public void SetCellOwner(byte number, Cell.EOwner owner) { int row, col; convertNumToRowCol(number, out row, out col); setCellOwner(row, col, owner); }
private void setCellOwner(int row, int col, Cell.EOwner owner) { if (false == isValid(row)) { return; } if (false == isValid(col)) { return; } _board[row, col].Owner = owner; }
public int GetBingoCount(Cell.EOwner whose) { if (Cell.EOwner.Empty == whose) { return(0); } int count = 0; // rows for (int row = 0; row < SIZE; ++row) { if ((whose == _board[row, 0].Owner) && (whose == _board[row, 1].Owner) && (whose == _board[row, 2].Owner)) { _board[row, 0].IsBingo = _board[row, 1].IsBingo = _board[row, 2].IsBingo = true; ++count; break; } } // cols for (int col = 0; col < SIZE; ++col) { if ((whose == _board[0, col].Owner) && (whose == _board[1, col].Owner) && (whose == _board[2, col].Owner)) { _board[0, col].IsBingo = _board[1, col].IsBingo = _board[2, col].IsBingo = true; ++count; break; } } // back slash if ((whose == _board[0, 0].Owner) && (whose == _board[1, 1].Owner) && (whose == _board[2, 2].Owner)) { _board[0, 0].IsBingo = _board[1, 1].IsBingo = _board[2, 2].IsBingo = true; ++count; } // slash if ((whose == _board[0, 2].Owner) && (whose == _board[1, 1].Owner) && (whose == _board[2, 0].Owner)) { _board[0, 2].IsBingo = _board[1, 1].IsBingo = _board[2, 0].IsBingo = true; ++count; } return(count); }
// constructor protected Player(BoardGameMode mode, Cell.EOwner owner) { _mode = mode; _owner = owner; }
public void Invoke(int row, int col, Cell.EOwner owner) { _event.Invoke(row, col, owner); }
// default handler private void onCellOwnerChanged(int row, int col, Cell.EOwner owner) { Log.Debug(string.Format("onCellOwnerChanged; (row, col) = ({0}, {1}), owner({2})", row, col, owner)); }