Esempio n. 1
0
        public void PlayerTest()
        {
            Cannon           c1      = new Cannon(1, "Cannon", "A one-use special shot", 20, 2);
            Carpenters_Tools c2Tools = new Carpenters_Tools(2, "Carpenters tools", "heals 1 hp");

            Console.WriteLine("player hp: " + p1.Hp);
            Console.WriteLine("enemy hp: " + e1.Hp);

            p1.PickUpItem(c1, p1);
            p1.PickUpItem(c2Tools, p1);

            //tests the cannon range and damage
            e1.Xposition = 10;

            p1.UseItem(p1, e1);
            Console.WriteLine("enemy hp" + e1.Hp);

            //tests the carpenters tools
            p1.UseItem(p1, e1);
            Console.WriteLine("player hp" + p1.Hp);
        }
Esempio n. 2
0
        public void TestGame()
        {
            XmlConfig   xml   = new XmlConfig();
            Sea         sea   = new Sea(xml.UseConfigFile("width"), xml.UseConfigFile("height"));
            TraceWorker trace = new TraceWorker();

            sea.CreatureList.Add(p1);
            sea.CreatureList.Add(e1);

            Console.WriteLine("places creatures...");
            //sea.CreatureList[0].Xposition = sea.Width / 2;
            //sea.CreatureList[0].Yposition = 5;

            //sea.CreatureList[1].Xposition = sea.Width / 2;
            //sea.CreatureList[1].Yposition = sea.Height;
            sea.PlaceCreatures();

            Carpenters_Tools c2Tools = new Carpenters_Tools(2, "Carpenters Tools", "heals ");

            Cannon c1 = new Cannon(1, "Cannon", "A one-use special shot", 20, 2);

            sea.ItemList.Add(c1);
            sea.PlaceItems();

            ShipStateMachine sm = new ShipStateMachine();

            while (true)
            {
                sea.PrintShips(10);
                sea.PrintItems();

                Console.WriteLine("Choose your next action: shoot, use item, pickup item, check inventory, move");
                string action = Console.ReadLine();
                trace.TextToTrace(action);
                if (action.ToLower() == "move")
                {
                    p1.ChangePosition(sm.ChangeDirection(sm.ReadNextKey()));
                }

                if (action.ToLower() == "shoot")
                {
                    p1.Shoot(e1);
                    Console.WriteLine("you fire your cannons, hitting the enemy for 1");
                    Console.WriteLine(e1.Hp);
                }

                if (action == "pickup item")
                {
                    sea.PrintItems();
                    foreach (var item in sea.ItemList)
                    {
                        Console.WriteLine("Do you want to pickup the item y/n");
                        if (Console.ReadLine() == "y")
                        {
                            p1.PickUpItem(item, p1);
                        }
                    }
                }

                if (action.ToLower() == "use item")
                {
                    p1.UseItem(p1, e1);
                }

                if (action.ToLower() == "check inventory")
                {
                    Console.WriteLine("-------------------------");
                    p1.CheckItems();
                    Console.WriteLine("-------------------------");
                }
                else
                {
                    Console.WriteLine("action not vaild");
                }
            }
        }