public override CardSettingCollection GenerateSettings()
		{
			CardSettingCollection csc = new CardSettingCollection();
			csc.Add(new BlackMarket_NumberOfCards { Value = 25 });
			csc.Add(new BlackMarket_UseGameConstraints { Value = false });
			csc.Add(new BlackMarket_Constraints { Value = new ConstraintCollection() });
			//csc.Add(new BlackMarket_ErrorOnNotEnoughCards { Value = true });

			return csc;
		}
Esempio n. 2
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        public override CardSettingCollection GenerateSettings()
        {
            CardSettingCollection csc = new CardSettingCollection();

            csc.Add(new YoungWitch_UseGameConstraints {
                Value = false
            });
            csc.Add(new YoungWitch_Constraints {
                Value = new ConstraintCollection()
            });

            return(csc);
        }
Esempio n. 3
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        public override CardSettingCollection GenerateSettings()
        {
            CardSettingCollection csc = new CardSettingCollection();

            csc.Add(new BlackMarket_NumberOfCards {
                Value = 25
            });
            csc.Add(new BlackMarket_UseGameConstraints {
                Value = false
            });
            csc.Add(new BlackMarket_Constraints {
                Value = new ConstraintCollection()
            });
            //csc.Add(new BlackMarket_ErrorOnNotEnoughCards { Value = true });

            return(csc);
        }
Esempio n. 4
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		public override CardSettingCollection GenerateSettings()
		{
			CardSettingCollection csc = new CardSettingCollection();
			csc.Add(new YoungWitch_UseGameConstraints { Value = false });
			csc.Add(new YoungWitch_Constraints { Value = new ConstraintCollection() });

			return csc;
		}