internal PlayerModel() { CurrentCargo = new CargoStorage(); Missions = new MissionList(); Statistics = new PlayerStatistics(); LegalRecords = new LegalRecords(); foreach (var allegiance in Enums.All_Allegiances) LegalRecords.Add(allegiance, new LegalRecord()); MilitaryRanks = new MilitaryRecords { { Allegiance.Alliance, new MilitaryRecord() }, { Allegiance.Empire, new MilitaryRecord() } }; IsPlayer = true; }
public NPC_Model() { CurrentCargo = new CargoStorage(); }