// Use this for initialization void Start() { m_Rigidbody = player.GetComponent <Rigidbody>(); canWalking = player.GetComponent <CardboardMoving>(); canWalk = player.GetComponent <CardboardMoving>(); grapplePoint = 0; }
// Use this for initialization void Start() { canWalking = cardboardMain.GetComponent <CardboardMoving>(); canWalk = cardboardMain.GetComponent <CardboardMoving>(); }