Esempio n. 1
0
 IEnumerator chooseAction()
 {
     while (true)
     {
         CatActions currAction = (CatActions)Random.Range(0, System.Enum.GetValues(typeof(CatActions)).Length);
         yield return(doAction(currAction));
     }
 }
Esempio n. 2
0
    IEnumerator doAction(CatActions chosenAction)
    {
        switch (chosenAction)
        {
        //case CatActions.LICK:
        //   yield return lickCat();
        //   break;
        case CatActions.WALK:
            yield return(walkCat(walkVelocity));

            break;

        case CatActions.RUN:
            yield return(walkCat(runVelocity));

            break;

        case CatActions.PLAY:
            if (!brinquedo.GetComponent <Brinquedo>().ocupado)
            {
                brinquedo.GetComponent <Brinquedo>().ocupado = true; //pega o brinquedo
                yield return(playCat(walkVelocity));

                brinquedo.GetComponent <Brinquedo>().ocupado = false; //libera o brinquedo
            }
            else
            {
                doAction((CatActions)Random.Range(0, System.Enum.GetValues(typeof(CatActions)).Length - 1));                 //PLAY é a ultima ação do enum
            }
            break;

        case CatActions.EAT:
            yield return(eatCat(walkVelocity));

            break;
        }
    }
 public void ChangeAnimationWalking()
 {
     action = CatActions.Walking;
 }
 public void ChangeAnimationStanding()
 {
     action = CatActions.Standing;
 }
 public void ChangeAnimationScratching()
 {
     action = CatActions.Scratching;
 }