private void OnTriggerEnter2D(Collider2D other) { Cat cat = other.gameObject.GetComponent <Cat>(); if (!cat) { return; } cat.ApplyStatusEffect(duration, type); Destroy(gameObject); }
private void OnTriggerEnter2D(Collider2D other) { Cat cat = other.gameObject.GetComponent <Cat>(); if (!cat) { return; } cat.ApplyStatusEffect(duration, type); Destroy(gameObject); }