//GameObject temp = GameObject.Find("Hand_2"); public void HideCardInfo(Card_treasure_bonus card) { //ShowCardInfo(card); Logo.sprite = null; Logo.transform.localScale = new Vector3(0, 0); Shirt.sprite = card.Shirt; // temp.SetActive(false); }
public void ShowCardInfo(Card_treasure_bonus card) { SelfCard = card; Logo.transform.localScale = new Vector3(1, 1); Shirt.transform.localScale = new Vector3(0, 0); Logo.sprite = card.Logo; Logo.preserveAspect = true; // Name.text = card.Name; }
void GiveCardToHand(List <Card_treasure_bonus> deck, Transform hand) { if (deck.Count == 0) { return; } Card_treasure_bonus card = deck[0]; GameObject cardGO = Instantiate(CardPref, hand, false); if (hand == EnemyHand) { cardGO.GetComponent <CardInfoScr>().HideCardInfo(card); } else { cardGO.GetComponent <CardInfoScr>().ShowCardInfo(card); } deck.RemoveAt(0); }