Esempio n. 1
0
    private void DrawPlayerHand(Player player)
    {
        float axisY      = D.ScreenBottomCenter.y;
        float startAxisX = D.PositionCardProjectsBigCard.x - D.CardHeight;

        var cards      = player.Cards;
        var bonusCards = player.BonusActionCards;

        Vector2 positionHandCard1 = new Vector2(startAxisX + D.CardHeight / 2, axisY);
        Vector2 positionHandCard2 = positionHandCard1 + new Vector2(D.CardHeight, 0);
        Vector2 positionBonusCard1;
        Vector2 positionBonusCard2;
        Vector2 positionBonusCard3;
        Vector2 positionBonusCard4;

        switch (bonusCards.Count)
        {
        case 1:
            positionHandCard1 = new Vector2(startAxisX + D.CardWidth / 2, axisY);
            positionHandCard2 = positionHandCard1 + new Vector2(D.CardWidth + D.MarginSmall, 0);

            positionBonusCard1 = positionHandCard2 + new Vector2(D.CardWidth + D.MarginSmall, 0);

            gameObjects.Add(CardsGenerator.DrawHandCard(bonusCards[0], positionBonusCard1, -5));
            break;

        case 2:
            positionHandCard1 = new Vector2(startAxisX + D.CardWidth / 2.4f, axisY);
            positionHandCard2 = positionHandCard1 + new Vector2(D.CardWidth * 0.6f, 0);

            positionBonusCard1 = positionHandCard2 + new Vector2(D.CardWidth + D.MarginSmall, 0);
            positionBonusCard2 = positionBonusCard1 + new Vector2(D.CardWidth * 0.6f, 0);

            gameObjects.Add(CardsGenerator.DrawHandCard(bonusCards[0], positionBonusCard1, -6));
            gameObjects.Add(CardsGenerator.DrawHandCard(bonusCards[1], positionBonusCard2, -5));
            break;

        case 3:
            positionHandCard1 = new Vector2(startAxisX, axisY);
            positionHandCard2 = positionHandCard1 + new Vector2(D.CardWidth * 0.6f, 0);

            positionBonusCard1 = positionHandCard2 + new Vector2(D.CardWidth + D.MarginSmall, 0);
            positionBonusCard2 = positionBonusCard1 + new Vector2(D.CardWidth * 0.6f, 0);
            positionBonusCard3 = positionBonusCard2 + new Vector2(D.CardWidth * 0.6f, 0);

            gameObjects.Add(CardsGenerator.DrawHandCard(bonusCards[0], positionBonusCard1, -7));
            gameObjects.Add(CardsGenerator.DrawHandCard(bonusCards[1], positionBonusCard2, -6));
            gameObjects.Add(CardsGenerator.DrawHandCard(bonusCards[2], positionBonusCard3, -5));
            break;

        case 4:
            positionHandCard1 = new Vector2(startAxisX, axisY);
            positionHandCard2 = positionHandCard1 + new Vector2(D.CardWidth * 0.6f, 0);

            positionBonusCard1 = positionHandCard2 + new Vector2(D.CardWidth + D.MarginSmall, 0);
            positionBonusCard2 = positionBonusCard1 + new Vector2(D.CardWidth * 0.6f, 0);
            positionBonusCard3 = positionBonusCard2 + new Vector2(D.CardWidth * 0.6f, 0);
            positionBonusCard4 = positionBonusCard3 + new Vector2(D.CardWidth * 0.6f, 0);

            gameObjects.Add(CardsGenerator.DrawHandCard(bonusCards[0], positionBonusCard1, -8));
            gameObjects.Add(CardsGenerator.DrawHandCard(bonusCards[1], positionBonusCard2, -7));
            gameObjects.Add(CardsGenerator.DrawHandCard(bonusCards[2], positionBonusCard3, -6));
            gameObjects.Add(CardsGenerator.DrawHandCard(bonusCards[3], positionBonusCard4, -5));
            break;
        }

        if (cards.Count > 0)
        {
            gameObjects.Add(CardsGenerator.DrawHandCard(cards[0], positionHandCard1, -4));
        }

        if (cards.Count > 1)
        {
            gameObjects.Add(CardsGenerator.DrawHandCard(cards[1], positionHandCard2, -3));
        }
    }