public override UserMessage Show(CastleItem item) { UserMessage returnMessage = new UserMessage(); if (showItem == null) { returnMessage.AddLine(String.Format("The {0}", Name)); returnMessage.AddLine("looks at you"); returnMessage.AddLine("Funny!"); } else { if (String.Compare(item.InventoryName, showItem, StringComparison.CurrentCultureIgnoreCase) == 0) { this.IsVisible = false; returnMessage.AddLine(showDescription); } else { returnMessage.AddLine(String.Format("The {0}", Name)); returnMessage.AddLine("looks at you"); returnMessage.AddLine("Funny!"); } } return(returnMessage); }
public virtual UserMessage Hit(CastleItem sword) { UserMessage returnMessage = new UserMessage(); if (sword == null) { returnMessage.AddLine("You have no"); returnMessage.AddLine("Weapon!"); } else if (this.Health > 0) { Health--; if (this.Health == 0) { IsAlive = false; returnMessage.AddLine("You Killed"); returnMessage.AddLine(String.Format("the {0}", Name)); } else { returnMessage.AddLine("You Struck"); returnMessage.AddLine(String.Format("the {0}", Name)); } } return(returnMessage); }
public virtual UserMessage Show(CastleItem item) { UserMessage returnMessage = new UserMessage(); returnMessage.AddLine(String.Format("The {0}", Name)); returnMessage.AddLine("looks at you"); returnMessage.AddLine("Funny!"); return(returnMessage); }
public override UserMessage Hit(CastleItem sword) { UserMessage returnMessage = new UserMessage(); returnMessage.AddLine(String.Format("The {0}", Name)); returnMessage.AddLine("is blocking"); returnMessage.AddLine("your way. He"); returnMessage.AddLine("can't be hurt."); return(returnMessage); }
public override UserMessage Play(CastleItem item) { UserMessage returnMessage = null; if (playItem != null) { if (String.Compare(item.InventoryName, playItem, StringComparison.CurrentCultureIgnoreCase) == 0) { returnMessage = new UserMessage(); this.IsVisible = false; returnMessage.AddLine(showDescription); } } return(returnMessage); }
private void MoveMonster(Monster monster) { Point previewMove = monster.PreviewMove(player.Position); if (previewMove.X == player.Position.X && previewMove.Y == player.Position.Y) { UserMessage message = new UserMessage(); bool hasHelmet = false; CastleItem helmet = ItemManager.FindItemInInventory("helmet"); if (helmet != null) { hasHelmet = true; } if (player.Hit(hasHelmet)) { message.AddLine(String.Format("The {0}", monster.Name)); message.AddLine("killed you!"); PrintUserMessage(message); GameResult = GameResult.Failed; EndGame(); gameOver = true; } else { message.AddLine(String.Format("The {0}", monster.Name)); message.AddLine("struck you!"); if (hasHelmet) { message.AddLine("The Helmet"); message.AddLine("helped."); } PrintUserMessage(message); } } else { switch (CollisionDetection(previewMove)) { case ObjectType.None: monster.Move(previewMove); break; } } }
public virtual UserMessage Play(CastleItem item) { return(null); }