public void ChangeState(CardStateType type) { if (m_StateMachine != null) { m_StateMachine.ChangeState(type); } }
public void ChangeState(CardStateType type) { ChangeState(m_StateList[type]); }
internal CardState(CardStateType cardState) { CardStateType = cardState; }
internal CardState(int cardState) { CardStateType = GetCardState(cardState); }