void Start() { Api = FindObjectOfType <RestApi>(); WebSocketListener.Instance().Subscribe(this); CardTray = FindObjectOfType <CardTrayBehaviour>(); CardTray.OnSelected.AddListener(OnCardSelections); Board = FindObjectOfType <GameBoardBehaviour>(); AnimationEngine = FindObjectOfType <AnimationEngineBehaviour>(); AnimationEngine.OnComplete.AddListener(onAnimationsComplete); lobbyInfo = LobbyInfoController.Instance(); if (lobbyInfo != null && lobbyInfo.msg != null) { WebSocketListener.Instance().StartListening(lobbyInfo.msg.id, lobbyInfo.playerName, () => { Debug.Log("I'm listening..."); if (lobbyInfo.gameStartMessage != null) { handleDownStreamMessage(MsgTypes.GAME_START, lobbyInfo.gameStartMessage); } }); } }
void Start() { cardTray = FindObjectOfType <CardTrayBehaviour>(); List <CardState> cardStates = new List <CardState>(); cardStates.Add(new CardState(0, (int)CardType.Unknown)); cardStates.Add(new CardState(1, (int)CardType.TurnLeft)); cardStates.Add(new CardState(2, (int)CardType.Rotate180)); cardStates.Add(new CardState(3, (int)CardType.MoveForwardTwo)); cardStates.Add(new CardState(4, (int)CardType.MoveForwardThree)); cardStates.Add(new CardState(5, (int)CardType.MoveBackwardOne)); cardTray.SetCards(cardStates); }