Esempio n. 1
0
    // Swap random card between opponent and player hand
    public void SwapCard()
    {
        // Grey out Swap Card button
        swapCardButton.interactable = false;

        // Pick random cards from both hands to be swapped.
        int randomPlayer = Random.Range(0, 3);
        int randomDealer = Random.Range(0, 3);

        // Swap cards.
        int tempCard = player.Draw(randomPlayer);

        player.InsertCard(randomPlayer, dealer.Draw(randomDealer));
        dealer.InsertCard(randomDealer, tempCard);

        // Update hand score.
        if (player.ChanceHandValue() == 30)
        {
            playerHandScore.text = "CHANCE";
        }
        else
        {
            playerHandScore.text = player.ChanceHandValue().ToString();
        }

        dealerHandScore.text = "";
        FindObjectOfType <AudioManager>().Play("cardSlide6");
    }
Esempio n. 2
0
    // Starts a new round of chance.
    void StartRound()
    {
        endTurnButton.interactable   = true;
        swapCardButton.interactable  = true;
        nextRoundButton.interactable = false;
        // Emptying hands
        while (player.HasCards && dealer.HasCards)
        {
            player.Draw(0);
            dealer.Draw(0);
        }

        // If the deck has less than or equal to 6 cards, then we have reached
        // the end of the game, so we dont draw.
        if (deck.CardCount >= 6)
        {
            // Draw hands.
            for (int i = 0; i < 3; i++)
            {
                player.push(deck.Draw(0));
                dealer.push(deck.Draw(0));
            }
            // Update hand scores.
            if (player.ChanceHandValue() == 30)
            {
                playerHandScore.text = "CHANCE";
            }
            else
            {
                playerHandScore.text = player.ChanceHandValue().ToString();
            }
            dealerHandScore.text = "";
        }
        else
        {
            // End game.
            CoverHand();
            playerHandScore.text = "";
            dealerHandScore.text = "";
            if (roundWonByDealer > roundWonByPlayer)
            {
                winnerText.text = "Dealer wins the game!";
            }
            else if (roundWonByPlayer > roundWonByDealer)
            {
                winnerText.text = "You win the game!";
            }
            else
            {
                winnerText.text = "Tie game!";
            }

            // Grey out buttons.
            swapCardButton.interactable  = false;
            nextRoundButton.interactable = false;
            endTurnButton.interactable   = false;
        }
    }
Esempio n. 3
0
    public void OnPointerClick(PointerEventData eventData)
    {
        switch (card.state)
        {
        case CardState.Stacked:
            if (card.state == CardState.Stacked)
            {
                if (TurnManager.IsCardDrawn())
                {
                    Tooltip.Show("Only one card can be drawn per turn");
                    break;
                }
                else
                {
                    if (currentStack != null)
                    {
                        currentStack.Draw();
                    }
                }
            }
            Open(true);
            AudioSource.PlayClipAtPoint(cardPick, Vector3.zero);
            Player.instance.playerHand.PickCard(this);
            break;

        case CardState.Handed:
            if (!enemy)
            {
                CardPreviewer.instance.PreviewCard(this);
            }
            break;

        case CardState.Arena:
            if (enemy)
            {
                CardPreviewer.instance.PreviewCard(this);
            }
            else
            {
                Tap();
            }
            break;

        case CardState.Tapped:
            CardPreviewer.instance.PreviewCard(this);
            break;

        case CardState.Dead:
            CardPreviewer.instance.PreviewCard(this);
            break;
        }
    }
Esempio n. 4
0
 public void Hit()
 {
     FindObjectOfType <AudioManager>().Play("cardSlide6");
     player.push(deck.Draw(0));
     Debug.Log("Player score = " + player.BlackjackSumValue());
     playerHandScore.text = player.BlackjackSumValue().ToString();
     if (player.BlackjackSumValue() > 21)
     {
         // Player is bust.
         hitButton.interactable   = false;
         standButton.interactable = false;
         StartCoroutine(DealersTurn());
     }
 }
Esempio n. 5
0
        public void TestInstantiation()
        {
            CardStack deck = CardStack.GetSortedStandardDeck(
                CardStackOrientation.FaceDown);

            List <Card> hand = deck.Draw(26);

            //create a player
            Player player;

            player = new Player(
                CardStack.FromList(hand, CardStackOrientation.FaceDown));
            Assert.AreEqual(26, player.Hand.Count);

            //initial hand cannot be face up
            Assert.Throws <ArgumentException>(() =>
                                              player = new Player(CardStack.FromList(
                                                                      hand, CardStackOrientation.FaceUp)));

            //initial hand must have exactly 26 cards
            hand.Add(new Card(CardSuit.Hearts, CardRank.Ace));
            Assert.Throws <ArgumentException>(() =>
                                              player = new Player(CardStack.FromList(
                                                                      hand, CardStackOrientation.FaceDown)));
            hand.RemoveAt(0);
            hand.RemoveAt(0);
            Assert.AreEqual(25, hand.Count);
            Assert.Throws <ArgumentException>(() =>
                                              player = new Player(CardStack.FromList(
                                                                      hand, CardStackOrientation.FaceDown)));
        }
Esempio n. 6
0
 public void Draw(int amount = 1)
 {
     for (int i = 0; i < amount; i++)
     {
         hand.Add(drawPile.Draw());
     }
 }
Esempio n. 7
0
        public static void Main(string[] args)
        {
            CardStack deck = CardStack.GetShuffledStandardDeck(
                CardStackOrientation.FaceDown);

            PrintCardStack(deck);
            Console.WriteLine();

            CardStack discards = CardStack.GetEmptyStack(
                CardStackOrientation.FaceUp);

            List <Card> drawnCards = deck.Draw(10);

            Console.WriteLine("Drawn face down:");
            PrintCardList(drawnCards);
            Console.WriteLine("Deck status:");
            PrintCardStack(deck);
            Console.WriteLine();

            //Create a new stack from drawn cards, face up
            CardStack drawnStack =
                CardStack.FromList(drawnCards, CardStackOrientation.FaceUp);

            Console.WriteLine("Stack from drawn cards:");
            PrintCardStack(drawnStack);
            drawnStack.Sort(Card.COMPARE_SUIT_RANK);
            PrintCardStack(drawnStack);
            drawnStack.Sort(Card.COMPARE_RANK_SUIT);
            PrintCardStack(drawnStack);
            Console.WriteLine();

            //flip the stack over
            Console.WriteLine("Flipped deck.");
            deck.Orientation = CardStackOrientation.FaceUp;
            PrintCardStack(deck);

            //PrintCardStack(discards);
            //foreach (Card card in drawnCardsDown)
            //{
            //    discards.AddCardFaceDown(card);
            //}
            //PrintCardStack(discards);

            //foreach (Card card in drawnCardsUp)
            //{
            //    discards.AddCardFaceDown(card);
            //}
            //PrintCardStack(discards);
        }
Esempio n. 8
0
    void StartRound()
    {
        // Empty the hands.
        while (player.HasCards)
        {
            player.Draw(0);
        }
        while (dealer.HasCards)
        {
            dealer.Draw(0);
        }
        // Draw the hands
        for (int i = 0; i < 2; i++)
        {
            player.push(deck.Draw(0));
            dealer.push(deck.Draw(0));
        }

        // Update text.
        winnerText.text              = "";
        dealerHandScore.text         = "";
        playerHandScore.text         = player.BlackjackSumValue().ToString();
        nextRoundButton.interactable = false;

        if (dealer.BlackjackSumValue() == 21)
        {
            winnerText.text = "Dealer has a blackjack!";
            Stand();
        }

        if (player.BlackjackSumValue() == 21)
        {
            winnerText.text = "Player has a blackjack!";
            Stand();
        }
    }
 public void Draw()
 {
     hand.Add(deck.Draw());
 }
Esempio n. 10
0
        public void TestDraw()
        {
            CardStack stack = CardStack.GetSortedStandardDeck(
                CardStackOrientation.FaceDown);
            List <Card> drawn;
            Card        card;
            CardRank    rankIndex;

            //draw a card (face down) and verify
            Assert.AreEqual(52, stack.Count); //starting with the expected count
            drawn = stack.Draw(1);
            Assert.AreEqual(51, stack.Count); //drew exactly one card
            Assert.AreEqual(1, drawn.Count);  //drawn cards only contains one
            card = drawn[0];
            //drew the expected card (Ace of Hearts)
            Assert.True(card.Equals(new Card(CardSuit.Hearts, CardRank.Ace)));
            //drawn card is no longer in stack
            CollectionAssert.DoesNotContain(stack.Contents,
                                            new Card(CardSuit.Hearts, CardRank.Ace));

            //draw a card (face up) and verify
            stack.Flip();
            Assert.AreEqual(51, stack.Count); //starting with the expected count
            drawn = stack.Draw(1);
            Assert.AreEqual(50, stack.Count); //drew exactly one card
            Assert.AreEqual(1, drawn.Count);  //drawn cards only contains one
            card = drawn[0];
            //drew the expected card (King of Clubs)
            Assert.True(card.Equals(new Card(CardSuit.Clubs, CardRank.King)));
            //drawn card is no longer in the stack
            CollectionAssert.DoesNotContain(stack.Contents,
                                            new Card(CardSuit.Clubs, CardRank.King));

            //draw 5 cards (face down) and verify
            stack.Flip();
            Assert.AreEqual(50, stack.Count); //starting with the expected count
            drawn = stack.Draw(5);
            Assert.AreEqual(45, stack.Count); //drew exactly five cards
            Assert.AreEqual(5, drawn.Count);  //drawn cards contains exactly five
            //drew the expected cards in order (Deuce, 3, 4, 5, and 6 of Hearts)
            rankIndex = CardRank.Ace;
            foreach (Card c in drawn)
            {
                rankIndex++;
                //is this the card we expected to be here?
                Assert.AreEqual(rankIndex, c.Rank);
                //were there cards we didn't expect?
                Assert.LessOrEqual(rankIndex, CardRank.Six);
            }
            //drawn cards are no longer in the stack
            foreach (Card c in drawn)
            {
                CollectionAssert.DoesNotContain(stack.Contents, c);
            }

            //draw 5 cards (face up) and verify
            stack.Flip();
            Assert.AreEqual(45, stack.Count); //starting with the expected count
            drawn = stack.Draw(5);
            Assert.AreEqual(40, stack.Count); //drew exactly five cards
            Assert.AreEqual(5, drawn.Count);  //drawn cards contains exactly five
            //drew the expected cards in order (Queen, Jack, 10, 9, and 8 of
            // Clubs)
            rankIndex = CardRank.King;
            foreach (Card c in drawn)
            {
                rankIndex--;
                //is this the card we expected to be here?
                Assert.AreEqual(rankIndex, c.Rank);
                //were there cards we didn't expect?
                Assert.GreaterOrEqual(rankIndex, CardRank.Eight);
            }
            //drawn cards are no longer in the stack
            foreach (Card c in drawn)
            {
                CollectionAssert.DoesNotContain(stack.Contents, c);
            }

            //try to draw more than the remaining cards (face down)
            stack.Flip();
            Assert.AreEqual(40, stack.Count); //starting with the expected count
            //draw shouldn't throw any exceptions or errors
            Assert.DoesNotThrow(() => drawn = stack.Draw(52));
            Assert.Zero(stack.Count);         //stack should be empty now
            Assert.AreEqual(40, drawn.Count); //drawn cards should be 40

            //try to draw a card from the empty stack (face down)
            Assert.DoesNotThrow(() => drawn = stack.Draw(1));
            Assert.Zero(stack.Count); //stack should still be empty
            Assert.Zero(drawn.Count); //drawn should be empty
        }