private CellView InstantiateCell(int i, int j) { GameObject o = Instantiate(PrefabCell) as GameObject; CellView view = o.GetComponent <CellView>(); view.transform.parent = transform; view.transform.localPosition = CalculateCellPosition(i, j); view.GetComponent <RectTransform>().localScale = Vector3.one; _views[i, j] = view; return(view); }