/// <summary>
 /// 不出牌结束回合,其他类使用
 /// </summary>
 public void EndTurnPass()
 {
     if (turnStarted)
     {
         EndTurnCommon();
         passCount += 1;
         if (passCount >= 2)//没人压牌,直接替换为None牌型
         {
             CardManager.SetLastHand(CardSet.None);
         }
     }
 }
    void Awake()
    {
        view      = GetComponentInChildren <GameView>();
        p1Manager = transform.Find("MainPlayer").GetComponent <MainPlayerManagerOffline>();
        p1Manager.Init(CardManager.MainPlayerHand);
        p2Manager = transform.Find("Player2").GetComponent <OtherPlayerManagerOffline>();
        p2Manager.Init(CardManager.Player2Hand, 2);
        p3Manager = transform.Find("Player3").GetComponent <OtherPlayerManagerOffline>();
        p3Manager.Init(CardManager.Player3Hand, 3);

        EventCenter.AddListener(EventType.TestEvent, Test);
        EventCenter.AddListener(EventType.MatchExit, ReturnToLobby);
        EventCenter.AddListener(EventType.MatchReset, MatchReset);
        EventCenter.AddListener(EventType.DealCardOver, DealCardOver);

        CardManager.SetLastHand(CardSet.None);

        StartDealCard();
    }
    /// <summary>
    /// 开始一局新游戏
    /// </summary>
    private void MatchReset()
    {
        view.MatchReset();
        p1Manager.MatchReset();
        p2Manager.MatchReset();
        p3Manager.MatchReset();

        turnStarted = false;
        turnEnded   = true;
        turnEnabled = false;
        passCount   = 0;
        noGrabLandlordPlayerCount = 0;
        grabLandlordPlayerCount   = 0;
        lastGrabLandlordPlayer    = 0;
        startPlayer    = lastWinner;
        currentPlayer  = startPlayer;
        landlordPlayer = 0;

        CardManager.SetLastHand(CardSet.None);
        StartDealCard();
    }