public void GetPCTargetsTest_SELF() { //arrange AbstractPlayer PC = new DEBUG_PC(); AbstractPlayer Monster = new DEBUG_Monster(); AbstractPlayer Environment = new DEBUG_Environment(); AbstractCard tmp_card = new DEBUG_Card("TEST", AbstractCard.CardRarity.Common, AbstractCard.CardType.Attack, AbstractCard.CardTarget.Self, 1, "TEST"); List <AbstractPlayer> expected_list = new List <AbstractPlayer> { PC }; bool expected_equal = true; //act List <AbstractPlayer> result_list = CardTargettingUtility.GetPCTargets(tmp_card, PC, Monster, (AbstractEnvironment)Environment); bool actual_equal = true; for (int i = 0; i < result_list.Count; i++) { if (!expected_list.Contains(result_list[i])) { actual_equal = false; } } for (int i = 0; i < expected_list.Count; i++) { if (!result_list.Contains(expected_list[i])) { actual_equal = false; } } //assert Assert.AreEqual(expected_equal, actual_equal); }
public void GetPCTargetsTest_Empty() { //arrange AbstractPlayer PC = new DEBUG_PC(); AbstractPlayer Monster = new DEBUG_Monster(); AbstractPlayer Environment = new DEBUG_Environment(); AbstractCard tmp_card = new DEBUG_Card("TEST", AbstractCard.CardRarity.Common, AbstractCard.CardType.Attack, AbstractCard.CardTarget.None, 1, "TEST"); int expected_size = 0; //act int actual_size = CardTargettingUtility.GetPCTargets(tmp_card, PC, Monster, (AbstractEnvironment)Environment).Count; //assert Assert.AreEqual(expected_size, actual_size); }
public override void use(AbstractPlayer Self, AbstractPlayer Enemy, AbstractEnvironment Environment) { AbstractArena.actionManager.Add(new DamageAction(Self, CardTargettingUtility.GetPCTargets(this, Self, Enemy, Environment), BASEDAMAGE)); }