void FixedUpdate() { //while(true){ // yield return new WaitForEndOfFrame(); var agent = this.GetComponent<NavMeshAgent>(); if (this.vehicle.roubado) { roubado = true; } else { roubado = false; } //if(agent.hasPath && agent.remainingDistance < 2f){ if(Vector3.Distance(this.transform.position, Game.Instance.market.position) < 3f && cart == null){ //chegou no mercado //Debug.Log("chegou no mercado"); var pos = this.transform.position + this.transform.forward; var rot = this.transform.rotation; cart = (Cart)Instantiate(Game.Instance.cartManager.cartPrefab, pos, rot); cart.transform.SetParent(Game.Instance.cartManager.transform); cart.AttachTo(this); cart.stuff.gameObject.SetActive(true); character.cart = true; //this.GetComponent<NavMeshAgent>().radius = 1.5f; //this.GetComponent<NavMeshAgent>().ResetPath(); cart.GetComponent<NavMeshObstacle>().enabled = false; }else if(Vector3.Distance(this.transform.position, vehicle.transform.position) < 3f && cart != null){ //chegou no carro de volta vehicle.ChangeToExit(); cart.DetachFrom(); cart.GetComponent<NavMeshObstacle>().enabled = true; cart.stuff.gameObject.SetActive(false); //Destroy(cart.gameObject); Destroy(this.gameObject); } //yield return new WaitForEndOfFrame(); UpdateDestination(); //yield return new WaitForEndOfFrame(); //} //yield return new WaitForEndOfFrame(); //} }