public void BeforeEachTest() { Board = new Board(); Board.AddPiece(new Rook(), CastlingStatusChecker.WhiteQueensRookStart); Board.AddPiece(new Rook(), CastlingStatusChecker.WhiteKingsRookStart); Board.AddPiece(new King(), CastlingStatusChecker.WhiteKingStart); Board.AddPiece(new Rook(false), BoardCoordinate.For(1, 8)); Board.AddPiece(new Rook(false), BoardCoordinate.For(8, 8)); Board.AddPiece(new King(false), CastlingStatusChecker.BlackKingStart); Target = new CastlingStatusChecker(Board); }
public void BeforeEachTest() { Board = new Board(); Board.AddPiece(new Rook(), WhiteQueensRookStart); Board.AddPiece(new Rook(), WhiteKingsRookStart); Board.AddPiece(new King(), WhiteKingStart); Board.AddPiece(new Rook(false), BlackQueensRookStart); Board.AddPiece(new Rook(false), BlackKingsRookStart); Board.AddPiece(new King(false), BlackKingStart); Target = new CastlingStatusChecker(Board); }
public void BeforeEachTest() { Board = new Board(); Board.AddPiece(new Rook(), WhiteQueensRookStart); Board.AddPiece(new Rook(), WhiteKingsRookStart); Board.AddPiece(new King(), WhiteKingStart); Board.AddPiece(new Rook(false), BlackQueensRookStart); Board.AddPiece(new Rook(false), BlackKingsRookStart); Board.AddPiece(new King(false), BlackKingStart); Target = new CastlingStatusChecker(Board); }