Esempio n. 1
0
    public void AddCellGem()
    {
        isCellEmpty = false;

        GameObject cellGemGameObject = Instantiate(cellGemPrefab, Vector3.zero, Quaternion.identity, transform);

        this.cellGem = cellGemGameObject.GetComponent <CellGem>();
        this.cellGem.Init(this, boardDim, CellGemAnimType.Drop);
        SetGem();
    }
Esempio n. 2
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    void SwapGems(Cell cellOne, Cell cellTwo)
    {
        if (showPossibleMoventCoroutine != null)
        {
            StopCoroutine(showPossibleMoventCoroutine);
        }
        CellGem CellOneGem = cellOne.cellGem;
        CellGem CellTwoGem = cellTwo.cellGem;

        finishedToPlace -= 2;
        cellOne.SetCellGem(CellTwoGem, CellGemAnimType.SimpleMove);
        cellTwo.SetCellGem(CellOneGem, CellGemAnimType.SimpleMove);
        this.audio.PlaySwapSound();
        SetCanSwap(false);
    }
Esempio n. 3
0
    protected void InterectionBegan(Vector3 position)
    {
        PointerEventData     pointerEventData = new PointerEventData(eventSystem);
        List <RaycastResult> results          = new List <RaycastResult>();

        initialTouchPos           = position;
        pointerEventData.position = initialTouchPos;
        graphicRaycaster.Raycast(pointerEventData, results);

        RaycastResult result = results.FirstOrDefault(r => CellGem.IsGem(r.gameObject.tag));

        if (result.gameObject != null)
        {
            cell = result.gameObject.transform.parent.gameObject.GetComponent <Cell>();
        }
    }