public void UpdateRoom(Room room) { _context.Entry(room).State = EntityState.Modified; }
public void UpdateRetailer(Retailer retailer) { _context.Entry(retailer).State = EntityState.Modified; }
public void UpdateStair(Stair stair) { _context.Entry(stair).State = EntityState.Modified; }
public void UpdateCarpet(Carpet carpet) { _context.Entry(carpet).State = EntityState.Modified; }
public void UpdateOrder(Order order) { _context.Entry(order).State = EntityState.Modified; }
public void UpdateBuilding(Building building) { _context.Entry(building).State = EntityState.Modified; }
public void UpdateCloset(Closet closet) { _context.Entry(closet).State = EntityState.Modified; }
public void UpdateInstaller(Installer installer) { _context.Entry(installer).State = EntityState.Modified; }
public void UpdateCustomer(Customer customer) { _context.Entry(customer).State = EntityState.Modified; }
public void UpdateStaircase(Staircase staircase) { _context.Entry(staircase).State = EntityState.Modified; }