public void PlayCard(CardStats cardStats) { //TODO: CHANGE STATS HERE DEPENDING ON WHAT CARD IS PLAYED Debug.Log(cardStats.GetStats()); _parent.SetActive(false); _hub.SetActive(true); }
public void Set(CardStats card) { List <CardStat> cardStats = card.GetStats(); art.sprite = card.sprite; art.color = (card.IsMastered()) ? dark : light; for (int i = 0; i < stats.Length; i++) { if (i < cardStats.Count) { stats[i].Set(cardStats[i]); } else { stats[i].Clear(); } } }
public List <CardStat> GetStats() { return(cardStats.GetStats()); }