Esempio n. 1
0
        private static void Harass()
        {
            if (GetBool("main.harass.q"))
            {
                Casts.Q();
            }

            if (GetBool("main.harass.e"))
            {
                Casts.E();
            }
        }
Esempio n. 2
0
        private static void Combo()
        {
            if (GetBool("main.combo.q"))
            {
                Casts.Q();
            }

            if (GetBool("main.combo.e"))
            {
                Casts.E();
            }

            if (GetBool("main.combo.r"))
            {
                Casts.R();
            }
        }
Esempio n. 3
0
        private static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            if (!unit.IsMe)
            {
                return;
            }
            switch (orbwalker.ActiveMode)
            {
            case Orbwalking.OrbwalkingMode.LastHit:
            case Orbwalking.OrbwalkingMode.LaneClear:
                if (!target.IsDead && q.IsReady() && GetBool("main.clear.q"))
                {
                    q.CastOnUnit(ObjectManager.GetUnitByNetworkId <Obj_AI_Base>(target.NetworkId));
                }
                break;

            case Orbwalking.OrbwalkingMode.Combo:
                if (!target.IsDead && q.IsReady() && GetBool("main.combo.q") && GetBool("main.combo.qaa") && target.Type == GameObjectType.obj_AI_Hero && target.IsEnemy && GetBool("main.combo.e") && GetBool("main.combo.eaa"))
                {
                    q.Cast();
                    Utility.DelayAction.Add(1337, () => Casts.E());
                    return;
                }
                if (!target.IsDead && q.IsReady() && GetBool("main.combo.q") && GetBool("main.combo.qaa") &&
                    target.Type == GameObjectType.obj_AI_Hero && target.IsEnemy)
                {
                    q.Cast();
                }
                if (!target.IsDead && e.IsReady() && GetBool("main.combo.e") && GetBool("main.combo.eaa") &&
                    target.Type == GameObjectType.obj_AI_Hero && target.IsEnemy)
                {
                    e.Cast();
                }
                break;
            }
        }