//Sets health, speed, finds it's own radars and spawner and targets player. void Start() { this.playerShip = GameObject.Find("PlayerShip"); this.enemyHitPoints = 200f; this.enemyShipSpeed = 2f; this.radar = GetComponentInChildren <Radar> (); this.carrierSubSpawner = GetComponentInChildren <CarrierSubSpawner> (); }
//Sets health, speed, finds it's own radars and weapons and targets player. void Start() { this.playerShip = GameObject.Find("PlayerShip"); this.radar = GetComponentInChildren <Radar> (); this.targetRadar = GetComponentInChildren <TargetRadar> (); this.laser1 = GetComponentInChildren <Laser> (); this.laser2 = GetComponentInChildren <LaserLeft> (); this.carrierSubSpawner = GetComponentInChildren <CarrierSubSpawner> (); this.fanaticSpawner = GetComponentInChildren <FanaticSpawner> (); this.doomLaser = GetComponentInChildren <DoomLaser> (); this.enemyHitPoints = 1000f; this.enemyShipSpeed = 3f; }