private void OnEnable() { targetCargoList = targetCargoPanel.GetComponentInChildren<CargoHoldList>(); Debug.Assert(!!targetCargoList); dragItem.gameObject.SetActive(false); var player = SpaceTraderConfig.LocalPlayer; playerCargoList.CargoHold = player ? player.Ship.Cargo : null; playerCargoList.Refresh(); shipModules.Refresh(); if (player && player.Moorable.DockedAtStation) { targetCargoPanel.gameObject.SetActive(true); targetCargoList.Refresh(); targetCargoList.CargoHold = player.Moorable.DockedAtStation.ItemsForSale; } else { targetCargoPanel.gameObject.SetActive(false); } targetCargoList.HighlightedIndex = CargoHold.BadIndex; playerCargoList.HighlightedIndex = CargoHold.BadIndex; shipModules.HighlightedIndex = ModuleLoadout.BadIndex; }
public void ShowLoot(LootContainer loot) { //this can actually get called before Start(), so make sure the ref is set here cargoList = GetComponent<CargoHoldList>(); this.loot = loot; title.text = loot.name; gameObject.SetActive(true); cargoList.Refresh(); }