protected override void OnHandleCreated(EventArgs e) { base.OnHandleCreated(e); if (this.DesignMode) { if (!this.handleCreatedHandled) { this.Paint += new PaintEventHandler(this.DesignModePaint); } } else { if (this.handleCreatedHandled) { throw new InvalidOperationException("Handle already created."); } // TODO: fix when browser still creating, but control already disposed // it can be done via setting client to detached state, and onaftercreated // force browser to be closed. var windowInfo = new CefWindowInfo(); windowInfo.SetAsChild(this.Handle, 0, 0, this.Width, this.Height); this.core.Create(windowInfo); windowInfo.Dispose(); } this.handleCreatedHandled = true; }
protected override void OnRealized() { base.OnRealized(); Console.WriteLine("OnRealized2"); this.core = new CefWebBrowserCore(this, new CefBrowserSettings(), "http://google.com"); this.core.Created += HandleCoreCreated; this.ChildVisible = true; var windowInfo = new CefWindowInfo(); #if WINDOWS #error WINDOWS is not supported currently. // TODO: Win32 // windowInfo.SetAsChild( // gdk_win32_drawable_get_handle(this.GdkWindow.Handle), this.x, this.y, this.width, this.height // ); #elif LINUX windowInfo.SetAsChild( this.Raw ); #else #error OS not supported. #endif this.core.Create(windowInfo); windowInfo.Dispose(); }
public virtual void ShowDevTools(CefPoint inspectElementAt) { var windowInfo = new CefWindowInfo(); windowInfo.SetAsPopup(IntPtr.Zero, "DevTools"); AliveBrowserHost.ShowDevTools(windowInfo, null, BrowserSettings, inspectElementAt); windowInfo.Dispose(); }
public unsafe static void Main(string[] args) { string cefPath = Path.Combine(Path.GetDirectoryName(GetProjectPath()), "cef"); var path = Environment.GetEnvironmentVariable("PATH"); Environment.SetEnvironmentVariable("PATH", Path.Combine(cefPath, "Release") + ";" + path); string libname = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "libcef.dll" : "libcef.so"; IntPtr pLibCef = NativeMethods.LoadLibrary(Path.Combine(cefPath, "Release", libname)); // This executable is called many times, because it // is also used for subprocesses. Let's print args // so we can differentiate between main process and // subprocesses. If one of the first args is for // example "--type=renderer" then it means that // this is a Renderer process. There may be more // subprocesses like GPU (--type=gpu-process) and // others. On Linux there are also special Zygote // processes. Console.Write("\nProcess args: "); if (args.Length == 0) { Console.Write("none (Main process)"); } else { Console.WriteLine(); for (int i = 0; i < args.Length; i++) { if (args[i].Length > 128) { Console.WriteLine(args[i].Remove(128) + "..."); } else { Console.WriteLine(args[i]); } } } Console.Write("\n\n"); if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux) && !args.Any(arg => arg.StartsWith("--type=")) && !args.Contains("--no-zygote")) { Console.WriteLine("Please run with --no-zygote"); return; } // CEF version if (args.Length == 0) { var version = new int[8]; for (int i = 0; i < version.Length; i++) { version[i] = CefApi.CefVersionInfo((CefVersionComponent)i); } Console.Write("CEF version: {0}\n", string.Join(".", version)); } // Main args CefMainArgs main_args = CefMainArgs.CreateDefault(); // Cef app var app = new CefApp(); // Execute subprocesses. It is also possible to have // a separate executable for subprocesses by setting // cef_settings_t.browser_subprocess_path. In such // case cef_execute_process should not be called here. Console.Write("cef_execute_process, argc={0}\n", args.Length); int code = CefApi.ExecuteProcess(main_args, app, IntPtr.Zero); if (code >= 0) { main_args.Dispose(); Environment.Exit(code); } // Application settings. It is mandatory to set the // "size" member. var settings = new CefSettings(); //settings.MultiThreadedMessageLoop = true; settings.LocalesDirPath = Path.Combine(cefPath, "Resources", "locales"); settings.ResourcesDirPath = Path.Combine(cefPath, "Resources"); settings.LogSeverity = CefLogSeverity.Warning; // Show only warnings/errors settings.NoSandbox = true; settings.WindowlessRenderingEnabled = true; // Initialize CEF Console.Write("cef_initialize\n"); CefApi.Initialize(main_args, settings, app, IntPtr.Zero); GC.KeepAlive(settings); main_args.Dispose(); // Window info var windowInfo = new CefWindowInfo(); if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { windowInfo.SetAsPopup(IntPtr.Zero, "cefapi example"); } else { windowInfo.WindowName = "cefapi example"; } if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux)) { NativeMethods.XSetErrorHandler(x11_error_handler); NativeMethods.XSetIOErrorHandler(x11_io_error_handler); } var browserSettings = new CefBrowserSettings(); // Client handlers var client = new CefClientClass(); // Create browser asynchronously. There is also a // synchronous version of this function available. Console.WriteLine("cef_browser_host_create_browser"); bool cbok = CefApi.CreateBrowser(windowInfo, client, "https://yandex.com/", browserSettings, null, null); Console.WriteLine("CreateBrowser: {0}", cbok); windowInfo.Dispose(); // Message loop. There is also cef_do_message_loop_work() // that allow for integrating with existing message loops. // On Windows for best performance you should set // cef_settings_t.multi_threaded_message_loop to true. // Note however that when you do that CEF UI thread is no // more application main thread and using CEF API is more // difficult and require using functions like cef_post_task // for running tasks on CEF UI thread. Console.WriteLine("cef_run_message_loop\n"); CefApi.RunMessageLoop(); // Release references to CefBrowser's (if any) GC.Collect(); GC.WaitForPendingFinalizers(); // Shutdown CEF Console.WriteLine("cef_shutdown\n"); CefApi.Shutdown(); GC.KeepAlive(client); }
protected override void OnHandleCreated(EventArgs e) { base.OnHandleCreated(e); if (this.DesignMode) { if (!this.handleCreatedHandled) { this.Paint += new PaintEventHandler(this.DesignModePaint); } } else { if (this.handleCreatedHandled) { throw new InvalidOperationException("Handle already created."); } // TODO: fix when browser still creating, but control already disposed // it can be done via setting client to detached state, and onaftercreated // force browser to be closed. var windowInfo = new CefWindowInfo(); #if WINDOWS windowInfo.SetAsChild(this.Handle, 0, 0, this.Width, this.Height); #else #error Only windows supported. #endif this.core.Create(windowInfo); windowInfo.Dispose(); } this.handleCreatedHandled = true; }