardName.Chapel: c = new Chapel(); break; case CardName.Chancellor: c = new Chancellor(); break; case CardName.Village: c = new Village(); break; case CardName.Woodcutter: c = new Woodcutter(); break; case CardName.Workshop: c = new Workshop(); break; case CardName.Feast: c = new Feast(); break; case CardName.Moneylender: c = new Moneylender(); break; case CardName.Remodel: c = new Remodel(); break; case CardName.Smithy: c = new Smithy(); break; case CardName.ThroneRoom: c = new ThroneRoom(); break; case CardName.CouncilRoom: c = new CouncilRoom(); break; case CardName.Festival: c = new Festival(); break; case CardName.Laboratory: c = new Laboratory(); break; case CardName.Library: c = new Library(); break; case CardName.Market: c = new Market(); break; case CardName.Mine: c = new Mine(); break; case CardName.Adventurer: c = new Adventurer(); break; case CardName.Bureaucrat: c = new Bureaucrat(); break; case CardName.Militia: c = new Militia(); break; case CardName.Spy: c = new Spy(); break; case CardName.Thief: c = new Thief(); break; case CardName.Witch: c = new Witch(); break; case CardName.Moat: c = new Moat(); break; default: throw new NotImplementedException("Tried to create a card that was not implemented when CardFactory was last updated."); } c.Initialize(card, CardsMade[card]); CardsMade[card] += 1; createdCards.Add(c, true); return c; }
public CreateCellarCommand CreateCellarCommand(Cellar body, IDictionary <string, StringValues> headers) =>
// BASE static PresetGames() { games.Add(Games.AllCards1stEdition, new List <Card> { Adventurer.Get(), Bureaucrat.Get(), Cellar.Get(), CouncilRoom.Get(), Feast.Get(), Festival.Get(), Gardens.Get(), Chancellor.Get(), Chapel.Get(), Laboratory.Get(), Library.Get(), Market.Get(), Militia.Get(), Mine.Get(), Moat.Get(), Moneylender.Get(), Remodel.Get(), Smithy.Get(), Spy.Get(), Thief.Get(), ThroneRoom.Get(), Village.Get(), Witch.Get(), Woodcutter.Get(), Workshop.Get(), }); games.Add(Games.FirstGame, new List <Card> { Cellar.Get(), Moat.Get(), Village.Get(), Woodcutter.Get(), Workshop.Get(), Militia.Get(), Remodel.Get(), Smithy.Get(), Market.Get(), Mine.Get(), }); games.Add(Games.BigMoney, new List <Card> { Adventurer.Get(), Bureaucrat.Get(), Chancellor.Get(), Chapel.Get(), Feast.Get(), Laboratory.Get(), Market.Get(), Mine.Get(), Moneylender.Get(), ThroneRoom.Get(), }); games.Add(Games.Interaction, new List <Card> { Bureaucrat.Get(), Chancellor.Get(), CouncilRoom.Get(), Festival.Get(), Library.Get(), Militia.Get(), Moat.Get(), Spy.Get(), Thief.Get(), Village.Get() }); games.Add(Games.SizeDistortion, new List <Card> { Cellar.Get(), Chapel.Get(), Feast.Get(), Gardens.Get(), Laboratory.Get(), Thief.Get(), Village.Get(), Witch.Get(), Woodcutter.Get(), Workshop.Get(), }); games.Add(Games.VillageSquare, new List <Card> { Bureaucrat.Get(), Cellar.Get(), Festival.Get(), Library.Get(), Market.Get(), Remodel.Get(), Smithy.Get(), ThroneRoom.Get(), Village.Get(), Woodcutter.Get(), }); games.Add(Games.ThrashHeap, new List <Card> { Chapel.Get(), Village.Get(), Workshop.Get(), Woodcutter.Get(), Feast.Get(), Moneylender.Get(), Remodel.Get(), Mine.Get(), Festival.Get(), Market.Get(), }); }
public CreateCellarCommand(Cellar body, IDictionary <string, StringValues> headers) : base(headers) { Body = JsonConvert.SerializeObject(body); EventType = "CellarCreated"; EventTypeVersion = "1"; }
//private Camera camera = null; void IBuildHouse.BuildHouse() { house = new House(); int f = 1; for (int i = 0, k = 1; i < numberOfEntrances; i++) { entrance = new Entrance() { Area = 50.00, EntranceNumber = i + 1, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2), Cameras = new List <Camera>() { new Camera() { IpAdress = "0.0.0.0", Login = "******", Password = "******", Resolution = 2.0, EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), EntranceId = i + 1 } }, Lifts = new List <Lift>() { new Lift() { EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), EntranceId = i + 1 } }, Intercom = new Intercom() { EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), EntranceId = i + 1 }, Lights = new List <Light>() { new Light() { Power = 100, EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), EntranceId = i + 1 } } }; for (int j = 0; j < numberOfFloorsInEntrance; j++) { hallway = new Hallway() { Area = 10.45, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2) }; hallway.Lights.Add( new Light() { Power = 40, EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), HallwayId = f++ }); ctx.Hallways.Add(hallway); appartment = new Appartment() { AppartmentNumber = k++, Area = 70.50, StatusOfPremises = StatusOfPremises.FREE, NumberOfResidents = 0, User = null, FloorId = j + 1 }; ctx.Appartments.Add(appartment); floor = new Floor(); floor.NumberOfFloor = j + 1; floor.Hallway = hallway; floor.Appartments.Add(appartment); entrance.Floors.Add(floor); appartment = new Appartment() { AppartmentNumber = k++, Area = 87.50, StatusOfPremises = StatusOfPremises.FREE, NumberOfResidents = 0, User = null, FloorId = j + 2 }; ctx.Appartments.Add(appartment); floor.Appartments.Add(appartment); ctx.Floors.Add(floor); } ctx.Entrances.Add(entrance); house.Entrances.Add(entrance); } ///--------------------------------------------------------------------------------------------- ///Cellar/// ///--------------------------------------------------------------------------------------------- for (int i = 0, k = 1; i < numberOfCellars; i++) { hallway = new Hallway() { Area = 18.60, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2), Lights = new List <Light>() { new Light() { Power = 50, EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), HallwayId = f++ } }, Cameras = new List <Camera>() { new Camera() { IpAdress = "0.0.0.0", Login = "******", Password = "******", Resolution = 2.0, EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), HallwayId = f++ } } }; ctx.Hallways.Add(hallway); cellar = new Cellar() { CellarNumber = i + 1, Hallway = hallway, }; for (int j = 0; j < numberOfBasementsInCellar; j++) { basement = new Basement() { Area = 20.00, BasementNumber = k++, StatusOfPremises = StatusOfPremises.FREE, User = null }; ctx.Basements.Add(basement); cellar.Basements.Add(basement); } ctx.Cellars.Add(cellar); house.Cellars.Add(cellar); } ///--------------------------------------------------------------------------------------------- ///Parking Territory/// ///--------------------------------------------------------------------------------------------- parkingTerritory = new ParkingTerritory() { Area = 360, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2) }; for (int i = 0; i < numberOfParkingPlaces; i++) { parkingPlace = new ParkingPlace() { Area = 15.00, ParkingNumber = i + 1, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2), StatusOfPremises = StatusOfPremises.FREE, User = null, ParkingTerritoryId = 1 }; ctx.ParkingPlaces.Add(parkingPlace); parkingTerritory.ParkingPlaces.Add(parkingPlace); } for (int i = 0; i < numberOfGarbagePlaces; i++, garbageCount++) { garbagePlace = new GarbagePlace() { Area = 5.00, GarbageNumber = i + 1, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2), ParkingTerritoryId = 1 }; ctx.GarbagePlaces.Add(garbagePlace); parkingTerritory.GarbagePlaces.Add(garbagePlace); } for (int i = 0; i < 2; i++) { Camera camera = new Camera() { IpAdress = "0.0.0.0", Login = "******", Password = "******", Resolution = 2.0, EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), ParkingTerritoryId = 1 }; ctx.Cameras.Add(camera); parkingTerritory.Cameras.Add(camera); } for (int i = 0; i < 2; i++) { Light light = new Light() { Power = 150, EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), ParkingTerritoryId = 1 }; ctx.Lights.Add(light); parkingTerritory.Lights.Add(light); } ctx.ParkingTerritories.Add(parkingTerritory); ///--------------------------------------------------------------------------------------------- ///Play Ground/// ///--------------------------------------------------------------------------------------------- playGround = new PlayGround() { Area = 200, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2), Cameras = new List <Camera> { new Camera() { IpAdress = "0.0.0.0", Login = "******", Password = "******", Resolution = 2.0, EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), PlayGroundId = 1 } }, Lights = new List <Light> { new Light() { Power = 100, EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), PlayGroundId = 1 } }, GarbagePlaces = new List <GarbagePlace>() { new GarbagePlace() { Area = 5.00, GarbageNumber = garbageCount++, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2), PlayGroundId = 1 }, new GarbagePlace() { Area = 5.00, GarbageNumber = garbageCount++, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2), PlayGroundId = 1 } } }; ctx.PlayGrounds.Add(playGround); ///--------------------------------------------------------------------------------------------- ///Rest Territory/// ///--------------------------------------------------------------------------------------------- restTerritory = new RestTerritory() { Area = 350, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2), Cameras = new List <Camera>() { new Camera() { IpAdress = "0.0.0.0", Login = "******", Password = "******", Resolution = 2.0, EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), RestTerritoryId = 1 } }, Lights = new List <Light>() { new Light() { Power = 100, EquipmentStatus = (EquipmentStatus)rand.Next(0, 2), RestTerritoryId = 1 } }, GarbagePlaces = new List <GarbagePlace>() { new GarbagePlace() { Area = 5.00, GarbageNumber = garbageCount++, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2), RestTerritoryId = 1 }, new GarbagePlace() { Area = 5.00, GarbageNumber = garbageCount++, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2), RestTerritoryId = 1 } } }; ctx.RestTerritories.Add(restTerritory); ///--------------------------------------------------------------------------------------------- ///Adjoining Territory/// ///--------------------------------------------------------------------------------------------- adjoiningTerritory = new AdjoiningTerritory() { Area = 800, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2), PlayGround = playGround, RestTerritory = restTerritory }; ctx.AdjoiningTerritory.Add(adjoiningTerritory); ///--------------------------------------------------------------------------------------------- ///Territory/// ///--------------------------------------------------------------------------------------------- territory = new Territory() { Area = 1350, ParkingTerritory = parkingTerritory, AdjoiningTerritory = adjoiningTerritory, StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2), GarbagePlace = new GarbagePlace() { Area = 20, GarbageNumber = garbageCount++, TerritoryId = 1 } }; ctx.Territories.Add(territory); ///--------------------------------------------------------------------------------------------- ///Company Data/// ///--------------------------------------------------------------------------------------------- companyData = new CompanyData() { Name = "Managemrnt Company Ltd", Email = "*****@*****.**", Phones = new List <string>() { "063-12-12-665", "093-56-89-895" } }; ///--------------------------------------------------------------------------------------------- ///Company/// ///--------------------------------------------------------------------------------------------- company = new Company() { CompanyData = companyData, }; company.Houses.Add(house); company.Territories.Add(territory); ctx.Companies.Add(company); byte[] passByte = Encoding.ASCII.GetBytes(HashMethods.HashMethods.GetHashString("qwer")); user = new User() { Login = "******", Password = passByte, FirstName = "Mykola", LastName = "Petro", Phone = "066-564-51-23", BirthDate = DateTime.Now, Email = "*****@*****.**", UserStatus = UserStatus.ADMIN, CompanyId = 1 }; ctx.Users.Add(user); company.Users.Add(user); passByte = Encoding.ASCII.GetBytes(HashMethods.HashMethods.GetHashString("qwer")); user = new User() { Login = "******", Password = passByte, FirstName = "Vasyl", LastName = "Ivan", Phone = "050-452-88-56", BirthDate = DateTime.Now, Email = "*****@*****.**", UserStatus = UserStatus.DIRECTOR, CompanyId = 1 }; ctx.Users.Add(user); company.Users.Add(user); passByte = Encoding.ASCII.GetBytes(HashMethods.HashMethods.GetHashString("qwer")); user = new User() { Login = "******", Password = passByte, FirstName = "Lena", LastName = "Anya", Phone = "050-636-31-23", BirthDate = DateTime.Now, //Email = "*****@*****.**", UserStatus = UserStatus.ACCOUNTANT, CompanyId = 1 }; ctx.Users.Add(user); company.Users.Add(user); passByte = Encoding.ASCII.GetBytes(HashMethods.HashMethods.GetHashString("asdf")); user = new User() { Login = "******", Password = passByte, FirstName = "Ivan", LastName = "Petro", Phone = "098-459-87-41", BirthDate = DateTime.Now, //Email = "*****@*****.**", UserStatus = UserStatus.JANITOR, CompanyId = 1 }; ctx.Users.Add(user); company.Users.Add(user); passByte = Encoding.ASCII.GetBytes(HashMethods.HashMethods.GetHashString("asdf")); user = new User() { Login = "******", Password = passByte, FirstName = "Valja", LastName = "Nika", Phone = "067-254-56-89", BirthDate = DateTime.Now, //Email = "*****@*****.**", UserStatus = UserStatus.JANITOR, CompanyId = 1 }; ctx.Users.Add(user); company.Users.Add(user); /////--------------------------------------------------------------------------------------------- /////Users/// /////--------------------------------------------------------------------------------------------- string[] names = { "Cate", "Lida", "Cherri", "Dennis", "Julia", "Natalie", "Veronica", "Alice", "Pauline", "Pauline", "Arthur", "David", "Eugene" }; string[] lastNames = { "George", "Victor", "Basil", "Dennis", "Matthew", "Andrew", "Mark", "Dave", "Theodore", "Arthur", "David", "Eugene" }; string[] phoneCode = { "067", "050", "097", "066", "098", "0362" }; for (int i = 1; i <= 30; i++) { string phoneNumber = phoneCode[rand.Next(0, 5)] + "-" + rand.Next(0, 9).ToString() + rand.Next(0, 9).ToString() + rand.Next(0, 9).ToString() + "-" + rand.Next(0, 9).ToString() + rand.Next(0, 9).ToString() + "-" + rand.Next(0, 9).ToString() + rand.Next(0, 9).ToString(); passByte = Encoding.ASCII.GetBytes(HashMethods.HashMethods.GetHashString("user" + i.ToString())); user = new User() { Login = "******", Password = passByte, FirstName = names[rand.Next(0, names.Count())].ToString(), LastName = lastNames[rand.Next(0, lastNames.Count())].ToString(), Phone = phoneNumber, BirthDate = DateTime.Now, //Email = "*****@*****.**", UserStatus = UserStatus.USER, CompanyId = 1 }; ctx.Users.Add(user); company.Users.Add(user); } ctx.SaveChanges(); List <Appartment> appartments = ctx.Appartments.ToList(); for (int i = 0, j = 6; i < 30; i++) { appartments[i].UserId = j++; appartments[i].NumberOfResidents = rand.Next(1, 5); appartments[i].StatusOfPremises = (StatusOfPremises)rand.Next(1, 3); ctx.Entry(appartments[i]).State = System.Data.Entity.EntityState.Modified; } ctx.SaveChanges(); List <ParkingPlace> parking = ctx.ParkingPlaces.ToList(); for (int i = 0; i < 24; i++) { parking[i].UserId = rand.Next(6, 36); parking[i].StatusOfPremises = (StatusOfPremises)rand.Next(1, 3); parking[i].StatusOfCleaning = (StatusOfCleaning)rand.Next(0, 2); ctx.Entry(parking[i]).State = System.Data.Entity.EntityState.Modified; } ctx.SaveChanges(); }
protected override void Seed(AdministracionActivosSobrantes.EntityFramework.AdministracionActivosSobrantesDbContext context) { // This method will be called every time after migrating to the latest version. // You can add any seed data here... User saUser = new User(); saUser.UserCode = "1-sauser"; saUser.CompleteName = "Daniel Viquez"; saUser.Id = new Guid(); saUser.UserName = "******"; saUser.Password = "******"; saUser.Rol = UserRoles.SuperAdministrador; saUser.CompanyName = _companyName; context.Users.Add(saUser); User adminUser = new User(); adminUser.UserCode = "1-admin"; adminUser.CompleteName = "Daniel Viquez"; adminUser.Id = new Guid(); adminUser.UserName = "******"; adminUser.Password = "******"; adminUser.Rol = UserRoles.SupervisorUca; adminUser.CompanyName = _companyName; context.Users.Add(adminUser); User bodUser = new User(); bodUser.UserCode = "1-auxiliar"; bodUser.CompleteName = "Daniel Viquez"; bodUser.Id = new Guid(); bodUser.UserName = "******"; bodUser.Password = "******"; bodUser.Rol = UserRoles.AuxiliarUca; bodUser.CompanyName = _companyName; context.Users.Add(bodUser); User coorUser = new User(); coorUser.UserCode = "1-dviquez"; coorUser.CompleteName = "Daniel Viquez"; coorUser.Id = new Guid(); coorUser.UserName = "******"; coorUser.Password = "******"; coorUser.Rol = UserRoles.Coordinador; coorUser.CompanyName = _companyName; context.Users.Add(coorUser); User techUser = new User(); techUser.UserCode = "1-solicitante"; techUser.CompleteName = "Daniel Viquez"; techUser.Id = new Guid(); techUser.UserName = "******"; techUser.Password = "******"; techUser.Rol = UserRoles.Solicitante; techUser.CompanyName = _companyName; context.Users.Add(techUser); IList <Cellar> cellarList = new List <Cellar>(); IList <Category> categoryList = new List <Category>(); for (int i = 1; i < 2; i++) { Cellar cellar = Cellar.Create("Bodega" + i, "Direccion" + i, "8888888" + i, bodUser.Id, "", "", saUser.Id, DateTime.Now, "Centro Costo " + i, _companyName); context.Cellars.Add(cellar); cellarList.Add(cellar); } for (int i = 1; i < 11; i++) { Category category = Category.Create("Categoria " + i, "Descripción" + i, saUser.Id, DateTime.Now, _companyName); context.Categories.Add(category); categoryList.Add(category); } int index = 0; for (int i = 1; i < 11; i++) { Project project = Project.Create("Proyecto " + i, "Code" + i, "Descripción" + i, DateTime.Now, DateTime.Now, EstadoProyecto.Active, saUser.Id, "Centro Costo " + i, _companyName); context.Projects.Add(project); } index = 0; for (int i = 11; i < 22; i++) { Asset asset = Asset.Create("Clavos " + i, "Descripción 1" + i, "Code" + i, "Code" + i, DateTime.Now, null, 1000, 10, AssetType.Asset, categoryList[0].Id, saUser.Id, DateTime.Now, "", "", "", "", false, _companyName); context.Assets.Add(asset); Stock stock = Stock.Create(cellarList[0].Id, asset.Id, 10, 1000, saUser.Id, DateTime.Now, _companyName); context.Stocks.Add(stock); index++; } index = 0; for (int i = 1; i < 11; i++) { Asset asset = Asset.Create("Martillos " + i, "Descripción 222" + i, "Code" + i, "Code" + i, DateTime.Now, null, 2000, 20, AssetType.Asset, categoryList[1].Id, saUser.Id, DateTime.Now, "", "", "", "", false, _companyName); context.Assets.Add(asset); Stock stock = Stock.Create(cellarList[0].Id, asset.Id, 10, 1000, saUser.Id, DateTime.Now, _companyName); context.Stocks.Add(stock); index++; } context.SaveChanges(); }
public void Update(Cellar cellar) { crudCellar.Update(cellar); }
public Cellar RetrieveById(Cellar cellar) { return(crudCellar.Retrieve <Cellar>(cellar)); }