public void GenerateCase() { var N = 100000; var dt = new DataTable("data"); dt.Columns.Add("valueInDispute", typeof(double)); dt.Columns.Add("isExtreme", typeof(bool)); dt.Columns.Add("courtCost", typeof(double)); dt.Columns.Add("attorneyCost", typeof(double)); dt.Columns.Add("goToCourt", typeof(bool)); var test = new CaseFactory(); for (int i = 1; i < N; i++) { var newCase = test.createCase(); newCase.calculateCost(); dt.Rows.Add( newCase.valueInDispute, newCase.isExtreme, newCase.courtCost, newCase.attorneyCost, newCase.decideCourt() ); } Csv.Write(dt, fo2); }
private void BuildMap(IMap map) { for (int i = 0; i < map.Height; i++) { RowDefinition row = new RowDefinition(); GameArea.RowDefinitions.Add(row); } for (int i = 0; i < map.Width; i++) { ColumnDefinition col = new ColumnDefinition(); GameArea.ColumnDefinitions.Add(col); } for (int i = 0; i < map.Height; i++) { for (int j = 0; j < map.Width; j++) { CaseTypes caseType = map.Cases[i, j]; ICase caseInst = CaseFactory.GetCaseFromType(caseType); Grid.SetRow(caseInst as UserControl, i); Grid.SetColumn(caseInst as UserControl, j); GameArea.Children.Add(caseInst as UserControl); } } }
public static Case Clone(Case c) { if (c == null) { return(null); } FeatureList list = new FeatureList(); Case instance = CaseFactory.CreateInstance(c.GetCaseID(), c.GetCaseName(), c.GetCaseDescription(), c.GetCaseType(), list); System.Collections.ArrayList features = c.GetFeatures(); foreach (Feature f in features) { c.AddFeature(f.GetFeatureName(), f.GetFeatureType(), f.GetFeatureValue(), f.GetWeight(), f.GetIsKey(), f.GetIsIndex(), f.GetFeatureUnit()); } return(instance); }
public Dictionary <uint, string> ReadHashesFile(HashFactory hashFactory, CaseOptions caseOption) { var hashes = new BuildTruncatedStrings().GetAllTruncatedStrings(); if (!File.Exists(UserFileName)) { File.Create(UserFileName).Close(); } if (!File.Exists(FileName)) { GetStrings(); GC.Collect(); } var files = new List <string>() { UserFileName, FileName }; var caseFactory = CaseFactory.GetCaseType(caseOption); var collisions = new HashSet <string>(); uint currentHexValue; foreach (var file in files) { using (var fileStream = File.OpenRead(file)) using (var streamReader = new StreamReader(fileStream, Encoding.UTF8, true)) { var line = string.Empty; while ((line = streamReader.ReadLine()) != null) { line = caseFactory.ChangeCase(line); currentHexValue = hashFactory.Hash(line); if (hashes.ContainsKey(currentHexValue)) { if (hashes[currentHexValue] != line) { collisions.Add(line); } } else { hashes.Add(currentHexValue, line); } } } } foreach (var collision in collisions) { currentHexValue = hashFactory.Hash(collision); hashes[currentHexValue] += " / " + collision; } return(hashes); }
public CaseService() { specimenRepository = SpecimenRepository.Instance; specimenFactory = SpecimenFactory.Instance; requestorRepository = RequestorRepository.Instance; requestorFactory = RequestorFactory.Instance; patientRepository = PatientRepository.Instance; patientFactory = PatientFactory.Instance; caseRepository = CaseRepository.Instance; caseFactory = CaseFactory.Instance; slideFactory = SlideFactory.Instance; slideRepository = SlideRepository.Instance; }
private Stage() { MATRIX = new Case[MATRIX_SIZE, MATRIX_SIZE]; caseFactory = new CaseFactory(); structureFactory = new StructureFactory(); itemFactory = new ItemFactory(); studentEnemyFactory = new StudentEnemyFactory(); player = new Player(0, 0); debugOutput = new List <string>(); facingInteractionOutput = new List <string>(); closeInteractionsOutput = new List <string>(); interactionTriggeredOutput = new List <string>(); questOutput = new List <string>(); inCombatOuput = new List <string>(); availableCombatOptionsOutput = new List <string>(); currentLevel = 0; }
private void button1_Click(object sender, EventArgs e) { foreach (var item in checkedListBox1.CheckedItems.OfType <string>().ToList()) { CaseTypes tip = (CaseTypes)Enum.Parse(typeof(CaseTypes), item); var cs = CaseFactory.getCase(tip); if (cs != null) { cs.runTest(); } else { textBox1.AppendText("-->> " + item + "tipinde test bulunamadı. \n"); } } }
private void CreateCase(string[] values) { Case c = CaseFactory.CreateInstance(_caseName); c.SetCaseID(_caseID); for (int i = 0; i < _featureNames.Length; i++) { string name = _featureNames[i]; string v = values[i]; Feature f = Find(name); if (f != null) { if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_BOOL) { } if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_FLOAT) { double fValue = Convert.ToDouble(v); c.AddFeature(f.GetFeatureName(), f.GetFeatureType(), fValue, f.GetWeight(), f.GetIsKey(), f.GetIsIndex()); } if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_IMAGE) { } if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_INT) { } if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_MSTRING) { } if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_STRING) { } if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_UNDEFINED) { } } } _cases.Add(c); _caseID++; }
private List <Region> LoadFromFile() { if (!File.Exists(_filename)) { return(new List <Region>()); } List <Region> listReg = new List <Region>(); XmlDocument doc = new XmlDocument(); doc.Load(_filename); //get inventories XmlNode regions = doc.GetElementsByTagName("regions").Item(0); //Pour chaque inventaire foreach (XmlElement region in regions.ChildNodes) { if (!ulong.TryParse(region.GetAttribute("id"), out ulong id)) { break; } Region reg = new Region { Id = id, Name = region.GetAttribute("name"), Type = GetTypeFromString(region.GetAttribute("type")) }; //Pour chaque case foreach (XmlElement caseXml in region.ChildNodes) { Case c = CaseFactory.BuildCase(caseXml); reg.AddCase(c); } listReg.Add(reg); } return(listReg); }
public async Task CreateVillageCommand(CommandContext ctx) { //Vérification de base character + guild if (!dep.Entities.Characters.IsPresent(ctx.User.Id) || !dep.Entities.Guilds.IsPresent(ctx.Guild.Id)) { return; } Guild guild = dep.Entities.Guilds.GetGuildById(ctx.Guild.Id); Region region = dep.Entities.Map.GetRegionByName(guild.RegionName); Character character = dep.Entities.Characters.GetCharacterByDiscordId(ctx.User.Id); if (region == null || region.GetVillageId() != ulong.MinValue || !character.Location.Equals(region.GetCentralCase().Location)) { //Region n'appartient pas à un serveur, a déjà un village ou case pas adaptée, impossible de construire ici DiscordEmbedBuilder embedNotPossible = dep.Embed.CreateBasicEmbed(ctx.User, dep.Dialog.GetString("createVillageNotPossible", character: character, region: region)); await ctx.RespondAsync(embed : embedNotPossible); return; } Inventory inv = dep.Entities.Inventories.GetInventoryById(character.Id); if (inv.GetMoney() < 500) { //Trop pauvre pour construire un village .. DiscordEmbedBuilder embedNoMoney = dep.Embed.CreateBasicEmbed(ctx.User, dep.Dialog.GetString("createVillageNoMoney", character: character)); await ctx.RespondAsync(embed : embedNoMoney); return; } ////////Sinon, on peut envisager la construction ... ! InteractivityModule interactivity = ctx.Client.GetInteractivityModule(); Village village = new Village(); //1 Demander le nom DiscordEmbedBuilder embedVillageName = dep.Embed.CreateBasicEmbed(ctx.User, dep.Dialog.GetString("createVillageAskName")); await ctx.RespondAsync(embed : embedVillageName); bool VillageName = false; do { MessageContext msgTrueName = await interactivity.WaitForMessageAsync( xm => xm.Author.Id == ctx.User.Id && xm.ChannelId == ctx.Channel.Id, TimeSpan.FromMinutes(1)); if (msgTrueName != null) { if (msgTrueName.Message.Content.Length <= 50 && !dep.Entities.Villages.IsNameTaken(msgTrueName.Message.Content) && msgTrueName.Message.Content.Length > 2) { village.Name = msgTrueName.Message.Content; village.Name = dep.Dialog.RemoveMarkdown(village.Name); VillageName = true; } else { DiscordEmbedBuilder embedErrorTrueName = dep.Embed.CreateBasicEmbed(ctx.User, dep.Dialog.GetString("startIntroTrueTaken")); await ctx.RespondAsync(embed : embedErrorTrueName); } } } while (!VillageName); //2 Nom ok, on créer le village de base village.Id = ctx.Guild.Id; village.RegionName = region.Name; village.KingId = character.Id; //Coût du village retiré au joueur inv.RemoveMoney(500); //250 va dans les caisses du villages, le reste servant à la "contructions" des bâtiments de base Inventory inventory = new VillageInventory(); inventory.AddMoney(250); inventory.Id = village.Id; dep.Entities.Inventories.AddInventory(inventory); //Ajout des bâtiment de base Castle castle = new Castle() { Level = 1, Name = "Castle", ProprietaryId = character.Id }; House house = new House() { Level = 1, Name = "Hut", ProprietaryId = character.Id }; village.AddBuilding(castle); village.AddBuilding(house); //Add the king as inhabitant village.AddInhabitant(character); character.VillageName = village.Name; dep.Entities.Characters.EditCharacter(character); //become king character.Profession = Profession.King; //Village rattaché à la région region.SetVillageId(village.Id); //Case de la région mise en non valable region.GetCentralCase().IsAvailable = false; region.SetCentralCase(CaseFactory.BuildCase("village", region.GetCentralCase().Location)); dep.Entities.Villages.AddVillage(village); //Bravo, village créé DiscordEmbedBuilder embedVillageCreated = dep.Embed.CreateBasicEmbed(ctx.User, dep.Dialog.GetString("createVillageDone", character: character, village: village)); await ctx.RespondAsync(embed : embedVillageCreated); }
public static ArrayList GetCases(DataSource ds, string dictionaryTable, string dataTable, string caseID) { string sql = "select * from " + dictionaryTable + " where "+ FIELD_CASEID + "='" + caseID + "'"; try { //read case structure Case c = CaseFactory.CreateInstance(caseID); OleDbConnection conn = new OleDbConnection(ds.GetConnectionString()); OleDbCommand cmd = conn.CreateCommand(); conn.Open(); OleDbDataReader reader = ExecuteQuery(cmd, sql); while (reader.Read()) { string name = reader[FIELD_FEATURENAME].ToString(); string type = reader[FIELD_FEATURETYPE].ToString(); string key = reader[FIELD_KEY].ToString(); string index = reader[FIELD_INDEX].ToString(); string weight = reader[FIELD_WEIGHT].ToString(); string unit = reader[FIELD_FEATUREUNIT].ToString(); c.AddFeature(name, GetType(type), null, Convert.ToDouble(weight), GetBOOL(key), GetBOOL(index), unit); } reader.Close(); //read cases ArrayList features = c.GetFeatures(); ArrayList cases = new ArrayList(); if (ds.GetConditions() != null) { sql = "select * from " + dataTable + " where " + FIELD_CASEID + "='" + caseID + "' and " + ds.GetConditions(); } else { sql = "select * from " + dataTable + " where " + FIELD_CASEID + "='" + caseID + "'"; } reader = ExecuteQuery(cmd, sql); while (reader.Read()) { Case theCase = CaseFactory.CreateInstance(caseID); foreach (Feature f in features) { string featureName = f.GetFeatureName(); object featureValue = reader[featureName]; theCase.AddFeature(f.GetFeatureName(), f.GetFeatureType(), featureValue, f.GetWeight(), f.GetIsKey(), f.GetIsIndex(), f.GetFeatureUnit()); } cases.Add(theCase); } reader.Close(); cmd.Cancel(); conn.Close(); return(cases); } catch (Exception e) { System.Console.WriteLine(e.Message); return(null); } }
public Region GenerateNewRegion(int size, ulong id, string name, RegionType regionType, Location centralCase = null, bool forceValable = false) { Random random = new Random(); Region r = new Region { Name = name, Id = id, Type = regionType }; if (centralCase == null) { centralCase = GetRandomNextCentralCase(); } int baseX = centralCase.XPosition - (int)Math.Floor(Convert.ToDecimal(size / 2)); int endX = centralCase.XPosition + (int)Math.Floor(Convert.ToDecimal(size / 2)); int baseY = centralCase.YPosition - (int)Math.Floor(Convert.ToDecimal(size / 2)); int endY = centralCase.YPosition + (int)Math.Floor(Convert.ToDecimal(size / 2)); for (int i = baseX; i <= endX; i++) { for (int j = baseY; j <= endY; j++) { Case c; if (r.Type == RegionType.Sea) { c = CaseFactory.BuildCase("water", new Location(i, j)); } else if (r.Type == RegionType.Desert) { c = CaseFactory.BuildCase("desert", new Location(i, j)); } else if (r.Type == RegionType.Mountain) { int rndValue = random.Next(1, 10); if (rndValue < 2) { c = CaseFactory.BuildCase("water", new Location(i, j)); } else if (rndValue < 4) { c = CaseFactory.BuildCase("land", new Location(i, j)); } else if (rndValue < 6) { c = CaseFactory.BuildCase("forest", new Location(i, j)); } else { c = CaseFactory.BuildCase("mountain", new Location(i, j)); } } else { int rndValue = random.Next(1, 10); if (rndValue < 3) { c = CaseFactory.BuildCase("water", new Location(i, j)); } else if (rndValue < 6) { c = CaseFactory.BuildCase("forest", new Location(i, j)); } else { c = CaseFactory.BuildCase("land", new Location(i, j)); } } r.AddCase(c); } } //Force this region to have a valid central case if (forceValable) { r.SetCentralCase(CaseFactory.BuildCase("land", r.GetCentralCase().Location)); } _regions.Add(r); SaveToFile(); return(r); }
private void CreateCase(string[] values) { Case c = CaseFactory.CreateInstance(_caseName); c.SetCaseID(_caseID); if (_with_id) { c.AddFeature("id", FeatureType.TYPE_FEATURE_INT, feasture_id, 1.0, false, false, "num"); } feasture_id++; for (int i = 0; i < _featureNames.Length; i++) { string name = _featureNames[i]; string v = values[i]; Feature f = Find(name); if (f != null) { if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_BOOL) { if (v == "1") { v = "True"; } else { v = "False"; } bool fValue = Convert.ToBoolean(v); c.AddFeature(f.GetFeatureName(), f.GetFeatureType(), fValue, f.GetWeight(), f.GetIsKey(), f.GetIsIndex(), f.GetFeatureUnit()); } else if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_FLOAT) { double fValue = Convert.ToDouble(v); c.AddFeature(f.GetFeatureName(), f.GetFeatureType(), fValue, f.GetWeight(), f.GetIsKey(), f.GetIsIndex(), f.GetFeatureUnit()); } else if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_IMAGE) { } else if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_INT) { int fValue = Convert.ToInt32(v); c.AddFeature(f.GetFeatureName(), f.GetFeatureType(), fValue, f.GetWeight(), f.GetIsKey(), f.GetIsIndex(), f.GetFeatureUnit()); } else if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_MSTRING) { } else if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_STRING) { string fValue = v; c.AddFeature(f.GetFeatureName(), f.GetFeatureType(), fValue, f.GetWeight(), f.GetIsKey(), f.GetIsIndex(), f.GetFeatureUnit()); } else if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_CATEGORICAL) { string fValue = v; c.AddFeature(f.GetFeatureName(), f.GetFeatureType(), fValue, f.GetWeight(), f.GetIsKey(), f.GetIsIndex(), f.GetFeatureUnit()); } else if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_Ordinal) { int fValue = Convert.ToInt32(v); c.AddFeature(f.GetFeatureName(), f.GetFeatureType(), fValue, f.GetWeight(), f.GetIsKey(), f.GetIsIndex(), f.GetFeatureUnit()); } else if (f.GetFeatureType() == FeatureType.TYPE_FEATURE_UNDEFINED) { } } } if (_with_id) { c.AddFeature("cluster", FeatureType.TYPE_FEATURE_INT, -4, 1.0, false, false, "num"); } _cases.Add(c); _list_cases.Add(c); _caseID++; }