public void ProcessOrder(GameOrder order) { yace.DrawCardToZone("MainDeck", PlayerIndex.Current, "PlayerHand", PlayerIndex.Current); Zone playerHand = yace.GetSingleZone("PlayerHand"); if (order is Order_Score) { int multiplier = yace.GetRessourceValue("Multiplier"); CardInstance card = playerHand.Cards[0]; int value = card.GetValue("Value"); yace.AlterRessource("Score", multiplier * value); yace.SetRessource("Multiplier", 1, PlayerIndex.Current); } else if (order is Order_Multiply) { yace.AlterRessource("Multiplier", 1); } yace.DrawCartToZone("PlayerHand", "DiscardPile"); yace.EndPlayerTurn(); }
private void PlayOneTurn() { yace.DrawCardToZone("MainDeck", PlayerIndex.Current, "PlayerHand", PlayerIndex.Current); Zone playerHand = yace.GetSingleZone("PlayerHand"); System.Console.WriteLine(playerHand.ToString()); PlayerAction playerAction = ReadNextAction(); if (playerAction == PlayerAction.Multiply) { yace.AlterRessource("Multiplier", 1); } else if (playerAction == PlayerAction.Score) { int multiplier = yace.GetRessourceValue("Multiplier"); CardInstance card = playerHand.Cards[0]; int value = card.GetValue("Value"); yace.AlterRessource("Score", multiplier * value); //TODO reset ressource yace.SetRessource("Multiplier", 1, PlayerIndex.Current); } }