Esempio n. 1
0
    IEnumerator FadeOutReading()
    {
        enableButton = false;
        AkSoundEngine.PostEvent("Interlude", this.gameObject);
        CardReadingUI readingUI = readingCanvas.GetComponent <CardReadingUI>();

        yield return(StartCoroutine(readingUI.FadeOut()));

        enableButton = true;
        SetGameState(GameState.FadingOutCardDone);
    }
Esempio n. 2
0
 void ClearGameState()
 {
     StopAllCoroutines();
     foreach (ParticleSystem spark in sparks)
     {
         sparks[numCardsAlreadyRead].Stop();
         sparks[numCardsAlreadyRead].Clear();
     }
     numCardsAlreadyRead = 0;
     readingUI.StopAllCoroutines();
     StartCoroutine(readingUI.FadeOut());
     generativeUI.StopAllCoroutines();
     StartCoroutine(generativeUI.FadeOut());
     generativeUI.Reset();
 }