void Start() { audioManager = AudioManager.instance; anim = GetComponent <Animator>(); castleCollider = CastleCollider.instance; projectilesParent = GameObject.Find(PROJECTILES_PARENT_NAME).transform; gun = transform.Find("Gun").gameObject; startingBluntDamage = bluntDamage; startingPiercingDamage = piercingDamage; startingFireDamage = fireDamage; startingHealAmount = healAmount; if (startingHealAmount > 0) { isHealer = true; } // Find which object pool to use for this shooter's projectiles for (int i = 0; i < projectilesParent.childCount; i++) { if (projectilesParent.GetChild(i).TryGetComponent(out ObjectPool objPool)) { if (objPool.objectToPool == projectilePrefab) { projectileObjectPool = objPool; } else if (objPool.objectToPool == secondaryProjectilePrefab) { secondaryProjectileObjectPool = objPool; } } } }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }