public void GetMapAttr() { try { Cartographer map = new Cartographer(cwd + @"\mapping"); /*Cartographer map = new Cartographer(); * map.Convert(cwd + @"\mapping"); * map.Load(cwd + @"\mapping");*/ string mapattrJSON = File.ReadAllText(cwd + @"\mapping\mapAttr.json"); List <MapAttr> mapPoints = JsonConvert.DeserializeObject <List <MapAttr> >(mapattrJSON); for (var i = 0; i < mapPoints.Count; i++) { var x = mapPoints[i].X; var y = mapPoints[i].Y; var mp = map.GetPoint(x, y); var attr_index = mp.Attr_Index; var attr = map.GetMapAttr(attr_index); Assert.AreEqual(attr, mapPoints[i]); } } catch (Exception e) { Assert.Fail("Should not crash: {0}", e.ToString()); } }
public void LoadsCorrectly() { try { Cartographer cart = new Cartographer(cwd + @"\mapping"); List <string> rawmap = File.ReadAllLines(cwd + @"\mapping\map.csv").ToList(); for (int y = 0; y < rawmap.Count(); y++) { //break up line List <string> valuesList = rawmap[y].Split(',').ToList(); for (int x = 0; x < valuesList.Count(); x++) { //convert value to ushort, then create MapPoint Assert.AreEqual(Convert.ToInt32(valuesList[x]), cart.GetPoint(x, y).GetOccupancy()); } } } catch (Exception e) { Assert.Fail("Should not crash: {0}", e.ToString()); } }
public static MapRecord GetMap(int n, int m) { Cartographer cart = new Cartographer(n, m); cart.GenerateMap(); return(cart.derived); }
/* Constructor for map generation. */ public Cartographer(int n, int m) { this.master = Cartographer.GetMaster(); this.n = n; this.m = m; rand = new System.Random(); }
/// <summary> /// The center room of the specific zindex plane. TODO: Not sure if this should be a thing /// </summary> /// <param name="zIndex">The Z plane to find the central room for</param> /// <returns>The central room</returns> public IRoom CentralRoom(int zIndex = -1) { if (Interior == null) { return(Rooms().FirstOrDefault()); } return(Cartographer.FindCenterOfMap(Interior.CoordinatePlane, zIndex)); }
public void LoadDoesntCrash() { try { Cartographer cart = new Cartographer(); cart.Load(@"./"); } catch (Exception e) { Assert.Fail("Should not crash: {0}", e.ToString()); } }
static void Main(string[] args) { PrintWelcome(); Surveyor Surveyor = new Surveyor(); Cartographer Cartographer = new Cartographer(Surveyor, 2000, 2000); Surveyor.ProcessTopSubReddits(5); Cartographer.DrawMap(); Console.WriteLine("Execution Finished. Press ENTER to quit!"); Console.ReadLine(); }
/* Creates a new adventure. */ public void CreateAdventure() { name = "game"; map = Cartographer.GetMap(5, 5); MonoBehaviour.print(map.ToString()); DeployHoloDeck(); Building b = map.buildings[0]; decks[0].LoadRoom(b.id, b.rooms[0].name, 0, false); decks[0].AddPlayer("player1"); }
public void ConvertDoesntCrash() { File.Delete(cwd + @"\mapping\mapping.json"); try { Cartographer cart = new Cartographer(); cart.Convert(cwd + @"\mapping"); } catch (Exception e) { Assert.Fail("Should not crash: {0}", e.ToString()); } }
public void CanGenerateBMP() { try { Cartographer map = new Cartographer(cwd + @"\mapping"); WriteableBitmap mapBitmap = map.Render(); using (FileStream stream5 = new FileStream(cwd + @"\mapping\map.png", FileMode.OpenOrCreate)) { PngBitmapEncoder encoder5 = new PngBitmapEncoder(); encoder5.Frames.Add(BitmapFrame.Create(mapBitmap)); encoder5.Save(stream5); stream5.Close(); } } catch (Exception e) { Assert.Fail("Should not crash: {0}", e.ToString()); } }
private void DrawIcon(Vector3 worldPos, Sprite icon, Cartographer c, string mouseOverText) { GameObject go = DrawIcon(c.NormalizeWorldPosition(worldPos), icon); if (!string.IsNullOrEmpty(mouseOverText)) { var et = go.AddComponent <EventTrigger>(); EventTrigger.Entry enterEntry = new EventTrigger.Entry(); enterEntry.eventID = EventTriggerType.PointerEnter; enterEntry.callback.AddListener((data) => SetMarkerText(mouseOverText)); et.triggers.Add(enterEntry); EventTrigger.Entry exitEntry = new EventTrigger.Entry(); exitEntry.eventID = EventTriggerType.PointerExit; exitEntry.callback.AddListener((data) => ClearMarkerText()); et.triggers.Add(exitEntry); } }
/* Asks the cartographer to make a new world */ public void InitWorld() { if (Session.session.adventureSettings != null && Session.session.adventureSettings.load) { AdventureDb db = new AdventureDb(saveFile); OverworldData dat = db.LoadData(); actorsData = dat.actorsData; itemsData = dat.itemsData; return; } Cartographer cart = new Cartographer(); cart.GenerateWorld(this); cellsData = cart.cells; itemsData = cart.items; actorsData = cart.actors; }
public override void SignalPaint() { ClearPanel(); //grab map name from string tables string sceneName = SceneManager.GetActiveScene().name; string realMapName = StringSub.Sub.Replace(sceneName, "MAPS"); TitleText.text = realMapName; //get cartographer Cartographer cartographer = Cartographer.Current; if (cartographer == null) { Debug.LogWarning("No cartographer exists!"); ClearPanel(); return; } //push map MapImage.texture = cartographer.MapTexture; //scale image if (MapImage.texture != null) { float ratio = (float)MapImage.texture.height / (float)MapImage.texture.width; float newHeight = ratio * MapImage.rectTransform.rect.width; MapImage.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, newHeight); MapImage.rectTransform.ForceUpdateRectTransforms(); } //draw player if applicable if (cartographer.ShowPlayer) { DrawIcon(WorldUtils.GetPlayerObject().transform.position, PlayerIcon, cartographer, GameState.Instance?.PlayerRpgState?.DisplayName); } DrawMarkers(cartographer); }
public void GetPOI() { try { Cartographer map = new Cartographer(cwd + @"\mapping"); /*Cartographer map = new Cartographer(); * map.Convert(cwd + @"\mapping"); * map.Load(cwd + @"\mapping");*/ string poiJSON = File.ReadAllText(cwd + @"\mapping\poi.json"); List <PointOfInterest> POIs = JsonConvert.DeserializeObject <List <PointOfInterest> >(poiJSON); for (var i = 0; i < POIs.Count; i++) { var x = POIs[i].X; var y = POIs[i].Y; var poi_index = map.GetPoint(x, y).POI_Index; var poi = map.GetPointOfInterest(poi_index); Assert.AreEqual(poi, POIs[i]); } } catch (Exception e) { Assert.Fail("Should not crash: {0}", e.ToString()); } }
public override void Run() { _run = true; _editing = true; while (_run) { _editor.AddSites = false; _editor.Reset(); _editor.Draw(); _editor.Run(); _editing = false; _renderSet.Clear(); if (_editor.Finalised) { Cartographer <Node> cartographer = new Cartographer <Node>(); cartographer.GetCartogram(_grid.Nodes); _inputs.InputReceived += OnInput; while (_editing != true) { _inputs.ListenForInputs(); } _inputs.InputReceived -= OnInput; } else { _run = false; } } _launcher.Reset(); }
private void DrawMarkers(Cartographer c) { if (c == null || c.Markers == null || c.Markers.Length < 1) { return; } Dictionary <string, MapMarkerState> markersData = GameState.Instance.MapMarkers; foreach (EditorMapMarker emm in c.Markers) { if (string.IsNullOrEmpty(emm.Id) && !emm.ForceShow) { continue; } MapMarkerState state = emm.ForceShow ? MapMarkerState.Known : markersData.GetOrDefault(emm.Id, MapMarkerState.Unknown); if (state != MapMarkerState.Unknown) { DrawIcon(emm.WorldPoint, GetMarkerSprite(emm.IconOverride, state), c, emm.NiceName); } } }
static void Main() { //change the test file xml here and make sure it is in bin. string startingXMLFile = "ETRL_03_07.xml"; //string startingXMLFile = "FloorPlanTest.xml"; //string startingOpenFile = "Sloan46_FINAL.xml"; double compassToMapOffset = 72.0; // List of all the objects we'll be initializing. // Default to null, as some of them will only // be initialized conditionally e.g. // vehicle is only initialized if // there is a vehicle connected. SerialPort sp = null; IVehicle vehicle = null; IImageStream depthStream = null; IImageStream videoStream = null; IObstacleDetector obstacleDetector = null; ICartographer cartographer = null; IOdometer odometer = null; IInputDevice input = KeyboardInput.Instance; ObstacleMap obstacleMap = null; INavigator navigator = null; MainWindow mainWindow = null; Driver.Driver driver = null; VisualInputGridPresenter uiInputPresenter = null; ObstacleGridPresenter uiGridPresenter = null; PositioningSystem ips = null; OverlayRenderer overlayRenderer = null; SensorArray sensorArray = null; Pose pose = null; IDoorDetector doorDetector = null; ObstacleLocalizer obstacleLocalizer = null; SonarDetector sonarDetector = null; Config.Initialize(); Devices.Initialize(); //string wheelchair_com_port = Devices.IsWheelchairConnected(); string wheelchair_com_port = "COM3";//Devices.FindComPort("Arduino Uno"); bool WheelChairConnected = false; if (wheelchair_com_port != "") { WheelChairConnected = true; } //bool WheelChairConnected = true; bool EyeTribeConnected = true; // Devices.IsEyeTribeConnected(); bool ControllerConnected = true; //Devices.IsControllerConnected(); bool KinectConnected = true; //Devices.IsKinectConnected(); //Console.WriteLine("Kinect Connected: {0}", KinectConnected.ToString()); //Console.WriteLine("Eyetribe Connected: {0}", EyeTribeConnected.ToString()); //Console.WriteLine("Wheelchair Connected: {0}", WheelChairConnected.ToString()); //Console.WriteLine("Controller Connected: {0}", ControllerConnected.ToString()); // Initialize vehicle and serial connection if // there is a vehicle connected. if (WheelChairConnected) { //sp = new SerialPort(wheelchair_com_port, 9600); vehicle = Wheelchair.Instance(wheelchair_com_port); vehicle.initializeOffset(Properties.Settings.Default.CalibrationOffset); } else { vehicle = new MockVehicle(); MockVehicleWindow mockDisplay = new MockVehicleWindow((MockVehicle)vehicle); mockDisplay.Show(); } //initalize IPS here IByteReader sensorReader = null; try { //sensorReader = new SerialByteReader("Arduino Mega"); sensorReader = new SerialByteReader("COM4"); } catch (Exception e) { MessageBox.Show(e.Message); } if (sensorReader != null) { ILogger logger = new NullLogger(); sensorArray = new SensorArray(sensorReader, logger); sonarDetector = new SonarDetector(); } else { sensorReader = new NullByteReader(); ILogger logger = new NullLogger(); sensorArray = new SensorArray(sensorReader, logger); } IByteReader byteReader = null; try { //byteReader = new SerialByteReader(Devices.FindComPort("STMicroelectronics")); byteReader = new SerialByteReader("COM3"); } catch (Exception e) { MessageBox.Show(e.Message); } if (byteReader != null) { ILogger logger = new NullLogger(); ips = new MarvelMind(byteReader, logger); } else { //Setup Mock IPS //IByteReader mockByteReader = new FileByteReader(@"C:\Users\Dana\Documents\Visual Studio 2013\Projects\UITests\UITests\Mock_IPS_Data.txt"); //IByteReader mockByteReader = new XLineFixedYByteReader(800, 100, 200); IByteReader mockByteReader = new RandomByteReader(300, 299); ILogger mockLogger = new NullLogger(); ips = new MarvelMind(mockByteReader, mockLogger); } //wait for an iteration of the IPS system that way //we can get the starting location while (false == ips.XUpdated && false == ips.YUpdated) { continue; } //Tuple<double, double> t = new Tuple<double, double>((double)ips.X, (double)ips.Y); Tuple <double, double> t = new Tuple <double, double>((double)ips.Y, (double)ips.X); mPoint startingLocationInXY = new mPoint(t); // UI, input, object detection, navigation, and driver are initialized always, // as they are not directly dependent on external hardware. obstacleMap = new ObstacleMap(); //cartographer = new Cartographer(Directory.GetCurrentDirectory() + @"\FloorPlanTest.xml", ips); // might need to be changed later. If the location is not in the starting room. add staring room. //cartographer = new Cartographer(Directory.GetCurrentDirectory() + @"\FloorPlanTest.xml", startingLocationInXY); OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = "XML | *.xml"; ofd.Title = "Open Map"; if (ofd.ShowDialog() == true) { startingXMLFile = ofd.FileName; Console.WriteLine(startingXMLFile); } cartographer = new Cartographer(startingXMLFile, startingLocationInXY); pose = new Pose(ips, cartographer.GetStartingRoom(), sensorArray.CompassDevice, compassToMapOffset); overlayRenderer = new OverlayRenderer(); if (KinectConnected) { depthStream = DepthStream.Instance; videoStream = VideoStream.Instance; // Initialize depthstream if kinect is connected. obstacleDetector = new ObstacleDetector(depthStream, false); obstacleDetector.Start(); obstacleLocalizer = new ObstacleLocalizer(pose); ObstaclesOverlay obstaclesOverlay = new ObstaclesOverlay(obstacleDetector); overlayRenderer.Overlays.Add(obstaclesOverlay); doorDetector = new DepthBasedDoorDetector(); doorDetector.RunAsync(depthStream); try { sonarDetector.RunAsync(sensorArray); } catch (Exception e) { } } // Obstacle detector and driver are only run // if both the vehicle and kinect are connected. if (vehicle != null && KinectConnected) { Vector startPoint = new Vector(7 / 0.75f, 43 / 0.75f); Vector startRotation = new Vector(-7, -43); startRotation.Normalize(); odometer = new Odometer(); navigator = new Navigator(obstacleMap, obstacleDetector, obstacleLocalizer, cartographer, doorDetector, pose, sonarDetector, sensorArray); driver = new Driver.Driver(input, vehicle, navigator); driver.Start(); } mainWindow = new MainWindow(pose, obstacleMap, cartographer, navigator, doorDetector, overlayRenderer, EyeTribeConnected, ControllerConnected, sensorArray); uiInputPresenter = new VisualInputGridPresenter(mainWindow.visualInputGrid); //This starts the program. Application app = new Application(); app.ShutdownMode = ShutdownMode.OnMainWindowClose; app.MainWindow = mainWindow; app.MainWindow.Show(); app.Run(); }
/// <summary> /// Regenerate the internal map for the locale; try not to do this often /// </summary> public void RemapInterior() { string[,,] returnMap = Cartographer.GenerateMapFromRoom(CentralRoom(), new HashSet <IRoom>(Rooms()), true); Interior = new LiveMap(returnMap, false); }
/// <summary> /// Reads the current block and converts the block type to the specific model type found in the model tag. /// </summary> /// <param name="reader"></param> /// <param name="objectType"></param> /// <param name="existingValue"></param> /// <param name="serializer"></param> /// <returns></returns> public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) { JObject jsonObject = JObject.Load(reader); Block modelBlock; if (objectType == typeof(Block)) { modelBlock = default(Block); string modelType = (string)jsonObject["@model"] ?? string.Empty; switch (modelType) { #region Amp case ConstAmp.MODEL_ARCHETYPE_CLEAN: modelBlock = new ArchetypeClean(); break; case ConstAmp.MODEL_ARCHETYPE_LEAD: modelBlock = new ArchetypeLead(); break; case ConstAmp.MODEL_ANGL_METEOR: modelBlock = new ANGLMeteor(); break; case ConstAmp.MODEL_GERMAN_MAHADEVA: modelBlock = new GermanMahadeva(); break; case ConstAmp.MODEL_JAZZ_RIVET_120: modelBlock = new JazzRivet120(); break; case ConstAmp.MODEL_US_SMALL_TWEED: modelBlock = new USSmallTweed(); break; case ConstAmp.MODEL_GERMAN_UBERSONIC: modelBlock = new GermanUbersonic(); break; case ConstAmp.MODEL_MATCHSTICK_CH1: modelBlock = new MatchstickCh1(); break; case ConstAmp.MODEL_MATCHSTICK_CH2: modelBlock = new MatchstickCh2(); break; case ConstAmp.MODEL_MATCHSTICK_JUMP: modelBlock = new MatchstickJump(); break; case ConstAmp.MODEL_ESSEX_A15: modelBlock = new EssexA15(); break; case ConstAmp.MODEL_ESSEX_A30: modelBlock = new EssexA30(); break; case ConstAmp.MODEL_WHO_WATT_100: modelBlock = new WhoWatt100(); break; case ConstAmp.MODEL_SOUP_PRO: modelBlock = new SoupPro(); break; case ConstAmp.MODEL_STONE_AGE_185: modelBlock = new StoneAge185(); break; case ConstAmp.MODEL_VOLTAGE_QUEEN: modelBlock = new VoltageQueen(); break; case ConstAmp.DISP_TWEED_BLUES_NRM: modelBlock = new TweedBluesNrm(); break; case ConstAmp.MODEL_TWEED_BLUES_BRT: modelBlock = new TweedBluesBrt(); break; case ConstAmp.MODEL_US_DELUXE_NRM: modelBlock = new USDeluxeNrm(); break; case ConstAmp.MODEL_US_DELUXE_VIB: modelBlock = new USDeluxeVib(); break; case ConstAmp.MODEL_US_DOUBLE_NRM: modelBlock = new USDoubleNrm(); break; case ConstAmp.MODEL_US_DOUBLE_VIB: modelBlock = new USDoubleVib(); break; case ConstAmp.MODEL_MAIL_ORDER_TWIN: modelBlock = new MailOrderTwin(); break; case ConstAmp.MODEL_DIVIDED_DUO: modelBlock = new DividedDuo(); break; case ConstAmp.MODEL_INTERSTATE_ZED: modelBlock = new InterstateZed(); break; case ConstAmp.MODEL_DERAILED_INGRID: modelBlock = new DerailedIngrid(); break; case ConstAmp.MODEL_MANDARIN_80: modelBlock = new Mandarin80(); break; case ConstAmp.MODEL_CALI_RECTIFIRE: modelBlock = new CaliRectifire(); break; case ConstAmp.DISP_CALI_IV_LEAD: modelBlock = new CaliIVLead(); break; case ConstAmp.MODEL_CALI_IV_R1: modelBlock = new CaliIVR1(); break; case ConstAmp.MODEL_CALI_IV_R2: modelBlock = new CaliIVR2(); break; case ConstAmp.MODEL_CALI_TEXAS_CH1: modelBlock = new CaliTexasCh1(); break; case ConstAmp.MODEL_CALI_TEXAS_CH2: modelBlock = new CaliTexasCh2(); break; case ConstAmp.MODEL_BRIT_PLEXI_BRT: modelBlock = new BritPlexiBrt(); break; case ConstAmp.MODEL_BRIT_PLEXI_NRM: modelBlock = new BritPlexiNrm(); break; case ConstAmp.MODEL_PLACATER_DIRTY: modelBlock = new PlacaterDirty(); break; case ConstAmp.MODEL_PLACATER_CLEAN: modelBlock = new PlacaterClean(); break; case ConstAmp.MODEL_BRIT_2204: modelBlock = new Brit2204(); break; case ConstAmp.MODEL_BRIT_J45_NRM: modelBlock = new BritJ45Nrm(); break; case ConstAmp.MODEL_BRIT_J45_BRT: modelBlock = new BritJ45Brt(); break; case ConstAmp.MODEL_BRIT_PLEXI_JUMP: modelBlock = new BritPlexiJump(); break; case ConstAmp.MODEL_BRIT_TREM_NRM: modelBlock = new BritTremNrm(); break; case ConstAmp.MODEL_BRIT_TREM_BRT: modelBlock = new BritTremBrt(); break; case ConstAmp.MODEL_BRIT_TREM_JUMP: modelBlock = new BritTremJump(); break; case ConstAmp.MODEL_BRIT_P75_NRM: modelBlock = new BritP75Nrm(); break; case ConstAmp.MODEL_BRIT_P75_BRT: modelBlock = new BritPlexiBrt(); break; case ConstAmp.MODEL_SOLO_LEAD_CLEAN: modelBlock = new SoloLeadClean(); break; case ConstAmp.MODEL_SOLO_LEAD_CRUNCH: modelBlock = new SoloLeadCrunch(); break; case ConstAmp.MODEL_SOLO_LEAD_OD: modelBlock = new SoloLeadOD(); break; case ConstAmp.MODEL_A30_FAWN_NRM: modelBlock = new A30FawnNrm(); break; case ConstAmp.MODEL_A30_FAWN_BRT: modelBlock = new A30FawnBrt(); break; case ConstAmp.MODEL_PV_PANAMA: modelBlock = new PVPanama(); break; case ConstAmp.MODEL_CARTOGRAPHER: modelBlock = new Cartographer(); break; case ConstAmp.MODEL_AGUA_51: modelBlock = new Agua51(); break; case ConstAmp.MODEL_SV_BEAST_BRT: modelBlock = new SVBeastBrt(); break; case ConstAmp.DISP_GCOUGAR_800: modelBlock = new GCougar800(); break; case ConstAmp.DISP_DEL_SOL_300: modelBlock = new DelSol300(); break; case ConstAmp.MODEL_LINE6_BADONK: modelBlock = new Line6Badonk(); break; case ConstAmp.MODEL_LINE6_LITIGATOR: modelBlock = new Line6Litigator(); break; case ConstAmp.MODEL_LINE6_FATALITY: modelBlock = new Line6Fatality(); break; case ConstAmp.MODEL_LINE6_ELEKTRIK: modelBlock = new Line6Elektrik(); break; case ConstAmp.MODEL_LINE6_DOOM: modelBlock = new Line6Doom(); break; case ConstAmp.MODEL_LINE6_2204_MOD: modelBlock = new Line62204Mod(); break; case ConstAmp.MODEL_LINE6_EPIC: modelBlock = new Line6Epic(); break; case ConstAmp.MODEL_REVV_GEN_RED: modelBlock = new RevvGenRed(); break; case ConstAmp.MODEL_FULLERTON_NRM: modelBlock = new FullertonNrm(); break; case ConstAmp.MODEL_FULLERTON_BRT: modelBlock = new FullertonBrt(); break; case ConstAmp.MODEL_FULLERTON_JUMP: modelBlock = new FullertonJump(); break; case ConstAmp.MODEL_GRAMMATICO_NRM: modelBlock = new GrammaticoNrm(); break; case ConstAmp.MODEL_GRAMMATICO_BRT: modelBlock = new GrammaticoBrt(); break; case ConstAmp.MODEL_GRAMMATICO_JUMP: modelBlock = new GrammaticoJump(); break; #endregion Amp #region Cab case ConstCab.MODEL_4X12_GREENBACK_20: modelBlock = new Cab4x12Greenback20(); break; case ConstCab.MODEL_4X12_GREENBACK_25: modelBlock = new Cab4x12Greenback25(); break; case ConstCab.MODEL_1X12_LEAD_80: modelBlock = new Cab1x12Lead80(); break; case ConstCab.MODEL_1X12_MATCH_H30: modelBlock = new Cab1x12MatchH30(); break; case ConstCab.MODEL_1X12_MATCH_G25: modelBlock = new Cab1x12MatchG25(); break; case ConstCab.MODEL_1X12_BLUE_BELL: modelBlock = new Cab1x12BlueBell(); break; case ConstCab.MODEL_4X12_WHO_WATT_100: modelBlock = new Cab4x12WhoWatt100(); break; case ConstCab.MODEL_1X6X9_SOUP_PRO_ELLIPSE: modelBlock = new Cab1x6x9SoupProEllipse(); break; case ConstCab.MODEL_1X12_FIELD_COIL: modelBlock = new Cab1x12FieldCoil(); break; case ConstCab.MODEL_1X12_US_DELUXE: modelBlock = new Cab1x12USDeluxe(); break; case ConstCab.MODEL_4X10_TWEED_P10R: modelBlock = new Cab4x10TweedP10R(); break; case ConstCab.MODEL_2X12_DOUBLE_C12N: modelBlock = new Cab2x12DoubleC12N(); break; case ConstCab.MODEL_2X12_MAIL_C12Q: modelBlock = new Cab2x12MailC12Q(); break; case ConstCab.MODEL_1X12_CELEST_12H: modelBlock = new Cab1x12Celest12H(); break; case ConstCab.MODEL_2X12_INTERSTATE: modelBlock = new Cab2x12Interstate(); break; case ConstCab.MODEL_4X12_CALI_V30: modelBlock = new Cab4X12CaliV30(); break; case ConstCab.MODEL_4X12_SOLO_LEAD_EM: modelBlock = new Cab4x12SoloLeadEM(); break; case ConstCab.MODEL_2X12_BLUE_BELL: modelBlock = new Cab2x12BlueBell(); break; case ConstCab.MODEL_2X12_SILVER_BELL: modelBlock = new Cab2x12SilverBell(); break; case ConstCab.MODEL_4X12_UBER_V30: modelBlock = new Cab4x12UberV30(); break; case ConstCab.MODEL_4X12_BLACKBACK_30: modelBlock = new Cab4x12Blackback30(); break; case ConstCab.MODEL_4X12_1960_T75: modelBlock = new Cab4x121960T75(); break; case ConstCab.MODEL_8X10_SV_BEAST: modelBlock = new Cab8x10SVBeast(); break; case ConstCab.MODEL_6X10_CALI_POWER: modelBlock = new Cab6x10CaliPower(); break; #endregion Cab #region Delay case ConstDelay.MODEL_ADRIATIC_DELAY: modelBlock = new AdriaticDelay(); break; case ConstDelay.MODEL_ADRIATIC_SWELL: modelBlock = new AdriaticSwell(); break; case ConstDelay.MODEL_DUAL_DELAY: modelBlock = new DualDelay(); break; case ConstDelay.MODEL_VINTAGE_DIGITAL_V2: modelBlock = new VintageDigitalV2(); break; case ConstDelay.MODEL_SIMPLE_DELAY: modelBlock = new SimpleDelay(); break; case ConstDelay.MODEL_TRANSISTOR_TAPE: modelBlock = new TransistorTape(); break; case ConstDelay.MODEL_DELAY_COSMOS_ECHO: modelBlock = new CosmosEcho(); break; case ConstDelay.MODEL_DELAY_PITCH: modelBlock = new DelayPitch(); break; case ConstDelay.MODEL_HARMONY_DELAY: modelBlock = new HarmonyDelay(); break; case ConstDelay.MODEL_ELEPHANT_MAN: modelBlock = new ElephantMan(); break; case ConstDelay.MODEL_BUCKET_BRIGADE: modelBlock = new BucketBrigade(); break; case ConstDelay.MODEL_PING_PONG: modelBlock = new PingPong(); break; case ConstDelay.MODEL_SWELL_VINTAGE_DIGITAL: modelBlock = new SwellVintageDigital(); break; case ConstDelay.MODEL_DUCKED_DELAY: modelBlock = new DuckedDelay(); break; case ConstDelay.MODEL_MOD_CHORUS_ECHO: modelBlock = new ModChorusEcho(); break; case ConstDelay.MODEL_SWEEP_ECHO: modelBlock = new SweepEcho(); break; case ConstDelay.MODEL_REVERSE_DELAY: modelBlock = new ReverseDelay(); break; case ConstDelay.MODEL_DELAY_MULTI_PASS: modelBlock = new MultiPass(); break; case ConstDelay.MODEL_LOW_RES: modelBlock = new LowRes(); break; case ConstDelay.MODEL_MULTITAP_4: modelBlock = new Multitap4(); break; case ConstDelay.MODEL_MULTITAP_6: modelBlock = new Multitap6(); break; case ConstDelay.MODEL_DL4_PING_PONG: modelBlock = new DL4PingPong(); break; case ConstDelay.MODEL_DYNAMIC_DELAY_STEREO: modelBlock = new DynamicDelayStereo(); break; case ConstDelay.MODEL_STEREO_DELAY: modelBlock = new StereoDelay(); break; case ConstDelay.MODEL_DL4_DIGITAL_DELAY: modelBlock = new DL4DigitalDelay(); break; case ConstDelay.MODEL_DELAY_WITH_MOD: modelBlock = new DelayWithMod(); break; case ConstDelay.MODEL_DL4_REVERSE_DELAY: modelBlock = new DL4ReverseDelay(); break; case ConstDelay.MODEL_TUBE_ECHO_STEREO: modelBlock = new TubeEchoStereo(); break; case ConstDelay.MODEL_TAPE_ECHO_STEREO: modelBlock = new TapeEchoStereo(); break; case ConstDelay.MODEL_SWEEP_ECHO_STEREO: modelBlock = new SweepEchoStereo(); break; case ConstDelay.MODEL_ECHO_PLATTER: modelBlock = new EchoPlatter(); break; case ConstDelay.MODEL_ANALOG_DELAY: modelBlock = new AnalogDelay(); break; case ConstDelay.MODEL_ANALOG_DELAY_MOD: modelBlock = new AnalogDelayMod(); break; case ConstDelay.MODEL_AUTO_VOL_DELAY: modelBlock = new AutoVolDelay(); break; case ConstDelay.MODEL_MULTIHEAD_DELAY: modelBlock = new MultiheadDelay(); break; #endregion Delay #region Distortion case ConstDistortion.MODEL_ARBITRATOR_FUZZ: modelBlock = new ArbitratorFuzz(); break; case ConstDistortion.MODEL_BIT_CRUSHER: modelBlock = new BitCrusher(); break; case ConstDistortion.MODEL_SCREAM_808: modelBlock = new Scream808(); break; case ConstDistortion.MODEL_COMPULSIVE_DRIVE: modelBlock = new CompulsiveDrive(); break; case ConstDistortion.MODEL_CLAWTHORN_DRIVE: modelBlock = new ClawthornDrive(); break; case ConstDistortion.MODEL_DEEZ_ONE_MOD: modelBlock = new DeezOneMod(); break; case ConstDistortion.MODEL_DEEZ_ONE_VINTAGE: modelBlock = new DeezOneVintage(); break; case ConstDistortion.MODEL_DERANGEDMASTER: modelBlock = new DerangedMaster(); break; case ConstDistortion.MODEL_KINKY_BOOST: modelBlock = new KinkyBoost(); break; case ConstDistortion.MODEL_KWB: modelBlock = new KWB(); break; case ConstDistortion.MODEL_MEGAPHONE: modelBlock = new Megaphone(); break; case ConstDistortion.MODEL_FACIAL_FUZZ: modelBlock = new FacialFuzz(); break; case ConstDistortion.MODEL_MINOTAUR: modelBlock = new Minotaur(); break; case ConstDistortion.MODEL_HEDGEHOG_D9: modelBlock = new HedgehogD9(); break; case ConstDistortion.MODEL_TEEMAH: modelBlock = new Teemah(); break; case ConstDistortion.MODEL_HEAVY_DISTORTION: modelBlock = new HeavyDistortion(); break; case ConstDistortion.MODEL_INDUSTRIAL_FUZZ: modelBlock = new IndustrialFuzz(); break; case ConstDistortion.MODEL_THRIFTER_FUZZ: modelBlock = new ThrifterFuzz(); break; case ConstDistortion.MODEL_TOP_SECRET_OD: modelBlock = new TopSecretOD(); break; case ConstDistortion.MODEL_TRIANGLE_FUZZ: modelBlock = new TriangleFuzz(); break; case ConstDistortion.MODEL_TYCOCTAVIA_FUZZ: modelBlock = new TycoctaviaFuzz(); break; case ConstDistortion.MODEL_VERMIN_DIST: modelBlock = new VerminDist(); break; case ConstDistortion.MODEL_VALVE_DRIVER: modelBlock = new ValveDriver(); break; case ConstDistortion.MODEL_OBSIDIAN_7000: modelBlock = new Obsidian7000(); break; case ConstDistortion.MODEL_WRINGER_FUZZ: modelBlock = new WringerFuzz(); break; case ConstDistortion.MODEL_TUBE_DRIVE: modelBlock = new TubeDrive(); break; case ConstDistortion.MODEL_SCREAMER: modelBlock = new Screamer(); break; case ConstDistortion.MODEL_OVERDRIVE: modelBlock = new Overdrive(); break; case ConstDistortion.MODEL_CLASSIC_DISTORTION: modelBlock = new ClassicDistortion(); break; case ConstDistortion.MODEL_COLOR_DRIVE: modelBlock = new ColorDrive(); break; case ConstDistortion.MODEL_BUZZ_SAW: modelBlock = new BuzzSaw(); break; case ConstDistortion.MODEL_JUMBO_FUZZ: modelBlock = new JumboFuzz(); break; case ConstDistortion.MODEL_OCTAVE_FUZZ: modelBlock = new OctaveFuzz(); break; case ConstDistortion.MODEL_FUZZ_PI: modelBlock = new FuzzPi(); break; case ConstDistortion.MODEL_JET_FUZZ: modelBlock = new JetFuzz(); break; case ConstDistortion.MODEL_LINE_6_DRIVE: modelBlock = new Line6Drive(); break; case ConstDistortion.MODEL_LINE_6_DISTORTION: modelBlock = new Line6Distortion(); break; case ConstDistortion.MODEL_SUB_OCTAVE_FUZZ: modelBlock = new SubOctaveFuzz(); break; case ConstDistortion.MODEL_HEIR_APPARENT: modelBlock = new HeirApparent(); break; case ConstDistortion.MODEL_TONE_SOVEREIGN: modelBlock = new ToneSovereign(); break; case ConstDistortion.MODEL_DHYANA_DRIVE: modelBlock = new DhyanaDrive(); break; case ConstDistortion.MODEL_ZERO_AMP_BASS_DI: modelBlock = new ZeroAmpBassDI(); break; case ConstDistortion.MODEL_AMPEG_SCRAMBLER_OD: modelBlock = new AmpegScramblerOD(); break; #endregion Distortion #region Dynamics case ConstDynamics.MODEL_LA_STUDIO_COMP: modelBlock = new LASutdioComp(); break; case ConstDynamics.MODEL_NOISE_GATE: modelBlock = new NoiseGate(); break; case ConstDynamics.MODEL_HARD_GATE: modelBlock = new HardGate(); break; case ConstDynamics.MODEL_AUTO_SWELL: modelBlock = new AutoSwell(); break; case ConstDynamics.MODEL_RED_SQUEEZE: modelBlock = new RedSqueeze(); break; case ConstDynamics.MODEL_DELUXE_COMP: modelBlock = new DeluxeComp(); break; case ConstDynamics.MODEL_3_BAND_COMP: modelBlock = new Comp3BandComp(); break; case ConstDynamics.MODEL_KINKY_COMP: modelBlock = new KinkyComp(); break; case ConstDynamics.MODEL_TUBE_COMP: modelBlock = new TubeComp(); break; case ConstDynamics.MODEL_RED_COMP: modelBlock = new RedComp(); break; case ConstDynamics.MODEL_BLUE_COMP: modelBlock = new BlueComp(); break; case ConstDynamics.MODEL_BLUE_COMP_TREB: modelBlock = new BlueCompTreb(); break; case ConstDynamics.MODEL_VETTA_COMP: modelBlock = new VettaComp(); break; case ConstDynamics.MODEL_VETTA_JUICE: modelBlock = new VettaJuice(); break; case ConstDynamics.MODEL_BOOST_COMP: modelBlock = new BoostComp(); break; #endregion Dynamics #region EQ case ConstEQ.MODEL_LOW_CUT_HIGH_CUT: modelBlock = new LowCutHighCut(); break; case ConstEQ.MODEL_LOW_SHELF_HIGH_SHELF: modelBlock = new LowShelfHighShelf(); break; case ConstEQ.MODEL_GRAPHIC_10_BAND: modelBlock = new Graphic10Band(); break; case ConstEQ.MODEL_SIMPLE_3_BAND: modelBlock = new Simple3Band(); break; case ConstEQ.MODEL_PARAMETRIC: modelBlock = new Parametric(); break; case ConstEQ.MODEL_CALI_Q: modelBlock = new CaliQ(); break; case ConstEQ.DISP_SIMPLE_TILT: modelBlock = new SimpleTilt(); break; #endregion EQ #region FX Loop case ConstFxLoop.MODEL_FX_LOOP_MONO_1: modelBlock = new FXLoopLeft(); break; case ConstFxLoop.MODEL_FX_LOOP_MONO_2: modelBlock = new FXLoopRight(); break; case ConstFxLoop.MODEL_FX_LOOP_STEREO: modelBlock = new FXLoopStereo(); break; #endregion FX Loop #region Filter case ConstFilter.DISP_ASHEVILLE_PATTRN: modelBlock = new AshevillePattrn(); break; case ConstFilter.MODEL_AUTO_FILTER: modelBlock = new AutoFilter(); break; case ConstFilter.MODEL_MUTANT_FILTER: modelBlock = new MutantFilter(); break; case ConstFilter.MODEL_MYSTERY_FILTER: modelBlock = new MysteryFilter(); break; case ConstFilter.MODEL_VOICE_BOX: modelBlock = new VoiceBox(); break; case ConstFilter.MODEL_TRON: modelBlock = new Tron(); break; case ConstFilter.MODEL_Q_FILTER: modelBlock = new QFilter(); break; case ConstFilter.MODEL_SEEKER: modelBlock = new Seeker(); break; case ConstFilter.MODEL_OBI_WAH: modelBlock = new ObiWah(); break; case ConstFilter.MODEL_TRON_UP: modelBlock = new TronUp(); break; case ConstFilter.MODEL_TRON_DOWN: modelBlock = new TronDown(); break; case ConstFilter.MODEL_THROBBER: modelBlock = new Throbber(); break; case ConstFilter.MODEL_SLOW_FILTER: modelBlock = new SlowFilter(); break; case ConstFilter.MODEL_SPIN_CYCLE: modelBlock = new SpinCycle(); break; case ConstFilter.MODEL_COMET_TRAILS: modelBlock = new CometTrails(); break; #endregion Filter #region Looper case ConstLooper.MODEL_LOOPER: modelBlock = new Looper(); break; #endregion Looper #region Impulse response case ConstIR.MODEL_IMPULSE_RESPONSE_1024: modelBlock = new ImpulseResponse1024(); break; case ConstIR.MODEL_IMPULSE_RESPONSE_2048: modelBlock = new ImpulseResponse2048(); break; #endregion Impulse Response #region Modulation case ConstModulation.MODEL_60S_BIAS_TRAM: modelBlock = new Mod60sBiasTrem(); break; case ConstModulation.MODEL_70S_CHORUS: modelBlock = new Chorus70sChorus(); break; case ConstModulation.MODEL_AM_RING_MOD: modelBlock = new AMRingMod(); break; case ConstModulation.MODEL_BUBBLE_VIBRATO: modelBlock = new BubbleVibrato(); break; case ConstModulation.MODEL_COURTESAN_FLANGE: modelBlock = new CourtesanFlange(); break; case ConstModulation.MODEL_DELUXE_PHASER: modelBlock = new DeluxePhaser(); break; case ConstModulation.MODEL_DOUBLT_TAKE: modelBlock = new DoubleTake(); break; case ConstModulation.MODEL_DYNAMIX_FLANGER: modelBlock = new DynamixFlanger(); break; case ConstModulation.MODEL_TRINITY_CHORUS: modelBlock = new TrinityChorus(); break; case ConstModulation.MODEL_GRAY_FLANGER: modelBlock = new GrayFlanger(); break; case ConstModulation.MODEL_UBIQUITOUS_VIBE: modelBlock = new UbiquitousVibe(); break; case ConstModulation.MODEL_SCRIPT_MOD_PHASE: modelBlock = new ScriptModPhase(); break; case ConstModulation.DISP_HARMONIC_TREM: modelBlock = new HarmonicTremolo(); break; case ConstModulation.MODEL_OPTICAL_TREM: modelBlock = new OpticalTrem(); break; case ConstModulation.MODEL_PLASTI_CHORUS: modelBlock = new PlastiChorus(); break; case ConstModulation.MODEL_PITCH_RING_MOD: modelBlock = new PitchRingMod(); break; case ConstModulation.MODEL_CHORUS: modelBlock = new Chorus(); break; case ConstModulation.MODEL_ROTARY_122: modelBlock = new Rotary122(); break; case ConstModulation.MODEL_ROTARY_145: modelBlock = new Rotary145(); break; case ConstModulation.MODEL_ROTARY_VIBE: modelBlock = new RotaryVibe(); break; case ConstModulation.MODEL_HARMONIC_FLANGER: modelBlock = new HarmonicFlanger(); break; case ConstModulation.MODEL_BLEAT_CHOP_TREM: modelBlock = new BleatChopTrem(); break; case ConstModulation.MODEL_TREMOLO: modelBlock = new Tremolo(); break; case ConstModulation.MODEL_PATTERN_TREM: modelBlock = new PatternTrem(); break; case ConstModulation.MODEL_PANNER: modelBlock = new Panner(); break; case ConstModulation.MODEL_BIAS_TREMOLO: modelBlock = new BiasTremolo(); break; case ConstModulation.MODEL_OPTO_TREMOLO: modelBlock = new OptoTremolo(); break; case ConstModulation.MODEL_SCRIPT_PHASE: modelBlock = new ScriptPhase(); break; case ConstModulation.MODEL_PANNED_PHASER: modelBlock = new PannedPhaser(); break; case ConstModulation.MODEL_BARBERPOLE_PHASER: modelBlock = new BarberpolePhaser(); break; case ConstModulation.MODEL_DUAL_PHASER: modelBlock = new DualPhaser(); break; case ConstModulation.MODEL_U_VIBE: modelBlock = new UVibe(); break; case ConstModulation.MODEL_PHASER: modelBlock = new Phaser(); break; case ConstModulation.MODEL_PITCH_VIBRATO: modelBlock = new PitchVibrato(); break; case ConstModulation.MODEL_DIMMENSION: modelBlock = new Dimmension(); break; case ConstModulation.MODEL_ANALOG_CHORUS: modelBlock = new AnalogChorus(); break; case ConstModulation.MODEL_TRI_CHORUS: modelBlock = new TriChorus(); break; case ConstModulation.MODEL_ANALOG_FLANGER: modelBlock = new AnalogFlanger(); break; case ConstModulation.MODEL_JET_FLANGER: modelBlock = new JetFlanger(); break; case ConstModulation.MODEL_AC_FLANGER: modelBlock = new ACFlanger(); break; case ConstModulation.MODEL_80A_FLANGER: modelBlock = new ADAFlanger(); break; case ConstModulation.MODEL_FREQUENCY_SHIFTER: modelBlock = new FrequencyShifter(); break; case ConstModulation.MODEL_RING_MODULATOR: modelBlock = new RingModulator(); break; case ConstModulation.MODEL_ROTARY_DRUM: modelBlock = new RotaryDrum(); break; case ConstModulation.MODEL_ROTARY_DRUM_HORN: modelBlock = new RotaryDrumHorn(); break; #endregion Modulation #region Pitch/Synth case ConstPitch.MODEL_PITCH_WHAM: modelBlock = new PitchWham(); break; case ConstPitch.MODEL_DUAL_PITCH: modelBlock = new DualPitch(); break; case ConstPitch.MODEL_SIMPLE_PITCH: modelBlock = new SimplePitch(); break; case ConstPitch.MODEL_TWIN_HARMONY: modelBlock = new TwinHarmony(); break; case ConstPitch.MODEL_3_NOTE_GENERATOR: modelBlock = new Synth3NoteGenerator(); break; case ConstPitch.MODEL_4_OSC_GENERATOR: modelBlock = new Synth4OSCGenerator(); break; case ConstPitch.MODEL_3_OSC_SYNTH: modelBlock = new Synth3OSCSynth(); break; case ConstPitch.MODEL_BASS_OCTAVER: modelBlock = new BassOctaver(); break; case ConstPitch.MODEL_TWO_VOICE_HARMONY: modelBlock = new TwoVoiceHarmony(); break; case ConstPitch.MODEL_OCTI_SYNTH: modelBlock = new OctiSynth(); break; case ConstPitch.MODEL_SYNTH_OMATIC: modelBlock = new SynthOMatic(); break; case ConstPitch.MODEL_ATTACK_SYNTH: modelBlock = new AttackSynth(); break; case ConstPitch.MODEL_SYNTH_STRING: modelBlock = new SynthString(); break; case ConstPitch.MODEL_GROWLER: modelBlock = new Growler(); break; #endregion Pitch/Synth #region Reverb case ConstReverb.MODEL_SPRING: modelBlock = new Spring(); break; case ConstReverb.MODEL_63_SPRING: modelBlock = new Reverb63Spring(); break; case ConstReverb.MODEL_CAVE: modelBlock = new Cave(); break; case ConstReverb.MODEL_CHAMBER: modelBlock = new Chamber(); break; case ConstReverb.MODEL_DUCKING: modelBlock = new Ducking(); break; case ConstReverb.MODEL_ECHO: modelBlock = new Echo(); break; case ConstReverb.MODEL_HALL: modelBlock = new Hall(); break; case ConstReverb.MODEL_GLITZ: modelBlock = new Glitz(); break; case ConstReverb.MODEL_ROOM: modelBlock = new Room(); break; case ConstReverb.MODEL_DOUBLE_TANK: modelBlock = new DoubleTank(); break; case ConstReverb.MODEL_GANYMEDE: modelBlock = new Ganymede(); break; case ConstReverb.MODEL_PARTICLE: modelBlock = new Particle(); break; case ConstReverb.MODEL_PLATE: modelBlock = new Plate(); break; case ConstReverb.MODEL_OCTO: modelBlock = new Octo(); break; case ConstReverb.MODEL_PLATEAUX: modelBlock = new Plateaux(); break; case ConstReverb.MODEL_SEARCHLIGHTS: modelBlock = new Searchlights(); break; case ConstReverb.MODEL_TILE: modelBlock = new Tile(); break; #endregion Reverb #region Send/Return case ConstSendReturn.MODEL_SEND_MONO_1: modelBlock = new SendLeft(); break; case ConstSendReturn.MODEL_SEND_MONO_2: modelBlock = new SendRight(); break; case ConstSendReturn.MODEL_RETURN_MONO_1: modelBlock = new ReturnLeft(); break; case ConstSendReturn.MODEL_RETURN_MONO_2: modelBlock = new ReturnRight(); break; case ConstSendReturn.MODEL_SEND_STEREO_1_2: modelBlock = new SendStereoLR(); break; case ConstSendReturn.MODEL_RETURN_STEREO_1_2: modelBlock = new ReturnStereoLR(); break; #endregion Send/Return #region Volume/Pan case ConstVolPan.MODEL_VOLUME: modelBlock = new Volume(); break; case ConstVolPan.MODEL_GAIN: modelBlock = new Gain(); break; #endregion Volume/Pan #region Wah case ConstWah.MODEL_CHROME: modelBlock = new Chrome(); break; case ConstWah.MODEL_CHROME_CUSTOM: modelBlock = new ChromeCustom(); break; case ConstWah.MODEL_COLORFUL: modelBlock = new Colorful(); break; case ConstWah.MODEL_CONDUCTOR: modelBlock = new Conductor(); break; case ConstWah.MODEL_TEARDROP_310: modelBlock = new Teardrop310(); break; case ConstWah.MODEL_THROATY: modelBlock = new Throaty(); break; case ConstWah.MODEL_WEEPER: modelBlock = new Weeper(); break; case ConstWah.MODEL_FASSEL: modelBlock = new Fassel(); break; case ConstWah.MODEL_UK_WAH_846: modelBlock = new UkWah846(); break; case ConstWah.MODEL_VETTA_WAH: modelBlock = new Vetta(); break; #endregion Wah default: modelBlock = new Block(); break; } serializer.Populate(jsonObject.CreateReader(), modelBlock); return(modelBlock); } else { return(default(Block)); } }
/* Loads the master map file into map or creates new one. */ public void LoadMaster() { map = Cartographer.GetMaster(); }