public override void OnWeaponPickup(CastleButcher.GameEngine.Weapons.WeaponPickup weapon) { base.OnWeaponPickup(weapon); //if (weapon.WeaponClass.WeaponType == CastleButcher.GameEngine.Weapons.WeaponType.Ranged) //{ // playerControl.RenderCrosshair = true; //} }
public void OnWeaponChanged(CastleButcher.GameEngine.Weapons.WeaponClass newWeapon) { if (newWeapon == null || newWeapon.WeaponType != CastleButcher.GameEngine.Weapons.WeaponType.Ranged) { playerControl.RenderCrosshair = false; } else { playerControl.RenderCrosshair = true; } }
public override void OnWeaponPickup(CastleButcher.GameEngine.Weapons.WeaponPickup weapon) { base.OnWeaponPickup(weapon); }