Esempio n. 1
0
 private void AddToDeckFromPool(Card card, Transform target, bool isMain)
 {
     if (waitToUseList.Count == 0)
     {
         GameObject obj      = ComMethod.InitGameObject(cardPrefeb, target);
         Card_Edit  editCard = obj.GetComponent <Card_Edit>();
         editCard.Init();
         editCard.SetTexture(card.cardID, true);
         if (isMain)
         {
             mainDeckList.Add(obj);
         }
         else
         {
             extraDeckList.Add(obj);
         }
     }
     else
     {
         GameObject obj = waitToUseList[0];
         waitToUseList.RemoveAt(0);
         Card_Edit editCard = obj.GetComponent <Card_Edit>();
         obj.GetComponent <RectTransform>().anchoredPosition3D = Vector3.zero;
         editCard.SetTexture(card.cardID, true);
         obj.transform.SetParent(target);
         if (isMain)
         {
             mainDeckList.Add(obj);
         }
         else
         {
             extraDeckList.Add(obj);
         }
     }
 }
Esempio n. 2
0
    /// <summary>
    /// 排序卡组
    /// </summary>
    public void SortDeck()
    {
        curDeck.SortDeck();
        Group mainGroup  = curDeck.mainDeck;
        Group extraGroup = curDeck.extraDeck;

        for (int i = 0; i < mainGroup.cardList.Count; i++)
        {
            Card_Edit card = mainDeckList[i].GetComponent <Card_Edit>();
            card.SetTexture(mainGroup.GetCard(i).cardID, true);
        }
        for (int i = 0; i < extraGroup.cardList.Count; i++)
        {
            Card_Edit card = extraDeckList[i].GetComponent <Card_Edit>();
            card.SetTexture(extraGroup.GetCard(i).cardID, true);
        }
    }
Esempio n. 3
0
    /// <summary>
    /// 显示卡组
    /// <para>这会隐藏已存在的卡片</para>
    /// </summary>
    /// <param name="deck"></param>
    public void ShowDeck(Deck deck)
    {
        curDeck = deck;
        Group mainGroup  = curDeck.mainDeck;
        Group extraGroup = curDeck.extraDeck;

        for (int i = 0; i < mainGroup.cardList.Count; i++)
        {
            Card theCard = mainGroup.cardList[i];

            if (i < mainDeckList.Count)
            {
                Card_Edit theCard_edit = mainDeckList[i].GetComponent <Card_Edit>();
                theCard_edit.SetTexture(theCard.cardID, true);
                theCard_edit.SetActive(true);
            }
            else
            {
                GameObject obj  = ComMethod.InitGameObject(cardPrefeb, mainDeckGroup.transform);
                Card_Edit  card = obj.GetComponent <Card_Edit>();
                card.Init();

                card.SetTexture(theCard.cardID, true);
                mainDeckList.Add(obj);
            }
        }
        for (int i = 0; i < extraGroup.cardList.Count; i++)
        {
            Card theCard = extraGroup.cardList[i];

            if (i < extraDeckList.Count)
            {
                Card_Edit theCard_edit = extraDeckList[i].GetComponent <Card_Edit>();
                theCard_edit.SetTexture(theCard.cardID, true);
                theCard_edit.SetActive(true);
            }
            else
            {
                GameObject obj  = ComMethod.InitGameObject(cardPrefeb, extraDeckGroup.transform);
                Card_Edit  card = obj.GetComponent <Card_Edit>();
                card.Init();

                card.SetTexture(theCard.cardID, true);
                extraDeckList.Add(obj);
            }
        }

        if (mainDeckList.Count > mainGroup.cardList.Count)
        {
            for (int i = mainGroup.cardList.Count; i < mainDeckList.Count; i++)
            {
                RemoveAtMainDeck(i);
                i--;
            }
        }
        if (extraDeckList.Count > extraGroup.cardList.Count)
        {
            for (int i = extraGroup.cardList.Count; i < extraDeckList.Count; i++)
            {
                RemoveAtExtraDeck(i);
                i--;
            }
        }
        UpdateText();
    }
Esempio n. 4
0
 public void SetCurCard(Card_Edit obj)
 {
     curCard = obj;
 }
Esempio n. 5
0
    /// <summary>
    /// 增加卡片
    /// </summary>
    /// <param name="isMain">是否为主卡组</param>
    /// <param name="id">卡片id</param>
    public void AddCardToDeck(string id)
    {
        Card card   = LoadXml.GetCard(id);
        bool isMain = !ComVal.isInExtra(card.cardType);

        int cardNum = 0;

        if (isMain)
        {
            foreach (var item in curDeck.mainDeck.cardList)
            {
                if (item.cardID == card.cardID)
                {
                    cardNum++;
                }
            }
        }
        else
        {
            foreach (var item in curDeck.extraDeck.cardList)
            {
                if (item.cardID == card.cardID)
                {
                    cardNum++;
                }
            }
        }
        if (cardNum >= 3)
        {
            return;
        }
        if (isMain)
        {
            if (curCard != null)
            {
                int val = GetObjVal(curCard.gameObject, isMain);
                AddToDeckFromPool(card, mainDeckGroup.transform, true);
                curDeck.mainDeck.InsertCard(card, val);
                for (int i = val; i < curDeck.mainDeck.GroupNum; i++)
                {
                    mainDeckList[i].GetComponent <Card_Edit>().SetTexture(curDeck.mainDeck.GetCard(i).cardID, true);
                }
                UpdateText();
                return;
            }
            if (mainDeckList.Count > curDeck.mainDeck.cardList.Count)
            {
                Card_Edit theCard_edit = mainDeckList[curDeck.mainDeck.cardList.Count].GetComponent <Card_Edit>();
                theCard_edit.SetTexture(card.cardID, true);
                theCard_edit.SetActive(true);
            }
            else if (mainDeckList.Count == curDeck.mainDeck.cardList.Count)
            {
                AddToDeckFromPool(card, mainDeckGroup.transform, true);
            }
            else
            {
                Debug.Log("error");
            }

            curDeck.mainDeck.AddCard(card);
        }
        else
        {
            if (curCard != null)
            {
                int val = GetObjVal(curCard.gameObject, isMain);
                AddToDeckFromPool(card, extraDeckGroup.transform, false);
                curDeck.extraDeck.InsertCard(card, val);
                for (int i = val; i < curDeck.extraDeck.GroupNum; i++)
                {
                    extraDeckList[i].GetComponent <Card_Edit>().SetTexture(curDeck.extraDeck.GetCard(i).cardID, true);
                }
                UpdateText();
                return;
            }
            if (extraDeckList.Count > curDeck.extraDeck.cardList.Count)
            {
                Card_Edit theCard_edit = extraDeckList[curDeck.extraDeck.cardList.Count].GetComponent <Card_Edit>();
                theCard_edit.SetTexture(card.cardID, true);
                theCard_edit.SetActive(true);
            }
            else if (extraDeckList.Count == curDeck.extraDeck.cardList.Count)
            {
                AddToDeckFromPool(card, extraDeckGroup.transform, false);
            }
            else
            {
                Debug.Log("error");
            }
            curDeck.extraDeck.AddCard(card);
        }
        UpdateText();
    }