Esempio n. 1
0
        private void BuildPackageList(CardLibrary cardLibrary)
        {
            SortedList sl = new SortedList();

            string[] ss    = null;
            int      count = cardLibrary.GetNonDIYCount();

            for (int i = 0; i < count; i++)
            {
                ss = cardLibrary.GetCardByIndex(i).package.Split(',', ',');
                foreach (string s in ss)
                {
                    if (!sl.Contains(s))
                    {
                        sl.Add(s, s);
                    }
                }
            }

            ss = new string[sl.Count];
            for (int i = 0; i < sl.Count; i++)
            {
                ss[i] = (string)sl.GetByIndex(i);
            }
            File.WriteAllLines(appPath + "\\PackageList.txt", ss);
        }
Esempio n. 2
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        private void button10_Click(object sender, EventArgs e)
        {
            string YFCCDir = "";

            //MessageBox.Show("请选择YGORPO数据文件所在位置");
            OpenFileDialog openFileDialog1 = new OpenFileDialog();

            openFileDialog1.InitialDirectory = YFCCDir + "\\YGODATA\\";
            openFileDialog1.Filter           = "YGOPRO数据文件 (cards.cdb)|cards.cdb|All files (*.*)|*.*";
            openFileDialog1.FilterIndex      = 0;
            openFileDialog1.RestoreDirectory = true;
            openFileDialog1.Title            = "请选择YGORPO数据文件所在位置";

            if (openFileDialog1.ShowDialog() == DialogResult.OK)
            {
                this.Text = "数据读入中,请稍候";
                DisableAllButton();
                Application.DoEvents();

                YGOProCardsReader mReader = new YGOProCardsReader();
                CardDescription[] cards   = mReader.Read(openFileDialog1.FileName, ProcessChanged);

                this.Text = "索引建立中,请稍候";
                CardsSaver lSaver = new LuceneSaver();
                lSaver.Save("CardIndex", cards, ProcessChanged);

                this.Text = "卡包列表生成中,请稍候";
                CardLibrary cardLibrary = CardLibrary.GetInstance();
                BuildPackageList(cardLibrary);

                this.Text = "辅助转换工具";
                EnableAllButton();
                MessageBox.Show("索引建立完成!");
            }
        }
Esempio n. 3
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        private void button6_Click(object sender, EventArgs e)
        {
            this.Text = "测试中,请稍候";
            CardsReader    mReader         = new LuceneReader();
            CardLibrary    cardLibrary     = new CardLibrary(mReader.Read("CardIndex"));
            OpenFileDialog openFileDialog1 = new OpenFileDialog();

            openFileDialog1.Filter           = "中中版查卡器数据文件 (ocg.yxwp)|ocg.yxwp|All files (*.*)|*.*";
            openFileDialog1.FilterIndex      = 0;
            openFileDialog1.RestoreDirectory = true;
            if (openFileDialog1.ShowDialog() == DialogResult.OK)
            {
                File.WriteAllText("test.txt", "", Encoding.GetEncoding("GB2312"));
                int          i  = 0;
                StreamReader sr = new StreamReader(openFileDialog1.FileName, Encoding.GetEncoding("GB2312"));
                while (!sr.EndOfStream)
                {
                    string   s  = sr.ReadLine();
                    string[] ss = s.Split('^');
                    string   n  = ss[1];
                    i++;
                    if (cardLibrary.GetCardByName(n) == null && cardLibrary.GetCardByOldName(n) == null)
                    {
                        File.AppendAllText("test.txt", string.Format("{0}   {1}\r\n", i, n), Encoding.GetEncoding("GB2312"));
                    }
                }
                sr.Close();
            }
            this.Text = "辅助转换工具";
            MessageBox.Show("测试完成!");
        }
Esempio n. 4
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        private void button7_Click(object sender, EventArgs e)
        {
            this.Text = "转换中,请稍候";
            OpenFileDialog openFileDialog1 = new OpenFileDialog();

            openFileDialog1.Filter           = "DIY卡数据文件 (diycards.dll)|diycards.dll|All files (*.*)|*.*";
            openFileDialog1.FilterIndex      = 0;
            openFileDialog1.RestoreDirectory = true;
            string dirpath = DB2Config.GetInstance().GetSetting("DeckPath") + "..\\";

            if (!Directory.Exists(dirpath))
            {
                dirpath = appPath + "\\Image\\";
            }
            if (!Directory.Exists(dirpath))
            {
                dirpath = appPath;
            }
            openFileDialog1.InitialDirectory = dirpath;
            if (openFileDialog1.ShowDialog() == DialogResult.OK)
            {
                setInProcess(true);
                CardsReader mReader     = new DIYReader();
                CardLibrary cardLibrary = new CardLibrary(mReader.Read(openFileDialog1.FileName, pbProcess, spStat));
                CardsSaver  lSaver      = new LuceneSaver();
                lSaver.Save("DIYCardIndex", cardLibrary.GetCards(), pbProcess, spStat);
                this.Text = "辅助转换工具";
                MessageBox.Show("索引建立完成!");
                setInProcess(false);
                pbProcess.Value = 0;
                spStat.Text     = "准备就绪";
            }
            this.Text = "辅助转换工具";
        }
Esempio n. 5
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    public void AddCardUI(int id)
    {
        //Debug.Log("AddCardUI() Log: Function entered " + id);
        Vector2 spawnPos = new Vector2(0, 0);
        Button  listCard = Instantiate(listPrefab, spawnPos, Quaternion.identity) as Button;

        listCard.transform.SetParent(GetListTransform().transform, false);

        var txt   = listCard.GetComponentInChildren <Text>();
        var ident = listCard.GetComponent <CardIdentity>();

        ident.id = id;
        txt.text = ident.GetName();
        var list = CardLibrary.Get().cardList;

        for (int i = 0; i < list.Count; i++)
        {
            if (list[i].cardID == ident.id)
            {
                Debug.Log(ident.id);
                LibraryCard.Cult libCult = CardLibrary.Get().cardList[i].cult;
                string           cult    = LibraryCard.CultToString(libCult);
                listCard.GetComponent <Image>().color = CultColorUI(cult);
                break;
            }
        }

        uiCards.Add(listCard);
        MoveCardsUI();
        deckCounterTxt.text = "Size: " + deck.Count;
    }
        private static void AddCardsToDeck(ref List <BaseCard> deck, ClassificationTypes classification, int amount)
        {
            var potentialCards = CardLibrary.Where(c => c.Classification == classification).ToList();

            int cardsAdded = 0;

            while (cardsAdded < amount)
            {
                int selected = Random.Range(0, potentialCards.Count);
                var card     = potentialCards[selected];

                var deckCopy = deck.ToList();

                bool canBeAdded = (card.DeckGenerationRequirements.Count == 0 ||
                                   card.DeckGenerationRequirements.All(req => req.MeetsRequirement(deckCopy))) &&
                                  card.MeetsRarityRequirements() &&
                                  deck.Count(c => c.CardName.Equals(card.CardName)) < 4;

                if (canBeAdded)
                {
                    deck.Add(card);
                    cardsAdded++;
                }
            }
        }
Esempio n. 7
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    public void ShowStats(PlayCardController pcc, PlayCard playCard)
    {
        var libCard = CardLibrary.Get().GetCard(playCard.libId);

        if (libCard.health > 0)
        {
            var transHealth = pcc.transform.FindChild("Health");
            var healthText  = transHealth.GetComponent <TextMesh> ();
            healthText.text = "" + playCard.health;
            transHealth.gameObject.SetActive(!pcc.turned);
        }

        if (libCard.attack > 0)
        {
            var transAttack = pcc.transform.FindChild("Attack");
            var attackText  = transAttack.GetComponent <TextMesh> ();
            attackText.text = "" + playCard.attack;
            transAttack.gameObject.SetActive(!pcc.turned);
        }
        if (libCard.moveRange > 1)
        {
            var transActions = pcc.transform.FindChild("Action");
            var actionsText  = transActions.GetComponent <TextMesh> ();
            actionsText.text = "" + playCard.actions;
            transActions.gameObject.SetActive(!pcc.turned);
        }
        if (libCard.atkRange > 1)
        {
            var transRange = pcc.transform.FindChild("Action");
            var rangeText  = transRange.GetComponent <TextMesh> ();
            rangeText.text = "" + libCard.atkRange;
            transRange.gameObject.SetActive(!pcc.turned);
        }
    }
Esempio n. 8
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        public static void CreateBaseDeck(Player player)
        {
            List <Card> deck = new List <Card>()
            {
                CardLibrary.CreateLeader(),
                        CardLibrary.CreateWarrior(),
                        CardLibrary.CreateBerserker(),
                        CardLibrary.CreateHealer(),
                        CardLibrary.CreateKnight(),
                        CardLibrary.CreateSpearman(),
                        CardLibrary.CreatePreacher(),
                        CardLibrary.CreateLeeroyJenkins(),
                        CardLibrary.CreateSoulReaper(),
                        CardLibrary.CreateGuardsman(),
                        CardLibrary.CreateRider(),
                        CardLibrary.CreateSkeleton(),
                        CardLibrary.CreateGhoul(),

                        CardLibrary.CreateFireball(),
                        CardLibrary.CreateShovel(),
                        CardLibrary.CreateGrace(),
            };

            foreach (Card card in deck)
            {
                card.Owner = player;
            }

            player.Deck = deck;
        }
Esempio n. 9
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    void Awake()
    {
        playerInstance = GameObject.Find("Player").GetComponent <Player>();

        gameControlInstance       = gc.GetComponent <GameControl> ();
        gameControlGUIInstance    = gc.GetComponent <GameControlGUI> ();
        shopControlInstance       = gc.GetComponent <ShopControl> ();
        shopControlGUIInstance    = gc.GetComponent <ShopControlGUI> ();
        clickControlInstance      = gc.GetComponent <ClickControl> ();
        gridControlInstance       = gc.GetComponent <GridControl>();
        optionControlInstance     = gc.GetComponent <OptionControl>();
        dragControlInstance       = gc.GetComponent <DragControl>();
        eventGUIInstance          = gc.GetComponent <EventGUI>();
        enemyLibraryInstance      = gc.GetComponent <EnemyLibrary>();
        cardLibraryInstance       = gc.GetComponent <CardLibrary>();
        goalLibraryInstance       = gc.GetComponent <GoalLibrary>();
        guiStyleLibraryInstance   = gc.GetComponent <GUIStyleLibrary>();
        mainMenuInstance          = gc.GetComponent <MainMenu>();
        encyclopediaMenuInstance  = gc.GetComponent <EncyclopediaMenu>();
        godChoiceMenuInstance     = gc.GetComponent <GodChoiceMenu>();
        customizeMenuInstance     = gc.GetComponent <CustomizeMenu>();
        gridCursorControlInstance = gc.GetComponent <GridCursorControl>();
        menuControlInstance       = gc.GetComponent <MenuControl>();
        tutorialInstance          = gc.GetComponent <Tutorial>();
        deckAnimateInstance       = deck.GetComponent <DeckAnimate>();

        shopAndGoalParentCanvasInstance = goalandshopparent
                                          .GetComponent <ShopAndGoalParentCanvas>();
        shopGridCanvasInstance = shopgrid
                                 .GetComponent <ShopGridCanvas>();
        gridCursorControlGUIInstance = gridcursorcontrolgui
                                       .GetComponent <GridCursorControlGUI>();
    }
Esempio n. 10
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    private void Awake()
    {
        Instance = this;
        SaveData = Resources.Load <CardLibrarySaveData>("SaveData");

        //SaveData.SingleCardLibrarieDatas.
    }
Esempio n. 11
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        private void listViewEx1_MouseDown(object sender, MouseEventArgs e)
        {
            VirtualListView listViewEx = CurrentListView();

            if (e.Clicks == 2 && e.Button == MouseButtons.Left)
            {
                ListViewItem item = listViewEx.GetItemAt(e.X, e.Y);
                if (item == null)
                {
                    return;
                }

                int             id   = int.Parse(item.SubItems[8].Text);
                CardDescription card = CardLibrary.GetInstance().GetCardByID(id);

                if (CardDescription.isExtraCard(card))
                {
                    Global.frmDeckEditHolder.AddToFusionDeck(card.ID);
                }
                else
                {
                    Global.frmDeckEditHolder.AddToMainDeck(card.ID);
                }
            }
        }
Esempio n. 12
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        private static BaseCard GetRandomAdventure()
        {
            var adventures = CardLibrary.Where(c => c.Classification == ClassificationTypes.Adventure).ToList();
            var card       = adventures.Skip(Random.Range(0, adventures.Count)).First();

            return(card);
        }
Esempio n. 13
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        private void listViewEx1_ItemDrag(object sender, ItemDragEventArgs e)
        {
            if (!string.Equals(DB2Config.GetInstance().GetSetting("NoDrag"), "True", StringComparison.OrdinalIgnoreCase) && e.Button == MouseButtons.Left)
            {
                Application.DoEvents();

                VirtualListView ListViewEx = (VirtualListView)sender;
                ListViewItem    item       = (ListViewItem)e.Item;//listViewEx1.GetItemAt(e.X, e.Y);
                if (item == null)
                {
                    return;
                }

                if (item.Selected == false)
                {
                    item.Selected = true;
                    listViewEx1.Update();
                }

                DragCard dragcard = new DragCard();
                int      id       = int.Parse(item.SubItems[8].Text);
                dragcard.Card       = CardLibrary.GetInstance().GetCardByID(id);
                dragcard.FromObject = ListViewEx;
                ListViewEx.DoDragDrop(dragcard, DragDropEffects.Copy);
            }
        }
Esempio n. 14
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    /// <summary>
    ///
    /// Loading card library- to be called on initialisation of game
    ///
    /// </summary>
    public void LoadLibrary()
    {
        //Load in cardList upon initialization of the game
        CardLibrary = new CardLibrary();
        CardLibrary.InitLibrary();

        LoadDirectionaries();
    }
Esempio n. 15
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 public bool NextFx()
 {
     if (fxIdx >= CardLibrary.Get().GetCard(libId).fxList.Count - 1)
     {
         return(false);
     }
     fxIdx++;
     return(true);
 }
Esempio n. 16
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    public void Setup(CardLibrary library, CardManager manager)
    {
        cardLibrary = library;
        cardManager = manager;

        cardLibrary.onBeginDragCard        += OnBeginDragLibraryCard;
        cardLibrary.onDragCard             += OnDragLibraryCard;
        cardLibrary.onEndDragCard          += OnEndDragLibraryCard;
        cardLibrary.onForceReleaseDragCard += OnForceReleaseLibraryCard;
    }
Esempio n. 17
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    public static CardLibrary Get()
    {
        if (instance == null)
        {
            instance = new CardLibrary();
            instance.Init();
        }

        return instance;
    }
Esempio n. 18
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 public static Sprite GetBoardCardImage(int Id)
 {
     if (!Info.UiInfo.CardImage.ContainsKey(Id))
     {
         var       CardStandardInfo = CardLibrary.GetCardStandardInfo(Id);
         Texture2D texture          = CardStandardInfo.Icon;
         Info.UiInfo.CardImage.Add(Id, Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero));
     }
     return(Info.UiInfo.CardImage[Id]);
 }
Esempio n. 19
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        private void button5_Click(object sender, EventArgs e)
        {
            this.Text = "转换中,请稍候";
            CardsReader mReader     = new LuceneReader();
            CardLibrary cardLibrary = new CardLibrary(mReader.Read("CardIndex"));
            CardsSaver  aSaver      = new AllCardsSaver();

            aSaver.Save("allcards.dll", cardLibrary.GetCards());
            this.Text = "辅助转换工具";
            MessageBox.Show("导出完成!");
        }
Esempio n. 20
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        private void button3_Click(object sender, EventArgs e)
        {
            string YFCCDir = null;

            mAppInterface.GetAppDirEx(mAppInterface.AppName_YFCC, ref YFCCDir);
            string YFCCData = YFCCDir + "\\YGODATA\\YGODAT.DAT";

            if (!File.Exists(YFCCData))
            {
                YFCCData = YFCCDir + "\\YGODATA\\YGOSYS.DB";
            }
            else
            {
                YFCCData = "";
            }

            //MessageBox.Show("请选择天堂狐查卡器数据文件所在位置");
            OpenFileDialog openFileDialog1 = new OpenFileDialog();

            openFileDialog1.InitialDirectory = YFCCDir + "\\YGODATA\\";
            openFileDialog1.Filter           = "天堂狐查卡器数据文件 (YGODAT.DAT;YGOSYS.DB)|YGODAT.DAT;YGOSYS.DB|YGODAT.MDB)|YGODAT.MDB|All files (*.*)|*.*";
            openFileDialog1.FilterIndex      = 0;
            openFileDialog1.RestoreDirectory = true;
            openFileDialog1.Title            = "请选择天堂狐查卡器数据文件所在位置";
            openFileDialog1.FileName         = "YGODAT.DAT";

            if (openFileDialog1.ShowDialog() == DialogResult.OK)
            {
                this.Text = "数据读入中,请稍候";
                DisableAllButton();
                Application.DoEvents();

                CardsReader mReader     = new YFCCReader();
                CardLibrary cardLibrary = new CardLibrary(mReader.Read(openFileDialog1.FileName, ProcessChanged));

                //选择禁卡表
                LimitedListManager llm = LimitedListManager.GetInstance();
                llm.LoadFromYFCC(openFileDialog1.FileName);
                frmLimitedList form = new frmLimitedList();
                form.ShowDialog();

                this.Text = "索引建立中,请稍候";
                CardsSaver lSaver = new LuceneSaver();
                lSaver.Save("CardIndex", cardLibrary.GetCards(), ProcessChanged);

                this.Text = "卡包列表生成中,请稍候";
                BuildPackageList(cardLibrary);


                this.Text = "辅助转换工具";
                EnableAllButton();
                MessageBox.Show("索引建立完成!\r\r请接着导入YGOPRO补充数据,否则将不能使用效果分类搜索,并且载入YGOPRO卡组时可能出错!", "温馨提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
        }
        private static void AddLessonsToDeck(ref List <BaseCard> deck, LessonTypes lessonType, int amount)
        {
            var card = CardLibrary
                       .Where(c => c.Classification == ClassificationTypes.Lesson)
                       .First(l => ((ILessonProvider)l).LessonType == lessonType);

            for (int i = 0; i < amount; i++)
            {
                deck.Add(card);
            }
        }
Esempio n. 22
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        private static int GetImageIndexByIndex(int index, bool largeicon)
        {
            CardDescription card = CardLibrary.GetInstance().GetCardByIndex(index);

            if (largeicon)
            {
                return(Global.largePicLoader.GetLargeIcoIndex(card.ID));
            }
            else
            {
                return(card.iCardType);
            }
        }
Esempio n. 23
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        private void button1_Click(object sender, EventArgs e)
        {
            if (listBox1.SelectedIndex < 0)
            {
                MessageBox.Show("请选择一个默认的禁卡表!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                return;
            }

            LimitedListManager llm = LimitedListManager.GetInstance();

            llm.SelectedIndex = listBox1.SelectedIndex;
            CardLibrary.GetInstance().UpdateLimitedList(llm.SelcetedItem);
            this.Close();
        }
Esempio n. 24
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    public static List <LibraryCard> DeckFromJSON(JSONObject jsDeck)
    {
        List <LibraryCard> deck = new List <LibraryCard>();

        for (int i = 0; i < jsDeck.Count; i++)
        {
            int         id   = (int)jsDeck[i];
            LibraryCard card = CardLibrary.Get().GetCard(id);

            deck.Add(card);
        }

        return(deck);
    }
Esempio n. 25
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 protected override void OnValueChanged(string key, string value)
 {
     if (key == "AllowDIY")
     {
         if (string.Equals(value, "True", StringComparison.OrdinalIgnoreCase))
         {
             CardLibrary.GetInstance().AllowDIY = true;
         }
         else
         {
             CardLibrary.GetInstance().AllowDIY = false;
         }
     }
 }
Esempio n. 26
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    static void ImportCards(CommandTerminal.CommandArg[] args)
    {
        CardLibrary inst = GameObject.FindObjectOfType <CardLibrary>();

        if (inst == null)
        {
            GameBuilderConsoleCommands.Log($"Please open the card library (via Logic Tool) before using this command.");
            return;
        }
        string path = GameBuilderConsoleCommands.JoinTailToPath(args);

        if (path != null)
        {
            inst.ImportLocalByPath(new string[] { path });
        }
    }
Esempio n. 27
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        //根据卡片ID返回大图文件名
        public static string GetImagePath(int id)
        {
            //先随便找张卡测试一下图片是以密码名来存的,还是以狐查的序号名来存的
            bool   isCheatCodeMode = false;
            string testfilename    = "92377303.jpg";

            if (File.Exists(PicLoader.commonImagePath + testfilename) || File.Exists(PicLoader.imagePath + testfilename))
            {
                isCheatCodeMode = true;
            }

            if (isCheatCodeMode)
            {
                //如果是密码名保存的,不用尝试OCGSOFT的公用卡图目录,但要考虑多版本卡图的情况
                CardDescription card = CardLibrary.GetInstance().GetCardByID(id);

                string[] ss = card.cheatcode.Split(',');
                foreach (string s in ss)
                {
                    string filename = s.TrimStart(new char[] { '0' }) + ".jpg";
                    string path     = PicLoader.imagePath + filename;
                    if (File.Exists(path))
                    {
                        return(path);
                    }
                }
                return(null);
            }
            else
            {
                //如果是以序号名来存的,优先使用OCGSOFT的公用卡图目录
                string filename = id.ToString() + ".jpg";
                string path     = PicLoader.commonImagePath + filename;
                if (File.Exists(path))
                {
                    return(path);
                }

                path = PicLoader.imagePath + filename;
                if (File.Exists(path))
                {
                    return(path);
                }

                return(null);
            }
        }
Esempio n. 28
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        internal List <CardData> ToCardData(CardLibrary library)
        {
            List <CardData> datas = new List <CardData>();

            foreach (var card in library.Cards)
            {
                if (datas.Exists(x => x.Name == card.name))
                {
                    datas.Find(x => x.Name == card.name).CardQuantity++;
                }
                else
                {
                    datas.Add(new CardData(card));
                }
            }
            return(datas);
        }
Esempio n. 29
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    public void SpawnCard()
    {
        Vector3    spawnPos;
        float      x           = 7f;
        float      y           = 3.5f;
        int        counter     = -1;
        int        nameCounter = -1;
        int        cardCounter = 0;
        GameObject card;

        for (int j = 0; j < 27; j++)
        {
            for (int i = 0; i < 3; i++)
            {
                nameCounter++;
                counter++;

                card     = (GameObject)Resources.Load("Prefabs/CardDB");
                spawnPos = new Vector3(x + (i * 2.2f), y - (j * 3.05f), 0);
                GameObject cardSpawn = (GameObject)Instantiate(card, spawnPos, Quaternion.identity);
                cardSpawn.name = "card" + nameCounter.ToString();
                //Fix card position somehow...
                cardSpawn.transform.rotation = Quaternion.EulerAngles(-Mathf.PI / 2, 0, 0);
                //cardSpawn.transform.localScale = new Vector3(1, 1, 1);
                cardSpawn.transform.gameObject.AddComponent <CardControllerDB>();
                cards.Add(cardSpawn);

                var rend = cardSpawn.transform.FindChild("GFX").GetComponent <MeshRenderer>();

                for (int k = 0; k < cards.Count; k++)
                {
                    rend.material.mainTexture = CardLibrary.Get().cardList[k].texture_p;
                }

                if (counter >= (cardLibrary.cardList.Count - 1))
                {
                    counter = -1;
                }
                cardCounter++;
                if (cardCounter == cardsCount)
                {
                    return;
                }
            }
        }
    }
Esempio n. 30
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        private void button2_Click(object sender, EventArgs e)
        {
            MessageBox.Show("请选择迷你卡片数据目录CardLib所在位置");
            FolderBrowserDialog openFolderDialog1 = new FolderBrowserDialog();

            openFolderDialog1.RootFolder   = Environment.SpecialFolder.MyComputer;
            openFolderDialog1.SelectedPath = appPath;
            if (openFolderDialog1.ShowDialog() == DialogResult.OK)
            {
                this.Text = "转换中,请稍微";
                CardsReader mReader     = new MiniCardXReader();
                CardLibrary cardLibrary = new CardLibrary(mReader.Read(openFolderDialog1.SelectedPath));
                CardsSaver  lSaver      = new LuceneSaver();
                lSaver.Save("CardIndex", cardLibrary.GetCards());
                this.Text = "辅助转换工具";
                MessageBox.Show("索引建立完成!");
            }
        }
Esempio n. 31
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        private static void CreatBoardCardActual()
        {
            Info.UiInfo.CardBoard.transform.GetChild(1).GetComponent <Text>().text = Info.UiInfo.CardBoardTitle;
            Info.UiInfo.ShowCardLIstOnBoard.ForEach(Destroy);
            List <Card> Cards = Info.GlobalBattleInfo.TargetCardList;

            for (int i = 0; i < Cards.Count; i++)
            {
                var        CardStandardInfo = CardLibrary.GetCardStandardInfo(Cards[i].CardId);
                GameObject NewCard          = Instantiate(Info.UiInfo.CardModel);
                NewCard.GetComponent <BoardCardInfo>().Rank = i;
                NewCard.transform.SetParent(Info.UiInfo.Constant);
                Texture2D texture = CardStandardInfo.Icon;
                NewCard.GetComponent <Image>().sprite = Command.UiCommand.GetBoardCardImage(Cards[i].CardId);
                Info.UiInfo.ShowCardLIstOnBoard.Add(NewCard);
            }
            Info.UiInfo.Constant.GetComponent <RectTransform>().sizeDelta = new Vector2(Cards.Count * 325 + 200, 800);
        }
Esempio n. 32
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    void Awake()
    {
        playerInstance = GameObject.Find("Player").GetComponent<Player>();

        gameControlInstance = gc.GetComponent<GameControl> ();
        gameControlGUIInstance = gc.GetComponent<GameControlGUI> ();
        shopControlInstance = gc.GetComponent<ShopControl> ();
        shopControlGUIInstance = gc.GetComponent<ShopControlGUI> ();
        clickControlInstance = gc.GetComponent<ClickControl> ();
        gridControlInstance = gc.GetComponent<GridControl>();
        optionControlInstance = gc.GetComponent<OptionControl>();
        dragControlInstance = gc.GetComponent<DragControl>();
        eventGUIInstance = gc.GetComponent<EventGUI>();
        enemyLibraryInstance = gc.GetComponent<EnemyLibrary>();
        cardLibraryInstance = gc.GetComponent<CardLibrary>();
        goalLibraryInstance = gc.GetComponent<GoalLibrary>();
        guiStyleLibraryInstance = gc.GetComponent<GUIStyleLibrary>();
        mainMenuInstance = gc.GetComponent<MainMenu>();
        encyclopediaMenuInstance = gc.GetComponent<EncyclopediaMenu>();
        godChoiceMenuInstance = gc.GetComponent<GodChoiceMenu>();
        customizeMenuInstance = gc.GetComponent<CustomizeMenu>();
        gridCursorControlInstance = gc.GetComponent<GridCursorControl>();
        menuControlInstance = gc.GetComponent<MenuControl>();
        tutorialInstance = gc.GetComponent<Tutorial>();
        deckAnimateInstance = deck.GetComponent<DeckAnimate>();

        shopAndGoalParentCanvasInstance = goalandshopparent
                                          .GetComponent<ShopAndGoalParentCanvas>();
        shopGridCanvasInstance = shopgrid
                                 .GetComponent<ShopGridCanvas>();
        gridCursorControlGUIInstance = gridcursorcontrolgui
                                       .GetComponent<GridCursorControlGUI>();
    }