/// <summary>
        /// This method create an new object Card and add it into the ArrayList
        /// </summary>
        /// <param name="pbName">The name of the card</param>
        /// <param name="pbUid">The uid (RFID) of the card</param>
        public void AddCardToList(string pbName, string pbUid)
        {
            pbName = (pbName == Card.DEFAULT_NAME) ? pbName + CardsList.Count : pbName;
            Card card = new Card(pbName, pbUid);

            CardsList.Add(card);
        }
Esempio n. 2
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        /// <summary>
        /// 检测扑克个数
        /// </summary>
        protected override void InitPokerList()
        {
            if (CardsList.Count == CardCount)
            {
                return;
            }

            if (CardsList.Count > CardCount)
            {
                //删除多余的牌
                int count = CardsList.Count - CardCount;
                for (int i = 0; i < count; i++)
                {
                    var temp = CardsList[i];
                    CardsList.Remove(temp);
                    Destroy(temp);
                }
            }
            else
            {
                int count = CardCount - CardsList.Count;
                for (int i = 0; i < count; i++)
                {
                    PokerCard clone = Instantiate(CardPrefab);
                    clone.transform.parent     = PokerParent;
                    clone.name                 = "poker " + i;
                    clone.transform.localScale = Vector3.one * .6f;
                    clone.GetComponent <PokerCard>().SetCardDepth(130 + i * 3);

                    CardsList.Add(clone);
                    AddPokerEvent(clone);
                }
            }
        }
Esempio n. 3
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        }/// <summary>

        /// 添加一张牌
        /// </summary>
        /// <param name="comparedValue">牌的大小比较值</param>
        /// <param name="color_"></param>
        /// <param name="name_"></param>
        protected void AddSinglerCard(int comparedValue, string color_, string name_)
        {
            Card newCard = new Card(comparedValue, color_, name_)
            {
                Order = Random.Next(CardNameList.Length)
            };

            CardsList.Add(newCard);
        }
Esempio n. 4
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        /// <summary>
        /// 添加一张牌(例如:牌中大王)
        /// </summary>
        /// <param name="color_">花色</param>
        /// <param name="name_">点数名称</param>
        protected void AddSinglerCard(string color_, string name_)
        {
            Card newCard = new Card(CardsList.Count + 1, color_, name_)
            {
                Order = Random.Next(CardNameList.Length)
            };

            CardsList.Add(newCard);
        }/// <summary>
Esempio n. 5
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 /// <summary>
 /// 牌类循环生成规则
 /// </summary>
 protected virtual void BuildNewCards()
 {
     for (int k = 1; k <= Cirlcal; k++)
     {
         for (int i = 0; i < CardColor.Count; i++)
         {
             var color = CardColor[i];
             for (int j = 0; j < CardNameList.Length; j++)
             {
                 Card card = new Card(j, color, CardNameList[j]);
                 CardsList.Add(card);
             }
         }
     }
     Specific();
 }
Esempio n. 6
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        public async void RefreshList()
        {
            if (!IsUnitTesting)
            {
                MetricsManager.TrackEvent("Cards List Refreshed");
            }
            IsLoading = true;

            List <Card> cards = await _azure.GetAllCards(_auth.CurrentUser);

            CardsList.Clear();
            foreach (Card c in cards)
            {
                CardsList.Add(c);
            }
            NumberOfCards = CardsList.Count.ToString();

            IsLoading = false;
        }