public void Cartesian3D_Vector_Maths_Tests() { Vector3 v1 = new Vector3(1, 1, 1); Vector3 v2 = new Vector3(1, 4, 1); Vector3 v3 = new Vector3(10, 0, 0); Vector3 v4 = new Vector3(0, 3, 0); Vector3 v5 = new Vector3(2, 5, 2); Vector3 normal = new Vector3(1, 0, 0); var sq = Cartesian3D.DistanceSquared(v1, v2); sq.Should().Be(9); var dst = Cartesian3D.Distance(v1, v2); dst.Should().Be(3); var nm = Cartesian3D.Normalize(v3); nm.Should().Be(normal); var mag = Cartesian3D.Magnitude(v3); mag.Should().Be(10); var sub = Cartesian3D.Subtract(v2, v1); sub.Should().Be(v4); var add = Cartesian3D.Add(v2, v1); add.Should().Be(v5); }
public void Can_calculate_magnitude(double x, double y, double z, double expected) { var point = new Cartesian3D(x, y, z); var result = point.Magnitude(); Assert.Equal(expected, result); }