private void Start() { YesButton.OnClick = Accept; NoButton.OnClick = Reject; _card = (Card)Activator.CreateInstance(CardList.GetRandomCard()); CardMB c = CardMB.Spawn(_card); _cardObject = c.gameObject; Destroy(c); _cardObject.transform.position = CardTarget.transform.position; }
public static void DrawCard() { // if Draws empty, shuffle discard and put into Draws if (Draws.Count == 0) { Shuffle(Discards); Draws = Discards; Discards = new List <Card>(); } CardMB newCard = CardMB.Spawn(Draws[0]); Hand.Add(newCard); Draws.RemoveAt(0); }