Esempio n. 1
0
    public void SwitchRotation()
    {
        selectedRotation = selectedRotation.Next();
        if (state != Modes.SetObject || !Phantom.IsDisplayed())
        {
            return;
        }
        CellController cellPrefab = selectedPrefab.GetComponent <CellController>();

        cellPrefab.PrefabValidatePosition(M, Phantom.LastPhantomPosition, selectedRotation);
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        CellController cell = GetComponent <CellController>();

        CellController.CellRotation rotation = CellController.CellRotation.None;

        if (Autorotate && cell.SizeX == 1 && cell.SizeY == 1)
        {
            WallController bl = M.House.GetWall(new WallPoint(cell.Position.X, cell.Position.Y));
            WallController tr = M.House.GetWall(new WallPoint(cell.Position.X + 1, cell.Position.Y + 1));

            if (bl != null)
            {
                if (bl.wallSprite.Right)
                {
                    rotation = CellController.CellRotation.None;
                }
                else if (bl.wallSprite.Top)
                {
                    rotation = CellController.CellRotation.C90;
                }
            }
            if (tr != null)
            {
                if (tr.wallSprite.Left)
                {
                    rotation = CellController.CellRotation.C180;
                }
                else if (tr.wallSprite.Bottom)
                {
                    rotation = CellController.CellRotation.C270;
                }
            }
            cell.SetRotation(rotation);

            /*M.House.ForEachWall(cell.Position, (WallPoint wp, WallController wc, Corner corner) =>{
             *      switch(corner)
             *      {
             *      case Corner.BottomLeft:
             *              if(
             *              break;
             *      case Corner.BottomRight:
             *              break;
             *      case Corner.TopLeft:
             *              break;
             *      case Corner.TopRight:
             *              break;
             *      }
             * });*/
        }
    }
Esempio n. 3
0
	public void SwitchRotation()
	{
		selectedRotation = selectedRotation.Next();
		if(state!=Modes.SetObject || !Phantom.IsDisplayed())
			return;
		CellController cellPrefab = selectedPrefab.GetComponent<CellController>();
		
		cellPrefab.PrefabValidatePosition(M,Phantom.LastPhantomPosition,selectedRotation);

	}