public void Shuffle() { if (!_shuffling) { _playerDeck.ClearDeck(); var deck = CardUtils.GetUniqueDeck(11); StartCoroutine(ShuffleCoroutine(deck, 0.075f)); } }
public void Shuffle() { if (!_shuffling) { _playerDeck.ClearDeck(); var deck = CardUtils.GetUniqueDeck(11); StartCoroutine(ShuffleCoroutine(deck, 0.075f)); } }