protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Cargador.Init(this); Manejador.anchoPantalla = graphics.PreferredBackBufferWidth; Manejador.altoPantalla = graphics.PreferredBackBufferHeight; ManejadorEscenas.CargarEscenas(); ManejadorEscenas.Cambiar(Manejador.primerEscena); }