public override List <CardType> Recognize(List <Card> cards) { var result = new List <CardType>(); CardsDic.Keys.ToList().ForEach(key => CardsDic[key].Clear()); cards.ForEach(card => CardsDic[card.Num].Add(card)); var keysMore1 = new List <CardNum>(); CardsDic .ToList() .ForEach(dic => { if (dic.Value.Count > 0) { keysMore1.Add(dic.Key); } }); if (keysMore1.Count > 5) { keysMore1 .Combination(5) .ToList() .ForEach(comb5 => { var cardNums = comb5 as IList <CardNum> ?? comb5.ToList(); CardsDic[cardNums.ToList()[0]] .ToList() .ForEach(card1 => CardsDic[cardNums.ToList()[1]] .ToList() .ForEach(card2 => CardsDic[cardNums.ToList()[2]] .ToList() .ForEach(card3 => CardsDic[cardNums.ToList()[3]] .ToList() .ForEach(card4 => CardsDic[cardNums.ToList()[4]] .ToList() .ForEach(card5 => result.Add(new NoTypeCardType ( new List <Card> { card1, card2, card3, card4, card5 } ))))))); }); } return(result); }
public override List <CardType> Recognize(List <Card> cards) { var result = new List <CardType>(); CardsDic.Keys.ToList().ForEach(key => CardsDic[key].Clear()); cards.ForEach(card => CardsDic[card.Num].Add(card)); var keysMore3 = new List <CardNum>(); var keysMore1 = new List <CardNum>(); CardsDic.ToList() .ForEach(dic => { if (dic.Value.Count < 1) { return; } keysMore1.Add(dic.Key); if (dic.Value.Count >= 3) { keysMore3.Add(dic.Key); } }); keysMore3 .ForEach(key3 => CardsDic[key3] .Combination(3) .ToList() .ForEach(comb3 => keysMore1 .Combination(2) .ToList() .ForEach(comb2Keys => { var enumerable = comb2Keys as IList <CardNum> ?? comb2Keys.ToList(); if (enumerable.Contains(key3)) { return; } var cardNums = enumerable.ToList(); CardsDic[cardNums[0]] .ForEach(card1 => CardsDic[cardNums[1]] .ForEach(card2 => { var cardType = comb3.ToList(); cardType.Add(card1); cardType.Add(card2); result.Add(new ThreeSameCardType(cardType)); })); }))); return(result); }
public override List <CardType> Recognize(List <Card> cards) { var result = new List <CardType>(); CardsDic.Keys.ToList().ForEach(key => CardsDic[key].Clear()); cards.ForEach(card => CardsDic[card.Num].Add(card)); var keys = new List <CardNum>(); CardsDic .Where(dic => dic.Key != CardNum._2).ToList() .ForEach(dic => { if (dic.Value.Count > 0) { keys.Add(dic.Key); } if (dic.Value.Count <= 0 || keys.Count >= 13) { while (keys.Count >= 5) { CardsDic[keys[0]] .ForEach( card1 => CardsDic[keys[1]] .ForEach( card2 => CardsDic[keys[2]] .ForEach( card3 => CardsDic[keys[3]] .ForEach( card4 => CardsDic[keys[4]] .ForEach( card5 => result.Add(new StraightCardType(new List <Card> { card1, card2, card3, card4, card5 } )) ))))); keys.RemoveAt(0); } keys.Clear(); } }); return(result); }
public override List <CardType> Recognize(List <Card> cards) { var result = new List <CardType>(); CardsDic.Keys.ToList().ForEach(key => CardsDic[key].Clear()); cards.ForEach(card => CardsDic[card.Num].Add(card)); var keysMore1 = new List <CardNum>(); var keysMore4 = new List <CardNum>(); CardsDic.ToList() .ForEach(dic => { if (dic.Value.Count <= 0) { return; } keysMore1.Add(dic.Key); if (dic.Value.Count >= 4) { keysMore4.Add(dic.Key); } }); keysMore4 .ForEach(key4 => keysMore1 .Where(key1 => key1 != key4) .ToList() .ForEach(key1 => CardsDic[key1] .ForEach(card1 => { var cardsType = CardsDic[key4].ToList(); cardsType.Add(card1); result.Add(new BoomCardType(cardsType)); }))); return(result); }
public override List <CardType> Recognize(List <Card> cards) { var result = new List <CardType>(); CardsDic.Keys.ToList().ForEach(key => CardsDic[key].Clear()); cards.ForEach(card => CardsDic[card.Num].Add(card)); var keysMore2 = new List <CardNum>(); var keysMore3 = new List <CardNum>(); CardsDic.ToList() .ForEach(dic => { if (dic.Value.Count >= 2) { keysMore2.Add(dic.Key); if (dic.Value.Count >= 3) { keysMore3.Add(dic.Key); } } }); keysMore3 .ForEach(key3 => keysMore2 .Where(key2 => key2 != key3) .ToList() .ForEach(key2 => CardsDic[key3] .Combination(3) .ToList() .ForEach(c3 => CardsDic[key2] .Combination(2) .ToList() .ForEach(c2 => result.Add(new GourdCardType(c3.Concat(c2).ToList())))))); return(result); }
public override List <CardType> Recognize(List <Card> cards) { var result = new List <CardType>(); CardsDic.Keys.ToList().ForEach(key => CardsDic[key].Clear()); cards.ForEach(card => CardsDic[card.Num].Add(card)); var keysMore2 = new List <CardNum>(); var keysMore1 = new List <CardNum>(); CardsDic.ToList() .ForEach(dic => { if (dic.Value.Count <= 0) { return; } keysMore1.Add(dic.Key); if (dic.Value.Count >= 2) { keysMore2.Add(dic.Key); } }); keysMore2 .ForEach(keyDouble => CardsDic[keyDouble] .Combination(2) .ToList() .ForEach(cardDouble => keysMore1 .Combination(3) .Where(comb3 => !comb3.Contains(keyDouble)) .ToList() .ForEach(comb3 => { var cardNums = comb3 as IList <CardNum> ?? comb3.ToList(); CardsDic[cardNums.ToList()[0]] .ToList() .ForEach(card3 => CardsDic[cardNums.ToList()[1]] .ToList() .ForEach(card4 => CardsDic[cardNums.ToList()[2]] .ToList() .ForEach(card5 => { var cardsType = cardDouble.ToList(); cardsType.AddRange(new List <Card> { card3, card4, card5 }); result.Add( new OnePairCardType( cardsType)); }))); }))); return(result); }
public override List <CardType> Recognize(List <Card> cards) { var result = new List <CardType>(); CardsDic.Keys.ToList().ForEach(key => CardsDic[key].Clear()); cards.ForEach(card => CardsDic[card.Num].Add(card)); var keysMore2 = new List <CardNum>(); var keysMore1 = new List <CardNum>(); CardsDic.ToList() .ForEach(dic => { if (dic.Value.Count <= 0) { return; } keysMore1.Add(dic.Key); if (dic.Value.Count >= 2) { keysMore2.Add(dic.Key); } }); if (keysMore2.Count < 2) { return(result); } keysMore2.Combination(2) .ToList() .ForEach(comb2 => { var cardNums = comb2 as CardNum[] ?? comb2.ToArray(); CardsDic[cardNums.ToList()[0]] .Combination(2) .ToList() .ForEach(cards2First => CardsDic[cardNums.ToList()[1]] .Combination(2) .ToList() .ForEach(cards2Second => keysMore1 .Where(key => !cardNums.Contains(key)) .ToList() .ForEach(cardOneKey => CardsDic[cardOneKey] .ForEach(card => { var cardsType = new List <Card>(); var enumerable = cards2First as IList <Card> ?? cards2First.ToList(); var collection = cards2Second as IList <Card> ?? cards2Second.ToList(); if (enumerable.ToList()[0].Num >= collection.ToList()[0].Num) { cardsType.AddRange(enumerable); cardsType.AddRange(collection); } else { cardsType.AddRange(collection); cardsType.AddRange(enumerable); } cardsType.Add(card); result.Add(new DoublePairCardType ( cardsType )); })))); }); return(result); }