public void SpawnGoblins() { Random r = new Random(); int rInt = r.Next(0, goblinColors.Count()); goblinCount++; var goblin = new Goblin("Goblin" + goblinCount.ToString(), new Vector2D(_rnd.Next(0, Width), _rnd.Next(0, Height)), this, Hero); goblin.VColor = goblinColors[rInt]; _goblins.Add(goblin); _goblinSpace.Add(goblin.Key, goblin); }
public void Add(ICollider collider) { ColliderPartition.Add(collider); }