Esempio n. 1
0
        public static void Initialize(string pluginDirectory, string appDataDirectory, bool reportErrors)
        {
            if (!initialized)
            {
                if (reportErrors)
                {
                    try
                    {
                        // Enable the Crashpad reporter. This *HAS* to happen before libcef.dll is loaded.
                        EnableErrorReports(appDataDirectory);
                    } catch (Exception)
                    {
                        // TODO: Log this exception.
                    }
                }

                #if DEBUG
                var cefPath = Path.Combine(pluginDirectory, "libs", Environment.Is64BitProcess ? "x64" : "x86");
                #else
                var cefPath = Path.Combine(appDataDirectory, "OverlayPluginCef", Environment.Is64BitProcess ? "x64" : "x86");
                #endif

                var lang    = System.Globalization.CultureInfo.CurrentCulture.Name;
                var langPak = Path.Combine(cefPath, "locales", lang + ".pak");

                // Fall back to en-US if we can't find the current locale.
                if (!File.Exists(langPak))
                {
                    lang = "en-US";
                }

                var cefSettings = new CefSettings
                {
                    WindowlessRenderingEnabled = true,
                    Locale    = lang,
                    CachePath = Path.Combine(appDataDirectory, "OverlayPluginCache"),
                    MultiThreadedMessageLoop = true,
                    LogFile = Path.Combine(appDataDirectory, "OverlayPluginCEF.log"),
#if DEBUG
                    LogSeverity = LogSeverity.Info,
#else
                    LogSeverity = LogSeverity.Error,
#endif
                    BrowserSubprocessPath = Path.Combine(cefPath, "CefSharp.BrowserSubprocess.exe"),
                };

                try
                {
                    File.WriteAllText(cefSettings.LogFile, "");
                } catch (Exception)
                {
                    // Ignore; if we can't open the log, CEF can't do it either which means that we don't have to worry about log size.
                }

                // Necessary to avoid input lag with a framerate limit below 60.
                cefSettings.CefCommandLineArgs["enable-begin-frame-scheduling"] = "1";

                // Allow websites to play sound even if the user never interacted with that site (pretty common for our overlays)
                cefSettings.CefCommandLineArgs["autoplay-policy"] = "no-user-gesture-required";

                // Disable Flash. We don't need it and it can cause issues.
                cefSettings.CefCommandLineArgs.Remove("enable-system-flash");

                cefSettings.EnableAudio();

                // Enables software compositing instead of GPU compositing -> less CPU load but no WebGL
                cefSettings.SetOffScreenRenderingBestPerformanceArgs();

                Cef.Initialize(cefSettings, performDependencyCheck: true, browserProcessHandler: null);

                initialized = true;
            }
        }