Esempio n. 1
0
        public void DoSearch()
        {
            foreach (var card in Cards)
            {
                card.IsDisplayed = true;
            }

            foreach (var card in Cards)
            {
                var isNameMatch          = string.IsNullOrEmpty(CardNameSearch) ? true : card.Info.Name.ToLower().Contains(CardNameSearch.ToLower());
                var isPatchMatch         = string.IsNullOrEmpty(PatchSearch) ? true : card.Info.Patch.Contains(PatchSearch);
                var isNpcMatch           = string.IsNullOrEmpty(NPCNameSearch) ? true : card.Info.NPCs.FirstOrDefault(n => n.ToLower().Contains(NPCNameSearch.ToLower())) != null;
                var isMinDifficultyMatch = string.IsNullOrEmpty(MinDifficultySearch) ? true : card.Difficulty >= int.Parse(MinDifficultySearch);
                var isMaxDifficultyMatch = string.IsNullOrEmpty(MaxDifficultySearch) ? true : card.Difficulty <= int.Parse(MaxDifficultySearch);
                var isCollectionMatch    = string.IsNullOrEmpty(CollectedSearch) || CollectedSearch == "No Preference" ? true : (CollectedSearch == "Collected" && card.IsCollected) || (CollectedSearch == "Uncollected" && !card.IsCollected);

                card.IsDisplayed = isNameMatch && isPatchMatch && isNpcMatch && isMinDifficultyMatch && isMaxDifficultyMatch && isCollectionMatch;
            }

            // store fields for resetting later
            var cardName = CardNameSearch;
            var patch    = PatchSearch;
            var npcName  = NPCNameSearch;

            CardNames.Clear();
            Patches.Clear();
            NPCNames.Clear();

            var displayedCards = Cards.Where(c => c.IsDisplayed);

            foreach (var displayedCard in displayedCards)
            {
                if (!CardNames.Contains(displayedCard.Info.Name))
                {
                    CardNames.Add(displayedCard.Info.Name);
                }

                if (!Patches.Contains(displayedCard.Info.Patch))
                {
                    Patches.Add(displayedCard.Info.Patch);
                }

                foreach (var npc in displayedCard.Info.NPCs)
                {
                    if (!NPCNames.Contains(npc))
                    {
                        NPCNames.Add(npc);
                    }
                }
            }

            // set fields back after the search
            CardNameSearch = cardName;
            PatchSearch    = patch;
            NPCNameSearch  = npcName;
        }